
About the game — Like a Dragon: Infinite Wealth
Like a Dragon: Infinite Wealth follows Ichiban Kasuga and Kazuma Kiryu on an RPG adventure across Japan and Hawaii. Build a party with unusual jobs, fight turn-based battles and explore a wide range of side stories and activities.
View Like a Dragon: Infinite Wealth on Steam
A table for Like a Dragon: Infinite Wealth on Steam. Table v1.117 supports game version 1.20, Steam build 17233673. Includes party and progression, Awakening, Sujimon, Dondoko Islands, arcade and minigame options. Download v1.117 below.
How to:
Open the table in Cheat Engine 7.7 or later and allow its Lua script. Start the supported Steam game and load your save, then enable [MAIN] Like a Dragon: Infinite Wealth and choose your options. A big stutter when you toggle the first option is normal.
Options and how to use them
Infinite Health
Refills living party members to maximum HP and prevents normal HP loss. Does not revive defeated characters or prevent scripted defeat. Turning it off restores damage and keeps the refill.Infinite Mana
Refills the party’s MP and prevents normal MP spending. Maximum MP and enemy MP are unchanged; turning it off keeps the refill. Reopen a menu if the display has not refreshed.Infinite Items
Refills owned, carried stackable items to their stack limit minus one, leaving room for drops. Newly acquired eligible items are included; one-copy stacks qualify. Equipment, storage, unowned items and items with a maximum stack of one are excluded. Large inventories can take a few seconds. Items already at their maximum lose one to make room. Turning it off keeps filled quantities.Infinite Money
Provides a renewable cash allowance. Earnings still accumulate; purchases spend your earned balance first. Turning it off removes the allowance and keeps your remaining earnings. Minigame tokens are separate; reopen menus if needed.Always Perfect Guard
Automatically passes eligible party Perfect Guard timing checks without button presses. Attacks and statuses that cannot be Perfect Guarded remain excluded.Always Skill Bonus
Automatically passes party skill timing and repeated-press checks, including active cinematic battle prompts. Keep Action Prompts on. Uses normal bonus feedback; base damage, enemy prompts and chance-based status effects are unchanged.Infinite Tag Gauge
Keeps the Tag Team gauge full, including after use. Skills must be unlocked and normal battle eligibility still applies. Turning it off restores your normal gauge level.Max Bond
A companion’s next positive bond award raises them to bond level 100 through normal progression, including Kiryu. Only companions receiving points are affected. Story requirements and Drink Links remain separate; earned bond is kept.Max Job Rank
The next positive job EXP award raises affected jobs to rank 99 for playable party and reserve members, including Seonhee. Change jobs and earn EXP again for other jobs. Earned ranks remain after disabling and saving.Max Level
The next positive character EXP award raises affected playable party and reserve members, including Seonhee, to level 99. Ticking alone does not grant levels. Turn it off after the reward sequence; earned levels and stats remain.No Random Encounters
Prevents street enemies from starting random encounters. Enable before being spotted. Does not cancel existing battles, already-alerted groups or scripted encounters.Awakening — Max Soul / Max Tech / Max Body (One-shot)
Three separate options raise only the selected Kiryu Awakening track to level 10 and update the combined level. Reopen the Awakening screen to refresh. The option unticks, and upgrades can be saved. Bucket List tasks and story unlocks are unchanged.Personality — Max Charisma / Confidence / Intellect / Kindness / Passion / Style (One-shot)
Six separate options raise only the selected trait to level 10, then untick. Reopen the Personality menu to refresh. Increased traits remain and can be saved.Sujimon — Infinite Sujimon Points
Adds a renewable 90,000-point allowance. Earnings accumulate; purchases spend earned surplus first. Turning it off keeps remaining earned points. Reopen the shop to refresh.Sujimon — Infinite SP
Refills your team’s SP to its normal maximum. Enemy SP and the separate special-attack resource are unchanged; disabling keeps the last refill.Sujimon — Infinite MP
Refills your MP to its normal maximum during Sujimon battles. Enemy MP is unchanged; disabling keeps the last refill.Sujimon — Always Best Roulette Result
Stop Encouragement Roulette normally to receive its highest tier: 35 points and a 1.25× damage multiplier, with normal animation and reward.Sujimon — Best Recruitment Effort
Gives gift timing its highest rating, including timed-out attempts. Select the gift normally; gift quality and recruitment chances still apply.Sujimon — Auto Encouragement Presses
Automatically presses during the follow-up recruitment phase once input is accepted. Works independently of gift timing; normal recruitment chances remain. Turning it off stops presses immediately.Sujimon — Max Friendship (One-shot)
Raises currently owned Sujimon friendship to 100. Use from the Sujimon menu outside battle, then reopen the roster. The option unticks immediately, but changes may take a few seconds to finish and can be saved. Sujimon off, MAIN off or Clear All cancels unfinished changes. Run again for new recruits.Sujimon — Max Level (One-shot)
Raises owned Sujimon to the level cap unlocked by your story badges. Existing levels above the cap are unchanged. Use outside battle from the Sujimon menu and reopen the roster. The option unticks immediately, but changes may take a few seconds to finish. Sujimon off, MAIN off or Clear All cancels unfinished changes. Trainer rank, badges, awakening and evolution are unchanged.Sujimon — Add 30 Committee Agents (One-shot)
Adds 30 regular Committee Agents with normal starting stats. Open or refresh your Sujimon roster to apply the request. If fewer than 30 spaces are available, nothing is added and a popup tells you how much space to free. Release unwanted recruits yourself, then try again. Existing recruits are never deleted. Sujimon off, MAIN off, Clear All or closing the table cancels a pending request; added Agents can be saved.Dondoko Islands — Infinite Dokobucks
Adds a temporary 9,000,000 allowance. Earnings accumulate and purchases spend your natural balance first. Turning it off removes the allowance and keeps remaining natural Dokobucks.Dondoko Islands — Infinite HP
Refills island hearts to the maximum allowed by your current house rank. Main-game HP, maximum hearts and house rank are unchanged.Dondoko Islands — Infinite Materials
Refills seven basic materials and 28 recipe ingredients to 9,999. Open crafting or storage to refresh. Filled quantities remain after disabling; unused collectibles and furniture are unchanged.Dondoko Islands — Max Building Talent
Treats building talent as level 50 while enabled, preserving earned building EXP. Other recipe and story requirements still apply.Dondoko Islands — Max Satisfaction
Keeps island satisfaction at its normal cap of 999,999 points while enabled. Does not change house score or directly complete resort objectives.Dondoko Islands — Max Popularity
Keeps island popularity at its normal cap of 99,999 points while enabled. Disable and reopen the status screen to see your earned points again.Dondoko Islands — Freeze Time of Day
Freezes the current time and permits sleeping during day, dusk or night. Busy, transition and story requirements remain. Sleeping and scripted time changes still work; disabling restores the clock and normal sleep hours.Sega Bass Fishing — Always Green Tension
Keeps line tension in the green zone after a bite. Reel normally; fish weight and reel speed are unchanged.Sega Bass Fishing — Infinite Timer
Stops the round clock while fish and animations continue. Time bonuses still apply; disabling resumes the countdown. Does not restart expired stages.Sega Bass Fishing — Max Points
Fills each running stage to 100 g below its clear requirement. Catch a fish to add normal weight and clear the stage. Higher totals are kept; the HUD may wait for the next catch. Re-enable after reopening the arcade game.SpikeOut — Infinite Health
Prevents attack damage to living player characters. Does not revive defeated players.SpikeOut — Infinite Super Gauge
Keeps five Super Attacks available. The charge meter is separate.SpikeOut — Max Charge
Keeps the charge meter full while Charge is held. Release to attack normally.SpikeOut — Set Enemy Health to 1
Reduces living enemies and bosses to 1 HP, including newly spawned enemies. Dead enemies stay dead; disabling keeps damage already applied.UFO Catcher — Sticky Claw
Prizes touching the claw follow it while lifting and returning, then release at the chute. Enable before an attempt. Supports up to eight prizes; turning it off releases them at their current positions.Virtua Fighter — Infinite Health
Refills your living fighter and prevents attack damage in Virtua Fighter 3tb. Ring-outs still defeat you normally; disabling keeps the refill.Virtua Fighter — Infinite Timer
Stops round time from decreasing. Knockouts and ring-outs still finish rounds; disabling resumes the remaining time.Virtua Fighter — Set Enemy Health to 1
Reduces living opponents to 1 HP across rounds and matches. The next damaging hit can defeat them. Disabling keeps reductions; re-enable after reopening the arcade game.Gambles — Infinite Wooden Tags
Adds a renewable 90,000-tag allowance. Earnings accumulate and purchases spend earned surplus first. Disabling preserves remaining earned tags; reopen the exchange or minigame to refresh.Gambles — Auto Play Koi-Koi
Automatically chooses cards, confirms dealer draws and results, and chooses Don’t Call Koi to bank hands. Set rules and wagers normally; setup, help and replay choices remain manual. It does not guarantee a win.Gambles — Max Round Points (Koi-Koi)
Raises your normal winning round to the maximum score allowed by your rules. Normal doubling still applies. Does not force a win or alter cards or opponent awards. Opening-hand wins keep their normal six points. Enable before scoring; awarded points remain.Gambles — Always Win Oicho-Kabu
Turns settled losses into wins as dealer or challenger. Play and bet normally; visible cards are unchanged. Existing wins are unchanged and retiring without a showdown is excluded.Gambles — Infinite Poker Chips
Adds a renewable 90,000-chip allowance to regular casino and m HOLD’EM chips, including the active poker stack. Disabling removes the allowance and keeps remaining earnings.Gambles — Win Poker Hand
Makes you the sole pot winner at normal payout. Play the betting rounds and stay in the hand; folding is excluded. Does not end the whole session. Completed winnings remain.Gambles — Always 21 (Blackjack)
Enable before the next deal to receive an Ace and a ten-value card for a natural 21, with normal animations and payout. Existing hands are unchanged; dealer blackjack can still tie. Disabling restores normal dealing and keeps completed winnings.Gambles — Win Mahjong Match
Wins the current match at the next suitable discard turn, then unticks after settlement. Pausing leaves the request pending; leaving the match or disabling cancels unfinished requests. Dismiss results normally; completed winnings remain.Gambles — Call Tsumo (Current Round)
Waits for your discard turn, gives you a seven-pairs hand and calls Tsumo. The game scores the win and advances the round normally; ordinary match-ending rules still apply. Automatically unticks after submission. Untick while waiting to cancel. Use separately from Win Mahjong Match; completed actions and winnings remain.Minigame — Aloha-Link Friendship
Raises friendship with met friends to just below Best Buddy. Complete the next normal interaction to become Best Buddies and receive rewards; usual item requirements still apply. Unmet friends and existing Best Buddies are unchanged. Added friendship remains; re-enable after loading another save.Minigame — Always Perfect Darts
Guarantees Perfect throw timing. Aim and throw normally; it does not choose a target or guarantee a bullseye. Works with all dart types and leaves computer throws unchanged.Minigame — Always Perfect Notes
Automatically judges karaoke notes at their best without button presses. Enable before the song. Tap notes complete at their start; held and repeated notes at their end. Normal feedback, combo and scoring apply.Anaconda Escape — Auto Answer Quizzes
Enable before opening a laptop quiz. Automatically submits the correct answer. Approach laptops and advance dialogue normally; chests and finishing the escape remain manual.Anaconda Escape — Infinite Timer
Keeps the active countdown at six minutes and replenishes battle penalties. Enable before expiry; expired attempts are not restarted. Disabling resumes the current countdown.Batting Center — Infinite Exchange Points
Adds a temporary 9,000-point allowance. Earnings accumulate; exchanges spend earned surplus first. Disabling removes the allowance and keeps unspent earned points. Batting scores and challenge progress are unchanged.Batting Center — Always Hit a Home Run
Every judged swing, including mistimed swings and fouls, becomes a Home Run. Press the swing button yourself; untouched pitches are unchanged. Disabling restores normal judging and keeps recorded home runs.Can Collector — Infinite Timer
Freezes the active Can Quest countdown. Disable to resume the remaining time and finish the run normally.Can Collector — Collision Protection + Steal Rival Cans
Truck contacts cannot penalize you, and approaching explosive barrels does not trigger them for you. Touching rivals transfers their full load of cans without requiring a boost. Normal hit animations and brief rival recovery protection apply. Rivals can still trigger barrels; walls, ordinary props, pickups and the goal remain normal. Disabling restores collisions and keeps stolen cans.Can Collector — Infinite Eco Points
Adds a temporary 900,000-point exchange allowance. Earnings accumulate; purchases spend your earned balance first. Disabling removes the allowance and keeps unspent earned points.Minigame — Complete All Photo Ops Of The Current City (One-shot)
Completes Photo Rally only in your current city: 70 photos and five district rewards in Honolulu, or 40 photos and three district rewards in Isezaki Ijincho. Use on the city map; separate interiors and other maps are excluded. Reopen Photo Rally and claim rewards normally. Already-claimed rewards stay claimed. Does not create screenshots or unlock the Photo Rally introduction. The option unticks; completion can be saved.Crazy Eats — Always Extreme
Keeps Extreme and Bonus Time active. Disabling lets the remaining combo and bonus timers expire naturally.Crazy Eats — Infinite Delivery Points
Adds a renewable 90,000-point allowance. Earnings accumulate and purchases spend surplus first. Disabling keeps remaining earned points; reopen the exchange to refresh.Crazy Eats — Infinite Food Items
Refills burgers, sushi and noodles to their normal limit of 100 during a run. Deliveries work normally; disabling keeps remaining food.Crazy Eats — Infinite Timer
Stops the delivery countdown. Disabling sets remaining time to 10 seconds so the run can finish. Does not restart expired runs.Crazy Eats — Max Stage Rank
Keeps run score at or above the course’s S-rank requirement and preserves higher scores. Turn off Infinite Timer to finish normally and collect stage rewards. Added score remains after disabling.Heavenly Golf — Infinite Golf Points
Adds a temporary 90,000-point exchange allowance. Rewards accumulate; purchases spend earned surplus first. Disabling removes the allowance and keeps unspent earned points.Heavenly Golf — Always Sunk (Closest to the Pin)
Scores finished Closest to the Pin shots as Sunk for 200 base points and the normal combo bonus. Aim and hit each shot yourself; ball flight is unchanged. Works across Closest to the Pin difficulties; Bingo Challenge is excluded. Enable before the result. Disabling restores normal scoring and keeps completed scores.Heavenly Golf — Land at Aiming Indicator
For Closest to the Pin, makes the initial landing follow the aiming preview. Bouncing, rolling and cup detection remain normal, so the final resting position can differ from the marker. Aim and start each shot yourself. Works separately from Always Sunk.Miss Match — Always Best Emoji Result
Gives roulette Excellent with its highest timing bonus (25 points), including timed-out spins. Stop it normally; normal feedback and reward apply.Miss Match — Always Excellent Replies
Rates completed replies Excellent, raising their score to at least 20 and removing penalties. Higher scores remain. Choose and submit replies normally or use automatic inputs.Miss Match — Auto Miss Match Inputs
Automatically completes requested conversation button sequences. Profile and reply choices remain manual. Works independently of reply ratings.Minigame — Lemonade Stand Timer
Freezes remaining time in all three delivery rounds. Enable before expiry; disabling resumes the countdown. Expired rounds are not restarted.Minigame — Overworld Fishing
Automatically completes the regular fishing timing prompt. Start and cast normally; costs, bait and loot remain unchanged. Does not repeat sessions or affect Sega Bass Fishing or spearfishing.Minigame — Overworld Chase QTEs
Automatically completes active running/chase button and directional prompts. Keep controlling the chase; other QTE categories are unchanged.Shogi — Win Shogi Match (One-shot)
Use during your turn in a regular match with the board open. Triggers normal victory and rewards, then unticks. Dismiss results normally. Puzzle challenges are excluded; completed wins remain.Shogi — Infinite Shogi Points
Adds a renewable 90,000-point allowance. Match rewards accumulate and purchases spend surplus first. Disabling keeps remaining earned points; reopen the exchange if needed.Sicko Snap — Always Perfect Sicko Snap
Aim and take photos normally. Newly captured eligible targets get the best quality and timing bonus with normal target-type points and feedback. Empty shots and already-captured targets follow normal rules.Sicko Snap — Infinite Sicko Snap Points
Adds a renewable 900,000-point exchange allowance. Earnings accumulate and purchases spend surplus first. Disabling preserves earned points; reopen the exchange to refresh.Vocational School — Auto Correct Answers
Visibly selects the correct answer, waits one second, then submits it. Handles shuffled and reversed choices. Start the exam yourself; fees, rewards, unlock rules and result screens remain normal. Disable to answer manually.Vocational School — Infinite Timer
Stops the current question countdown. Disable to resume the remaining time; expired questions are not restarted.Clear All
Disables all options and MAIN. Use before replacing the table or switching Cheat Engine to another process. Close Cheat Engine normally. Collapsing an organizing folder does not disable its active cheats.

