TEKKEN 8

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Geo
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TEKKEN 8

Post by Geo »

Game: TEKKEN 8

Engine: Unreal Engine 5

Table Info

Tested and made with Cheat Engine 7.6.*
Designed and tested on the Full version of the game, not the Demo.

This Cheat Table is a very, very small table which can likely help if others are planning to develop their own. As I prefer making cheats to access in-game content, the game server prevents many things, as far as I've tested. So, I probably won't have many new developments.

Features
  • Pointers/Values:

    • Player Data: Pointer that points to your Fight Money, Play Time, Profile Data, and other things.

    • Save Data: Pointer that points to saved data such as unlockables/flags and other things.

  • Recommended Scripts: Collection of scripts to bypass checks in the game that prevent access to content.

    • Bypass Save Data Verification: Allows save data to be loaded when locked or inaccessible content was saved in it.

    • Bypass DLC Verification: Allows the usage of DLC content when it's not owned/unlocked.

  • ! Caution !: The following scripts, while giving access to certain features, will allow you to save content in your save data which may require one of the bypass scripts to be activated at all times. Use with caution and is recommended to manually backup your save data.

    • Access All Characters & Customizations: Gives access to all characters and customization items.

    • Access All Party Effects & Emotes: Gives access to use all party effects in the online Tekken Fight Lounge.

Version Info

Game Version: 2.06.01

Very basic table with a few scripts and custom value types to help search for and modify values. A good starting point if others plan to fill in their own findings.

TEKKEN 8.zip
Password: geo
Compressed with 7-Zip-zstd
(15.66 KiB) Downloaded 1874 times
Edits

10/16/2025: Made "Bypass DLC Verification" more flexible. Dropped support for Cheat Engine 7.5.
03/10/2025: Hotfix to ensure it works on Cheat Engine 7.5. I'm getting tired of 7.5 not being compatible with 7.5.2+ changes.
02/20/2025: Hotfix again... Added both player data pointer patterns since their compiler can't make up it's mind.
02/11/2025: Hotfix to bypass new DLC verification check and fix player data pointer.

Old Tables
TEKKEN 8.zip
v1.0.0
(9.98 KiB) Downloaded 403 times
TEKKEN 8.zip
v1.0.1
(10.25 KiB) Downloaded 1616 times
Last edited by Geo on Thu Oct 16, 2025 2:19 am, edited 2 times in total.

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theolahalo
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Re: TEKKEN 8

Post by theolahalo »

Thanks for sharing. How were you able to get the player_data_pointer_offset ?
After they updated to move_id offset I can no longer find it.

Also can you share the offsets themselves? I've been struggling with T8 memory addresses and the scripts in your CT error now.


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Re: TEKKEN 8

Post by Geo »

theolahalo wrote: Mon Mar 10, 2025 9:55 am

... How were you able to get the player_data_pointer_offset ?
After they updated to move_id offset I can no longer find it.

Are those the actual variable names from Unreal Engine? If so, I'm not looking at those as I'm not completely familiar with how Unreal Engine works in that regard. I'm just doing multi-layered AoB scans to find the code that puts it together and getting the base address and offsets programmatically.

theolahalo wrote: Mon Mar 10, 2025 9:55 am

Also can you share the offsets themselves? I've been struggling with T8 memory addresses and the scripts in your CT error now.

Since I'm getting the offsets programmatically, I never wrote down what they are and they, presumably, change every update so I don't keep them in mind. Also, which scripts are having errors for you? Is it possible you didn't activate the "Cheat Engine Lua Script" that loads at launch?

Edit: Shit, nvm. I realized I saved the table with Cheat Engine 7.5.2 - 7.6 which doesn't make the embedded files load properly for 7.5.


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Re: TEKKEN 8

Post by theolahalo »

Thanks for the quick response!
A lot of Tekken tools (like TekkenBot, Frame Tools, even cheats) use the move_id to find the base address since it almost never changes and its relatively easy to do. I'm not sure if move_id is what its actually called in Unreal but I think it is.

I'm just doing multi-layered AoB scans to find the code that puts it together and getting the base address and offsets programmatically.

Id like to understand this better. I cant even find the base address on this update. Before I would just use the move_id as mentioned above but they must've updated that too.

Edit: Shit, nvm. I realized I saved the table with Cheat Engine 7.5.2 - 7.6 which doesn't make the embedded files load properly for 7.5.

glad it wasnt just me. I thought I was doing something wrong.

Edit - I see your hotfix. Looking at the scripts and will try to reverse from your base address to see how I can get it myself.


tonyrogers
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Re: TEKKEN 8

Post by tonyrogers »

Is this could wok with 1.10.1 update


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Re: TEKKEN 8

Post by tonyrogers »

Update table to 2.0.0


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Re: TEKKEN 8

Post by thrownbober »

Im guessing you cant play online with custom outfits unlocked using this table right? Or am I doing something wrong


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Re: TEKKEN 8

Post by Geo »

thrownbober wrote: Sat Apr 19, 2025 4:02 pm

With the table alone, no. Apparently the Tekken servers check your steam ID to determine if you actually have access to the cosmetics. I think there's a way to spoof your ID to someone else's that has some or most of the cosmetics. Since I personally don't play this fighting game, I don't plan to make a script to do that and just sum it up to Tekken's live service model being very stingy.


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Re: TEKKEN 8

Post by Crow »

This is probably a really weird question/request but is there a way to force the character to go to the default a-pose?

I can get a t-pose via a different tool but I need the a-pose.

Maybe you know a way to do it? I'm not super familiar with all the CE tools and scripting.


haziqtheunique
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Re: TEKKEN 8

Post by haziqtheunique »

Geo wrote: Sat Apr 19, 2025 4:15 pm
thrownbober wrote: Sat Apr 19, 2025 4:02 pm

With the table alone, no. Apparently the Tekken servers check your steam ID to determine if you actually have access to the cosmetics. I think there's a way to spoof your ID to someone else's that has some or most of the cosmetics. Since I personally don't play this fighting game, I don't plan to make a script to do that and just sum it up to Tekken's live service model being very stingy.

Yeah, can confirm the game will check with the Steam servers, and one of two things will happen, depending on whether or not the save features in the table are enabled & you restart the game:

  • The game will crash at the server check in the title screen. You'll have to go into C:\Users\(Your Name)\AppData\Local\TEKKEN 8\Saved\SaveGames\(Folder Number) & delete global1.sav to be able to get back into the game. All your fight data will still be there, but any fight money/Tekken Coins you gained won't be.

  • If you don't edit the save data, but enable the full unlock for the customization items, the game will say your customization data is corrupted & ask you to delete it. If you say "No," the game will jump back to the title screen. If you delete your save after it gets corrupted, you'll still have to do this.

I think what we need here is a save editor that can decrypt the individual save files for your account, the customization save files, etc & can have them still pass the server check & keep the files viable. The game has no real anti-cheat/anti-piracy of any kind, so it's easy to actually unlock the items with this table; we just need to be able to save it without corrupting the files.


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