The Witcher 3 - Remastered

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Marc
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The Witcher 3 - Remastered

Post by Marc »

Hi all,

since every owner of "The Witcher 3" received the remastered-version for free, I gave it a try and it's really nice.

So here's my small attempt at 5.0.0c:

  • Full Health and Stamina, Zero Poison

  • Fill money up to 99.999 when buying something

  • Current Health

  • Full Health

  • Current Endurance

  • Current Endurance

  • Poisoning

  • Adrenaline (Focus)

  • Air when swimming

I've got some additional scripts in my sleeve :lol: :

  • get 99.999 when opening the inventory - and push all item-stacks to 99.999, to. So if you ever wanted to have lots of silver swords and beeing unable to run... ^^

  • always full health for player and mobs

  • Horse has always full endurance (mh, not really working I had to find out)

  • Skill Points don't decrease when used (tends to let the game crash)

Tips for recreating the table: search for the current health, it's float. Do a simple pointerscan, no offset. Filter the addresses, sort them by the last offset and then follow the shortest pathes with the dissect data, that's what I did to get to this table. Most likely there's a more clever way...

Not working/found: Endurance of the horse, and the addresses of current XP and Skillpoints are easy to be found, but change their offsets every time :(

have fun,
Marc

Attachments
witcher3.exe (paused).CT
improved version - includes dissect data info
(1.32 MiB) Downloaded 183 times
Last edited by Marc on Sun Oct 04, 2026 9:59 am, edited 3 times in total.

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Joshuan
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Re: The Witcher 3 - Remastered

Post by Joshuan »

Moin Marc,

die Katze lässt das Mausen nicht ;)

So you had some hours free time and decided to help us people in need.
Thank you for your tireless support in so many games !

All the Best.


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Marc
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Re: The Witcher 3 - Remastered

Post by Marc »

For whom it concerns: a script to get the equipped items to 100%. Copy and just paste it into the table.

Code: Select all

[ENABLE]
aobscanmodule(equip,witcher3.exe,C4 C1 7A 10 41 64 48 83 C4 20 5B)
alloc(newmem,$100,equip)

label(code)
label(return)
label(skip)

newmem:
  // check if >0.0 ("normal" items have -1)
  cmp dword ptr [r9+64],0
  jl skip                     // Wenn kleiner als 0 (Vorzeichen-Bit gesetzt), überspringen

  // is >= 0, so set to 100.0 (max. Durability)
  mov [r9+64],(float)100.0

skip:

code:
  vmovss xmm0,[r9+64]
  jmp return

equip:
  jmp newmem
  nop
return:
registersymbol(equip)

[DISABLE]

equip:
  db C4 C1 7A 10 41 64

unregistersymbol(equip)
dealloc(newmem)

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