Condemned: Criminal Origins

Last updated 22 January 2025

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Outrun
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Condemned: Criminal Origins

Post by Outrun »


Removed Infinite Ammunition.


Infinite Health
Infinite Stamina
Quick Kills

Last updated 22 January 2025.
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Last edited by Outrun on Tue Jan 21, 2025 7:49 pm, edited 2 times in total.

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Re: Condemned: Criminal Origins

Post by justNOPing »

From what I've seen, inf ammo works only if it's made as a No Reload, but you'll probably have to nop both, chamber and clip opcodes

Last edited by justNOPing on Tue Jan 21, 2025 2:25 am, edited 1 time in total.

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Re: Condemned: Criminal Origins

Post by Outrun »

justNOPing wrote: Mon Jan 20, 2025 2:22 am

From what I've seen, inf ammo it works only if it's made as a No Reload, but you'll probably have to nop both, chamber and clip opcodes

I'll take another look, but I'm probably not going to add it back anytime soon. Thanks.


Looking through my old backed-up tables, I found this script that gives you infinite ammo.
When you run out of ammo, you need to change back to aiming the gun to get more ammo.
It'll crash the game, though, as all weapons go through it.

If someone wants to get it working, here you go.

[ENABLE]

aobscanmodule(Ammunition,GameServer.dll,8B 14 81 8D 0C 81 4A)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [ecx+eax*4],9
  mov edx,[ecx+eax*4]
  lea ecx,[ecx+eax*4]
  jmp return

Ammunition:
  jmp newmem
  nop

return:
registersymbol(Ammunition)

[DISABLE]

Ammunition:
  db 8B 14 81 8D 0C 81

unregistersymbol(Ammunition)
dealloc(newmem)

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