Hi, could someone make a CT for this wonderful "Mega Man clone"?
Game Name: METAGAL
Game Engine:
Game Version: v1.3.2 or most recent ( Steam / pcgamestorrents )
Options Required: Infinite Health ( against lava and thorns mainly ), Lives, Infinite Weapon, Infinite rebirths, Moon Jump
Please, is there no one to make a cheat table for this game? I can provide the game for creating the CT.
Looks like a GameMaker game. I've made a few Cheat Tables for that engine a long time ago, so I'm willing to take a look and get back into it. If you can provide me the game files, that would be great. PM me a link or upload them directly to me via this link:
(Got it )
Last edited by Geo on Sat Oct 10, 2026 7:06 pm, edited 1 time in total.
Please, is there no one to make a cheat table for this game? I can provide the game for creating the CT.
Looks like a GameMaker game. I've made a few Cheat Tables for that engine a long time ago, so I'm willing to take a look and get back into it. If you can provide me the game files, that would be great. PM me a link or upload them directly to me via this link: METAGAL Folder
(Link will be available for a week or until I remove it. Also, if you upload to it, the files will only be visible to me.)
I don't fully understand how it's differentiating value types and object instance IDs, but I've ended up with something functional. I haven't even looked into the scripting/function element of the engine, so I only have editable values for now. I've laid out some relevant values like the invincibility frames, energy, and movement speeds, but I don't understand the game enough to know what each variable does, like multi jump. I'll be taking another break from GameMaker games, so don't expect updates to this any time soon, if at all, unless I have some spontaneous inspiration.
Here's what I've currently put together:
Meta_gal.CT
I don't fully understand how it's differentiating value types and object instance IDs, but I've ended up with something functional. I haven't even looked into the scripting/function element of the engine, so I only have editable values for now. I've laid out some relevant values like the invincibility frames, energy, and movement speeds, but I don't understand the game enough to know what each variable does, like multi jump. I'll be taking another break from GameMaker games, so don't expect updates to this any time soon, if at all, unless I have some spontaneous inspiration.
Here's what I've currently put together:
Meta_gal.CT
I don't fully understand how it's differentiating value types and object instance IDs, but I've ended up with something functional. I haven't even looked into the scripting/function element of the engine, so I only have editable values for now. I've laid out some relevant values like the invincibility frames, energy, and movement speeds, but I don't understand the game enough to know what each variable does, like multi jump. I'll be taking another break from GameMaker games, so don't expect updates to this any time soon, if at all, unless I have some spontaneous inspiration.
Thanks, I'll test it right now!
Hello friend, thanks for the CT, but could you just tell me how the jump works? I activate the script, but nothing happens.
could you just tell me how the jump works? I activate the script, but nothing happens.
I haven't written any cheats in the form of a script. All existing scripts just do some setup "under the hood" to put together object and variable names and linking them together. The values and pointers I've laid out for you can have their values edited. As I said before, I'm not familiar with the game enough to know how the multi jump values work, as whenever I changed them, they had no effect. The jump speed value is a negative value that you can further decrease to increase your jump height.