Hey there, apologies in advance since I wasn't really able to find appropriate sub on this forum.
I'm looking for a table/AASM scripts featuring No Cooldown/Fast Build/Fast Use etc. or any other that manipulate with timer Float or Double values. I wasn't really able to find much on YT. I'm having trouble with float point value instruction, so I want to dive deeper into this and look at work of others.
[REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
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- justNOPing
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[REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
- MarianaRoses
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Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
justNOPing wrote: Mon Aug 08, 2022 11:07 amHey there, apologies in advance since I wasn't really able to find appropriate sub on this forum.
I'm looking for a table/AASM scripts featuring No Cooldown/Fast Build/Fast Use etc. or any other that manipulate with timer Float or Double values. I wasn't really able to find much on YT. I'm having trouble with float point value instruction, so I want to dive deeper into this and look at work of others.
Depending on the game, you're trying to cheat as some games increase instead of decrease into a certain value before indicating cooldown reset.
Most game uses the same concept which time = 0 and some use the start time minus the shown time = the real time value, there is more variation beside this. You just need to monitor the value till the cooldown, build, uses reset.
Imo, the easiest would be zeroing the value to itself by xor if time = 0.
Edit1.0: Sorry, I didn't attached an example table, I forgot which game I did this as I only found the 4-bytes on cooldown one. Look into xorps, xorpd, or movss, movsd.
Creating cheat for a hobby, not obligated for requests or update.
My ct will always be free to be shared without removing the credit or where it originally came from.
Anyone can update in case I'm not doing this anymore.
Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
justNOPing wrote: Mon Aug 08, 2022 11:07 amHey there, apologies in advance since I wasn't really able to find appropriate sub on this forum.
I'm looking for a table/AASM scripts featuring No Cooldown/Fast Build/Fast Use etc. or any other that manipulate with timer Float or Double values. I wasn't really able to find much on YT. I'm having trouble with float point value instruction, so I want to dive deeper into this and look at work of others.
In general, you can search "multiplier". Fast xxx is usually just fill the value to a max value or 0, depends how the value designed.
In your case, a multiplier should be easier to find. Just find a table with multiplier scripts that accept float value as factor.
Belows are my tables:
Float to float: (SSE)
Script "Fast dual gauge": https://opencheattables.com/viewtopic.php?t=41
Integer -> Float calculation -> Integer: (AVX)
Script "核心EXP倍率 / Core EXP multiplier": https://opencheattables.com/viewtopic.php?t=222
Float to float: (AVX)
Script "Damage multiplier to all non-player": https://opencheattables.com/viewtopic.php?t=34
Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
Tip me a coffee? https://ko-fi.com/bbfoxmodding
- justNOPing
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Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
bbfox wrote: Tue Aug 09, 2022 8:57 amIn general, you can search "multiplier". Fast xxx is usually just fill the value to a max value or 0, depends how the value designed.
In your case, a multiplier should be easier to find. Just find a table with multiplier scripts that accept float value as factor.Belows are my tables:
Oh man, that was a lot of help! Thank you so much
- Marcus101RR
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Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
justNOPing wrote: Mon Aug 08, 2022 11:07 amHey there, apologies in advance since I wasn't really able to find appropriate sub on this forum.
I'm looking for a table/AASM scripts featuring No Cooldown/Fast Build/Fast Use etc. or any other that manipulate with timer Float or Double values. I wasn't really able to find much on YT. I'm having trouble with float point value instruction, so I want to dive deeper into this and look at work of others.
Please try to follow the format next time so it is easier to get what you are looking for. View it here.
- justNOPing
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Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
Marcus101RR wrote: Tue Aug 09, 2022 2:22 pmPlease try to follow the format next time so it is easier to get what you are looking for. View it here.
Sure thing, but I wasn't really able to find the corresponding info about general requests. I didn't really need a specific game for this request, that was just about scripts themselves hence i had to post thread the way I did
Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
Also, be aware that some older games use FPU registers instead of XMM registers for floats. FPU registers work completely different and have their own instruction set.
Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
tigertoe wrote: Wed Aug 10, 2022 3:19 pmAlso, be aware that some older games use FPU registers instead of XMM registers for floats. FPU registers work completely different and have their own instruction set.
For these games, I'm lazy, so I will use XMM registers, too. But need basic FPU knowledge to know how the value works in FPU. Usually these games are 32-bit.
Injected code is handled by CE, so if CE recognized SSE instructions, there will be no problem. The only thing is XMM registers only up to XMM7 in 32-bit mode. AVX is not available in 32-bit.
Samples:
Script "XP Multiplier", "Master Quartz XP multiplier": https://opencheattables.com/viewtopic.php?t=13
Script "Score multiplier": https://opencheattables.com/viewtopic.php?t=23
Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
Tip me a coffee? https://ko-fi.com/bbfoxmodding
- justNOPing
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Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
bbfox wrote: Wed Aug 10, 2022 8:55 pmAlso, be aware that some older games use FPU registers instead of XMM registers for floats. FPU registers work completely different and have their own instruction set.
As lazy as it sounds, that's quite a clever approach. Tysm..
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leviackerman
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Re: [REQUEST] ANY TABLE WITH NO CD/FAST BUILD ETC.
justNOPing wrote: Mon Aug 08, 2022 11:07 amHey there, apologies in advance since I wasn't really able to find appropriate sub on this forum.
I'm looking for a table/AASM scripts featuring No Cooldown/Fast Build/Fast Use etc. or any other that manipulate with timer Float or Double values. I wasn't really able to find much on YT. I'm having trouble with float point value instruction, so I want to dive deeper into this and look at work of others.
your content is awesome, i am graceful to you.
