Stellaris (4.1.5)

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Stellaris (4.1.5)

Post by bbfox »

DLCs I have: most in-game DLCs except:
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: First Contact Story Pack
Stellaris: Season 09 - Expansion Pass: BioGenesis, Infernals Species Pack, Shadows of the Shroud, Stargazer Species Portrait

Cheat Engine / cheat table scripts:

    □Compact mode
    □Enable
        □Get resources
            □1. Get resources
                □Energy credits / 能量幣 : 80, 8K, 80K, 800K, 8000K
                □Minerals / 礦物
                □Foods / 食物
                □Influence / 影響力
                □Unity / 凝聚力
                □Trade / 貿易
                □Consumer goods / 消費品
                □Alloys / 合金
                □Volatile Motes / 易爆微粒
                □Exotic Gases / 異星天然氣
                □Rare Crystals / 稀有水晶
                □Living Metal / 活體金屬
                □Zro / 澤珞
                □Dark Matter / 暗物質
                □Nanites / 奈米機器人
                □Minor Artifacts
        □Quick build in selected Starport/Planet
        □Current player research (Active: click research in left panel)
            □Auto update research data
        □Click on Leaders / Science ship pilot window
            □base Age (may not work)
            □EXP
            □Lv
        □Get Spy Network data
        □Spy action roll info.
        □Get construction ship build progress
        □Get terraforming info
        □Fast Bogeys breakthrough (Usage: move-over progress bar) / 快速妖靈突破
        □Selected Megastructure
        □Selected Science Ship research (archaeology)
        □Get anomaly research progress
        □High HP for selected fleet
            □1. Enable this script first
                □2. Click on player fleet (not god mode; must be fleet, not single ship)
                □3. init param update
                    □Option 1: Monitor all player fleets (1. must be on, or script will error)
                    □Option 2: Sci-Ship survey multiplier
            □Selected player fleet: recover HP
                □Recover starbase HP (click on right panel)
                □Extra fleet option for non-player
        □Ship Hull/Armor/Shield Viewer
        □Single ship/mining station Hull/Armor/Shield viewer
        □Hover-over some objects' icon
        □Get federation status
        □Extra
            □Enable mod achievements - Step 1
                □Enable mod achievements - Step 2
            □Enable ironman console

Old releases

Spoiler
stellaris.CT
v43 (2025/10/18): v4.1.5: fixed ship max hull/armor/shield fields and calculation.
(459.43 KiB) Downloaded 250 times
stellaris.CT
v42 (2025/10/17): v4.1.5: fixed ship EXP field; removed broken stuff; added "Hover-over some objects' icon"; add extra option for "Option 1: Monitor all player fleets" & "Option 2: Sci-Ship survey multiplier"
(452.47 KiB) Downloaded 150 times
stellaris.CT
v39 (2025/05/25): fixed incorrect resource data / ship HP lock
(539.35 KiB) Downloaded 2147 times
stellaris.CT
v38 (2025/05/25): more fixes for v4.0.13
(528 KiB) Downloaded 336 times
stellaris.CT
v36 (2025/03/03): rev. for CE 7.6
(531.62 KiB) Downloaded 1282 times
stellaris.CT
v35 (2024/12/13): v3.14.15926; Notice: not all scripts working
(530.47 KiB) Downloaded 1304 times
stellaris.CT
v34 (2024/10/10): bug fix (v3.13.0 ~ 3.13.2)
(526.88 KiB) Downloaded 1109 times
stellaris.CT
v32 (2024/06/19): for v3.12.5: fixed most scripts
(522.35 KiB) Downloaded 1648 times
stellaris.CT
v28: (2024/02/27): for 3.11.2 (5f4a) / 3.11.1 (0a36)
(511.02 KiB) Downloaded 1587 times
stellaris.CT
v27: (2023/11/23): for 3.10.2 (1cff) / 3.10.1 (9758). Notice: **Not fully tested**
(510.92 KiB) Downloaded 1840 times
stellaris.CT
v23: (2023/09/12) Update for 3.9.2 (f7e4) / 3.9.1 (629c); Notice: not all scripts tested
(509.68 KiB) Downloaded 1692 times
stellaris.CT
v22: (2023/05/12) 3.8.2 (947b): added scripts in Extra section
(507.68 KiB) Downloaded 2914 times
stellaris.CT
v20: (2023/03/22): update for 3.7.3 (462f); "Construction ship build multiplier" is back
(498.82 KiB) Downloaded 1893 times
stellaris.CT
v17: (2022/12/12 #2) / v3.6.1: bug fix; added Galactic community
(429.97 KiB) Downloaded 2338 times
stellaris.CT
v7: (2022/10/14) Gamer ver. 3.5.3 (c1ba); Added get Federation Data
(81.77 KiB) Downloaded 925 times

Known issue:

  • Not 100% working for "High HP for selected fleet => Option 1: Monitor all player fleets":
    This script use some memory pointer id to check if the ship is player-side. In some cases, space monsters have the same record with player. So the monster cannot be defected. Disable "Option 1: Monitor all player fleet" if you found enemy's HP is not decrease. The other situation: if a star system betrayed player empire and form a new country: This script will affect to the new enemy.

Other:

  • Use "Selected player fleet: recover HP": this new script (introduced in 4.1.5) will force update current "selected" fleet HP to full state. If a fleet only contain one ship, this script will not work on it. This is not god mode but it refresh fleet HP quickly when got selected.
  • Recover starbase HP: click shipyards on right panel, it will recover HP and add the starbase into "Ship list". Can be used in "Option 1: Monitor all player fleets" to auto recover HP.

Latest release:

Attachments
stellaris.CT
v44 (2025/10/19): v4.1.5: fixed script crash
(459.47 KiB) Downloaded 2004 times
Last edited by bbfox on Sun Oct 19, 2025 3:24 am, edited 49 times in total.

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madkiller29
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Re: Stellaris (3.5.3 (c1ba))

Post by madkiller29 »

Thank you! Worked for me.


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Re: Stellaris (3.5.3 (c1ba))

Post by anterw »

Thanks a lot, it works for me.


N3M1R
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Re: Stellaris (3.6.1 (a6c5))

Post by N3M1R »

It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?
"Selected leader in Science ship (Player and enemy)" works perfectly.
Tnx in advance for any help. ;)


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Re: Stellaris (3.6.1 (a6c5))

Post by Hallowedsoul08 »

good job on making this. If you could, could you make a customized multiplier for resources?


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Re: Stellaris (3.6.1 (a6c5))

Post by bbfox »

N3M1R wrote: Sun Dec 11, 2022 2:11 pm

It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?

It's a pointer bug & fixed now.

Hallowedsoul08 wrote: Sun Dec 11, 2022 2:22 pm

good job on making this. If you could, could you make a customized multiplier for resources?

I studied again; Multiplier for resources will not be implemented because it will take lots of time. It used shared code for resources, together with another unknown stuff. Basically, I like to use multiplier if I can do it.


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Re: Stellaris (3.6.1 (a6c5))

Post by N3M1R »

bbfox wrote: Mon Dec 12, 2022 1:07 am
N3M1R wrote: Sun Dec 11, 2022 2:11 pm

It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?

It's a pointer bug & fixed now.

Thank you so much! :mrgreen:


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Re: Stellaris (3.6.1 (a6c5))

Post by N3M1R »

bbfox wrote: Mon Dec 12, 2022 1:07 am
N3M1R wrote: Sun Dec 11, 2022 2:11 pm

It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?

It's a pointer bug & fixed now.

It seems now that experience for Science ship leader is not working too. :| Everything else seems to work just fine, level, age...

Speaking of which, what exactly does the Trait option under the leader do? How do I use it?

Thank you in advance. ;)


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Re: Stellaris (3.6.1 (a6c5))

Post by bbfox »

N3M1R wrote: Mon Dec 12, 2022 5:44 am

It seems now that experience for Science ship leader is not working too. :| Everything else seems to work just fine, level, age...

Speaking of which, what exactly does the Trait option under the leader do? How do I use it?

Thank you in advance. ;)

Updated. This time it should be correct. (verified)

EDIT: I'm lazy, so I do not edit EXP directly. There are two options:

  1. click a script to level up immediately for current leader
  2. set a custom age & level. When cursor hover over a leader's XP bar, his age & level will be changed
    Spoiler

    Image

The trait data is more complex, some trait will store a value in the address. I do not dig-in what trait should be presented in table. To avoid confusion, I removed it.
I spend times in studying how to modify traits for certain race but no luck.


Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
Tip me a coffee? https://ko-fi.com/bbfoxmodding


N3M1R
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Re: Stellaris (3.6.1 (a6c5))

Post by N3M1R »

bbfox wrote: Mon Dec 12, 2022 8:01 am
N3M1R wrote: Mon Dec 12, 2022 5:44 am

It seems now that experience for Science ship leader is not working too. :| Everything else seems to work just fine, level, age...

Speaking of which, what exactly does the Trait option under the leader do? How do I use it?

Thank you in advance. ;)

Updated. This time it should be correct. (verified)

EDIT: I'm lazy, so I do not edit EXP directly. There are two options:

  1. click a script to level up immediately for current leader
  2. set a custom age & level. When cursor hover over a leader's XP bar, his age & level will be changed
    Spoiler

    Image

The trait data is more complex, some trait will store a value in the address. I do not dig-in what trait should be presented in table. To avoid confusion, I removed it.
I spend times in studying how to modify traits for certain race but no luck.

Works like a charm. Thank you so much! ;)


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