Lost Odyssey Recomp - Cheat Table
Game: Lost Odyssey
Recomp project: LostOdysseyRecomp
LostOdysseyRecomp by freefrank
This table is made for the native PC recompilation of Lost Odyssey, not Xenia.
Features
Gold
Items
Materials
Character HP / MP / EXP
Weapons
Rings
Accessories
Equipment
Skills / Learned Skills
Developer Edit Menu [LT + RT]
How to use
Attach Cheat Engine to LostOdysseyRecomp.exe.
Load the latest LostOdysseyRecomp cheat table.
Enable [Enable] Lost Odyssey Recomp.
Open the in-game menu once to populate the values.
Notes
The table uses a dynamic memory base, so converted addresses are resolved automatically between sessions.
Required Big Endian custom types are registered automatically by the table.
Items and Materials may need to be sorted once in-game to refresh their display.
The main Enable script now uses an AOB signature instead of a fixed executable offset.
Some character entries from the original Xenia table are not included because they can cause crashes in LostOdysseyRecomp.
Developer Edit Menu note:
This is the retail internal field/camera editor, not the full Preview Debug Menu.
It mainly exposes camera, lens, volume, path and related development controls.
Credits
freefrank - LostOdysseyRecomp and the native PC recompilation project.
Original Xenia cheat-table authors. (HimoShifu, eugene9, Irishknightmare, MadCabbit, WAZAAAAA)
Latest Update - v1.4
Tested with LostOdysseyRecomp v0.5.14
Added the original retail Developer Edit Menu.
Press LT + RT in-game to open the menu.
Exposes internal camera, lens, volume, path and field-editing controls.
Ported the Xbox 360 retail debug-flag behavior to LostOdysseyRecomp.
Uses five unique native x64 AOB signatures; no fixed executable offsets are required.
Fully reversible when disabled.
Older Changelogs
v1.3
Added additional cheats ported and adapted from the Xenia cheat table.
Adapted Xbox 360 Big Endian values and Xenia-based logic for LostOdysseyRecomp.
Expanded the available character, gameplay and inventory-related options.
Maintained compatibility with the dynamic LO_BASE system introduced in v1.2.
General table cleanup and organization.
v1.2
Reworked the main Enable script using a unique AOB signature.
Removed dependency on a fixed executable offsets.
Restored dynamic LO_BASE capture after recomp updates.
Improved resilience against future LostOdysseyRecomp updates.
v1.1
Added automatic registration of required Big Endian custom types.
Improved compatibility between sessions using a dynamic base.
Rebuilt dropdown entries for weapons, rings, accessories and similar editable records.
v1.0
Initial release.
Older Releases:
