Disney G-Force Cheat Engine table [Also modding/pointer toolkit]

Comprehensive cheats and moding table for G-Force game

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rayan-refoua
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Disney G-Force Cheat Engine table [Also modding/pointer toolkit]

Post by rayan-refoua »

About This Cheat Table

Like many others, I returned to one of my old favorite games, but this time with the determination to build a comprehensive cheat and modding toolkit. This table is the result of roughly two months of work, created entirely through playing, testing, reverse engineering, and experimentation. I'm confident that these cheats and pointers can make the game much more flexible and enjoyable, giving you new ways to experience it beyond its original limits.

Tested on version 1.0.0.1

Code-Based Hacks

CheatEffect / Notes
Freeze Ammo and HealthPrevents your health and ammo from decreasing. Instant-kill attacks, such as trash cans throwing blades, can still kill you because they use a separate instant-kill mechanic. This also prevents you from purchasing kiosk items, so disable it before buying anything.
One-Hit Kill + Full Health on KillEnemies die in one hit, and your health is restored when you kill an enemy. Unlike the cheat above, this also prevents instant-kill effects from killing you.
Freeze Mooch TimeFreezes the Mooch timer.
FlyMakes the game behave as though Darwin is always standing on the ground. Use Jump to move upward while moving normally in any direction.
Teleport to MoochTeleports Darwin to the Mooch's current position. You must already be in Mooch mode before using this. Hotkey: Numpad *
Freeze Time-Limited Task TimerFreezes tasks that use the red timer bar at the top of the screen. Some tasks require the timer to expire before the game can continue, so use this with caution.
Always Allow Hover and Critical BoostPrevents Jetpack fuel from being depleted when using Critical Boost / upward boost.
└─ Don't Limit Boost HeightAllows multiple Critical Boosts to be used consecutively to gain additional height. Normally, the game limits your maximum height based on your starting Z position.
Jump Code MultiplierMakes Darwin jump higher. I recommend using the Jump Height pointer instead, as it produces better and more predictable results. This cheat is deprecated.
└─ Jump MultiplierControls the multiplier applied to the upward vector.
Always Perform Power WhipAllows Power Whip to be performed whenever possible. If Power Whip has not yet been acquired, enable it first through Pointers → Guns → Activate Guns.
Instant NanoHackMakes the NanoHack gun complete hacking instantly.

Pointers Section

Most cheats can also be achieved by directly editing internal game values. This is generally my preferred method because it requires no patches or code jumps and often produces cleaner and more flexible results.

Pointer / HierarchyDescription
Camera POVControls the camera's field-of-view / point-of-view angle.
├─ POV (Normal)Camera POV while normally moving around.
├─ POV (Aiming)Camera POV while aiming or using a gun.
└─ CurrentDisplays the currently calculated POV value. There are three values because the pointer is not always reliable.
MoneyCurrent Saber Chips / currency used to purchase kiosk items.
└─ Max MoneyControls the money cap, allowing you to increase the maximum amount of money you can hold.
HealthCurrent health value. You can also freeze/lock it here.
├─ Max HealthCurrent maximum health.
└─ LivesCurrent number of lives, represented by the hearts in the upper-left corner of the screen.
GunsGun-related settings and values.
├─ Activate GunsAllows you to activate/unlock all guns and Power Whip.
└─ Gun AmmoAllows you to edit each gun's current ammunition and maximum ammo capacity.
JetpackJetpack-related values, including Hover, Ground Boost / Dash, and Critical Boost / upward boost.
├─ Jetpack Delay (Ground Boost and Hover)Controls the delay before the Jetpack activates. Setting this value too low can crash the game and may also prevent the player from reaching normal jump height before Hover activates.
├─ Ground Boost (Dash)Ground Boost / sprint-related settings.
│ ├─ Ground Boost FuelControls Ground Boost duration, in seconds.
│ ├─ Ground Boost Recharge TimeControls how long Ground Boost takes to recharge.
│ └─ Forced Run After BoostAfter each Ground Boost, the game forces Darwin to continue running for a short time. This value controls that duration, in seconds.
├─ Hover and Critical BoostHover and upward Critical Boost settings.
│ ├─ Max Hover FuelMaximum Hover duration, in seconds.
│ ├─ Speed While HoveringControls player movement speed while hovering.
│ │ ├─ Side-to-SideHorizontal Hover movement speed.
│ │ └─ Front-to-BackForward/backward Hover movement speed.
│ ├─ Basic Hover HeightControls the height threshold required before Hover begins. Large values such as +100 can be used for experimentation.
│ └─ Boost HeightControls the target height reached when using Critical Boost.
Jump HeightControls the final height Darwin reaches during the first jump.
Double Jump HeightControls the final height Darwin reaches during the second jump.
Fall Damage HeightControls the height at which Darwin enters the fall-damage animation. Setting this to a very large value, such as 9999, effectively disables fall damage.
GravityControls the player's gravity. Lower gravity does not directly increase jump height; instead, Darwin rises and falls more slowly.
Darwin / Player PositionActivate this entry to display Darwin's current position values. Useful when creating custom cheats or scripts.
Mooch / Flying-Mode PositionActivate this entry to display the Mooch's current position values. Useful when creating custom cheats or scripts.
MoochSettings for the Mooch — internally referred to by the developers as "Flying Mode".
├─ Max TimeControls the maximum Mooch timer. Set it to something like 99999 for effectively unlimited time, or use the Freeze Mooch Time cheat above.
├─ Max DistanceControls how far the Mooch can travel away from Darwin.
├─ Forward SpeedControls forward/backward Mooch movement speed.
├─ Side-to-Side SpeedControls sideways Mooch movement speed.
├─ Mouse Sensitivity (Left / Right)Controls horizontal mouse sensitivity while controlling the Mooch.
├─ Mouse Sensitivity (Up / Down)Controls vertical mouse sensitivity while controlling the Mooch.
└─ Mouse Steering DeadzoneThe Mooch controls have a mouse deadzone. Setting this close to zero makes the Mooch respond to much smaller mouse movements.
MiscellaneousVarious physics and movement-related values.
├─ Coefficient of Friction on IceControls friction while moving on ice. Must remain between 0 and 1.
├─ Bounciness While Sliding on IceControls how strongly Darwin bounces off walls while sliding on ice.
├─ Speed While on Fan HoverControls player speed while being lifted or moved by fan-based hover mechanics.
└─ Darwin Z VelocityDisplays or controls Darwin's current velocity along the Z axis.

Download:

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Disney G-Force Cheat Engine table [game ver: v1.0.0.1]
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Last edited by rayan-refoua on Sun Sep 20, 2026 9:29 am, edited 1 time in total.

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ItzKiba
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Re: Disney G-Force Cheat Engine table [Also modding/pointer toolkit]

Post by ItzKiba »

I've also recently revisited this game. I've seen a speedrun of it by Adi129 on GDQ and after the speedrun it looked like they used a hack that let them select any level in the game. I was wondering where I could find that? I can't seem to find anything online about it and I'm guessing it's some sort of dev tool that was disabled before they released the game.


rayan-refoua
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Re: Disney G-Force Cheat Engine table [Also modding/pointer toolkit]

Post by rayan-refoua »

ItzKiba wrote: Sat Dec 06, 2025 6:31 am

I've also recently revisited this game. I've seen a speedrun of it by Adi129 on GDQ and after the speedrun it looked like they used a hack that let them select any level in the game. I was wondering where I could find that? I can't seem to find anything online about it and I'm guessing it's some sort of dev tool that was disabled before they released the game.

It might have been a dev tool originally, but there are other ways people achieve that kind of level select. If you’re determined enough, you can dig into the game’s loading function, reverse it, and then call it yourself to load any stage. The catch is that it’s not straightforward—you’d need to write custom code, manage threads, and understand the exact input data format the function expects in order to trigger a successful load. In some setups, folks also use virtualized environments where they can save and restore snapshots of the executable, which lets them jump around more easily. In the end, it really depends on the game’s architecture and how much effort you’re willing to put into exploring it. for this cheat table, i went deep in how the games load static data (hence the many pointer-based hacks), but theoretically you can do the same for funcs and loading game in any state you want.


JellyTime
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Re: Disney G-Force Cheat Engine table [Also modding/pointer toolkit]

Post by JellyTime »

Good table! Works perfect on the version I have, thank you!


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