Inf Shoot, No DMG from Water, No DMG from Enemies, Growth x100
Rubble Eats The World
cheat table
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savagethehacker
- Novice Hacker

- Posts: 30
- Joined: Thu Jan 08, 2026 12:43 am
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Rubble Eats The World
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RubbleEatsTheWorld.CT- (7.27 KiB) Downloaded 26 times
If you enjoy my tables and you'd like to support me, feel free to send me a copy of a game! (I don't want money <3) https://steamcommunity.com/id/savagetheunicorn
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Alex Darkside
- Novice Hacker

- Posts: 45
- Joined: Sun Aug 21, 2022 12:08 pm
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Re: Rubble Eats The World
savagethehacker wrote: Thu Jan 08, 2026 1:03 amInf Shoot, No DMG from Water, No DMG from Enemies, Growth x100
(Google translation)
Hello.
Please note that in each script you registered the same INJECT symbol for the injection point. For the table to work correctly, the names of registered symbols in different scripts must be different (for example: INJECT1, INJECT2, INJECT3 or any others at your discretion).
I would also recommend registering the multiplier symbol in the "growth x100" script. Note also that in this script, the vmovlps move instruction writes only the lower portion of the xmm0 register to memory, while the vmulps multiply instruction multiplies the contents of the entire xmm0 register. If the upper part of this register is used by the game for other purposes, then multiplying the upper part of the register may produce unexpected results.
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savagethehacker
- Novice Hacker

- Posts: 30
- Joined: Thu Jan 08, 2026 12:43 am
- x 24
Re: Rubble Eats The World
Alex Darkside wrote: Thu Jan 08, 2026 8:05 amsavagethehacker wrote: Thu Jan 08, 2026 1:03 amInf Shoot, No DMG from Water, No DMG from Enemies, Growth x100
(Google translation)
Hello.
![]()
Please note that in each script you registered the sameINJECTsymbol for the injection point. For the table to work correctly, the names of registered symbols in different scripts must be different (for example:INJECT1,INJECT2,INJECT3or any others at your discretion).
I would also recommend registering themultipliersymbol in the "growth x100" script. Note also that in this script, thevmovlpsmove instruction writes only the lower portion of thexmm0register to memory, while thevmulpsmultiply instruction multiplies the contents of the entirexmm0register. If the upper part of this register is used by the game for other purposes, then multiplying the upper part of the register may produce unexpected results.
It's an extremely basic game! I know I should have registered different symbols for each injection point but... they all work still anyways (as long as you enable them in order i think lol). The Growth x100 option doesn't work anymore though, libburst.dll cant be found and i'm too lazy to fix it for now (they added anti-debugger :c)
But yes you are 100% right, I should have used separate injection symbols
Thanks for the friendly heads up and the extra knowledge, you definitely know assembly better than myself.
I'll update/fix the table some day, just not today haha.
If you enjoy my tables and you'd like to support me, feel free to send me a copy of a game! (I don't want money <3) https://steamcommunity.com/id/savagetheunicorn