Something simple to start things off and shout out for the community that keeping the website alive. Tested on v1.0.0
Code: Select all
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[*]Enabler
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[*]Player Base [ Activation In-Map ]
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[*]Player Script
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[*]Infinite Health for Team
[*]Infinite SP for Team
[*]Bypass Max Damage [Not Working?]
[*]Speed Script [ Activate One Only ]
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[*]Double Speed for Team
[*]Triple Speed for Team
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[*]Player Pointer
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[*]Main Pointer
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[*]m_CollisionInfo
[*]m_CollisionInfo2
[*]objectType
[*]m_ObjectID
[*]m_TeamID
[*]m_Flip
[*]m_Velocity
[*]<PrevMoveVelocity>k__BackingField
[*]m_OutCameraCount
[*]SpawnLocalPos
[*]m_Attenuation
[*]m_ResistWater
[*]waterinAllTime
[*]m_Gravity
[*]m_UpdateRateCount
[*]m_UpdateRate
[*]m_DefUpdateRateCount
[*]m_DefUpdateRate
[*]m_is3Dobject
[*]m_isThrow
[*]m_ThrowFrame
[*]m_Count
[*]m_isPick
[*]m_isDelete
[*]<IsUpdate>k__BackingField
[*]m_PrevGround
[*]m_ShadowOffset
[*]m_OldPosition
[*]m_OldShadowPosition
[*]m_DstShadowRotation
[*]m_PrevPos
[*]m_PrevVelocity
[*]m_PrevGravity
[*]m_PrevSweepCheckCnt
[*]m_SweepCnt
[*]m_GroundCheckWaitCnt
[*]EnterinWater
[*]MovinginWater
[*]Waterineff
[*]waterinTime
[*]<isCheckCameraClamp>k__BackingField
[*]<WaterEffectEnable>k__BackingField
[*]waterinVec
[*]m_WaitGroundCheckCnt
[*]IsFixedGroundPos
[*]m_FragileAirCnt
[*]m_NotMoveCnt
[*]m_IsForceSetGround
[*]m_SweepVec
[*]m_AddPos
[*]isactor
[*]m_MarkPos
[*]m_MarkScale
[*]m_DefPos
[*]m_DefScale
[*]m_change_Per
[*]upperSpd
[*]upperDistance
[*]upperBreakDistance
[*]breakRotateSpd
[*]rotateCenterDistance
[*]centerFallSpd
[*]rotateSpd
[*]angle
[*]breakAngle
[*]breakTime
[*]<StationIndex>k__BackingField
[*]<CharacterID>k__BackingField
[*]m_PlayerIndex
[*]m_NowAction
[*]changehitedboss
[*]m_NextAction
[*]m_StockAction
[*]m_ActEndFlag
[*]m_PadID
[*]m_HitStopFrame
[*]m_DamageFlag
[*]m_NoDisplayDamageFlag
[*]m_DivAttackEnd
[*]<DefeatedWazaId>k__BackingField
[*]m_AISPMoveInput
[*]m_TakuhaiTableForAi
[*]m_DelayFrame
[*]m_DefeatedCharacterID
[*]m_DefeatedbyGimmick
[*]m_CharacterType
[*]m_RanbuSubSpCount
[*]m_RanbuSubSpRate
[*]m_TimeSubSpCount
[*]m_TimeSubSpRate
[*]m_TimeLessThanSP
[*]m_TimeWhenNoSPCount
[*]m_WalkSpeed
[*]m_DashSpeed
[*]m_IronWalkSpeed
[*]m_IronHoverSpeed
[*]m_JiangshiHopSpeed
[*]m_MaskMoveSpeed
[*]m_JumpSpeedS
[*]m_JumpSpeedM
[*]m_JumpSpeedL
[*]m_JumpWalkSpeed
[*]m_GuardSpeed
[*]<Osuso_FallTimer>k__BackingField
[*]m_DefaultDamageCollisionID
[*]m_RemoteTargetPosition
[*]<WaitingForOtherPlayers>k__BackingField
[*]<EntryShopOnline>k__BackingField
[*]InputPressButton
[*]InputTriggerButton
[*]InputReleaseButton
[*]m_ChargeState
[*]strat_ChargeCount
[*]m_ChargeSpeed
[*]m_StratagemId
[*]Blurinterval
[*]timer_Blur
[*]m_OnlineRemoteTargetPosition
[*]m_LerpPoint
[*]m_LerpTime
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[*]m_ActorParameter
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[*]m_Name
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[*]Length
[*]Value
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[*]m_ThreeKingdomsName
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[*]Value
[*]Length
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[*]m_Level
[*]m_Hp
[*]m_Sp
[*]m_Speed
[*]m_ResDown
[*]m_ResStun
[*]m_ResBreak
[*]m_ArmorCount
[*]m_MaskDashSpeedCorrection
[*]m_MaskResBreakCorrection
[*]m_MaskResStunCorrection
[*]m_MaskDownReversalCorrection
[*]m_MaskCriticalAll
[*]m_MaskCriticalWaza
[*]m_MaskDownCorrection
[*]m_MaxDamage
[*]m_GutsHpRate
[*]m_bNeedHPSPSync
[*]m_bNeedFastMoveSkillSync
[*]m_BasicStatus
[*]m_LastStatus
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[*]m_DropControlAccess
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[*]m_Rarity
[*]m_LotteryRank
[*]m_RareDropCorrection
[*]m_DropMoneyLuckBorder
[*]m_DropMoneyLuckUp
[*]m_DropMoneyComboBorder
[*]m_DropMoneyComboUp
[*]m_LotteryCount
[*]m_IsReseted
[*]m_LotteryCount_Treasure
[*]m_IsReseted_Treasure
[*]select_itemt
[/list]
[/list]
[/list]
[*]Global Data [ Activation by Changing Map ]
[list]
[*]Global Script
[list]
[*]Infinite Money
[*]Infinite Stat Points
[/list]
[*]Global Save Pointer
[list]
[*]Global Main Pointer
[list]
[*]<isInit>k__BackingField
[*]m_Language
[*]<GameMode>k__BackingField
[*]m_DifficultyLevel
[*]m_LocalAdditionalPlayers
[*]m_LocalConnectFlgByte
[*]m_CurrentStage
[*]<IsSelectReturnTitle>k__BackingField
[*]<IsLifeCountNine>k__BackingField
[*]<IsFriendlyFire>k__BackingField
[*]<RemContinueCount>k__BackingField
[*]<IsReturnTenchiRoom>k__BackingField
[*]<TenchiRoomMode>k__BackingField
[*]RankInNum
[*]m_GameActionStatus
[*]m_DeathSuspendingPlayerID
[*]m_DeathRecoverPromoteTime
[*]m_IsLoadIconAnyDisp
[/list]
[*]m_StoryParam
[list]
[*]Suspended
[*]m_StoryParameter
[*]m_Level
[*]m_Exp
[*]m_StratagemStockMax
[*]m_StatusPoint
[*]m_Money
[*]m_CurrentSetIndex
[*]m_DefeatEnemyNum
[*]m_Fame
[*]m_Progress
[*]m_ChapterNumber
[*]m_StoryRoute
[*]m_DifficultyLevel
[*]m_DefeatUniqueEnemyNum
[*]m_DefeatUniqueEnemyNumMax
[*]m_MultiGuestSuspendedData
[*]m_MultiGuestSuspendedData2
[*]m_NeedRestoreMultiGuestSuspendedData
[*]m_StratagemStockMaxForGuest
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[/list]
[*]High Stats
[list]
[*]Go into Allocate Stats > Allocate Any Stats > Turn On Script > Confirm ( WARNING: IRRIVERSABLE )
[*]High Stats [ Open Stat Allocation ]
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Best regards,
M.Roses
