edens wrote: Thu Dec 11, 2025 5:18 am
Didn't go through every level, but I did test it on the first level. Little cut scenes/sequences get a little weird when it applies an X sprite, but uses Zero's palette.
There's an area with multiple conditions, for the screen to swap the character, when you first open the menu, and it seemingly sets up what it shows and what it can do. My script copies the values used for when Zero is available/swap-able, applies them to the last/default case, then forces any of the results to eventually run the last/default case. The result of this allows you to use it, regardless of the conditions, and will always show Zero's face on the screen, but will switch to X or Zero accordingly. Could potentially be better and show the correct face on the screen, but I didn't bother.