Farthest Frontier (v1.0.4)

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Farthest Frontier (v1.0.4)

Post by bbfox »


Engine: Unity

Cheat Engine / Cheat table scripts:

    □Compact Mode
    □Enable
        □No residence consumes water 
        □Villagers consume no food
        □Item degrade (corruption) speed multiplier in storage
        □Item gather number multiplier - Step 1
        □Prevent item corruption in storage & set max count for some items
        □Set transport wagon speed
        □Set villager move speed / life
        □Item gather number multiplier
        □When item remove: try to prevent corruption
        □When add item to storage
        □Get tech pt.
        □Set building HP (to all)
        □Set minor some production buildings/resource spots material amount - Step 1

Note:

  • Seems one (or more) of these scripts may crash the game. I tested whole day and cannot identify which one will make game crash. Move speed seems is the suspected one. Default for "Set villager move speed" is disabled when click on script toggle batch.
  • I identified most of the scripts, seems most the data structures were not changed (means will not crash the game). If you find any script is not stable, plz leave a message or post to me.

Old releases

Spoiler
Farthest Frontier.CT
v21 (2025/11/07): rev. for v1.0.3
(97.63 KiB) Downloaded 236 times
Farthest Frontier.CT
v20 (2025/10/23): revise scripts
(103.31 KiB) Downloaded 903 times
Farthest Frontier.CT
v19 (2025/10/23): rev for v1.0.0
(99.08 KiB) Downloaded 344 times
Farthest Frontier.CT
v18 (2025/04/22): (0.9.7a) revise scripts
(99.76 KiB) Downloaded 1268 times
Farthest Frontier.CT
v15 (2024/12/18): Revised for v0.9.6
(69.41 KiB) Downloaded 890 times
Farthest Frontier.CT
v14 (2024/10/18): Revised for v0.9.5
(67.69 KiB) Downloaded 599 times
Farthest Frontier.CT
v13: (2024/09/11) Revised for v0.9.4
(66.96 KiB) Downloaded 346 times
Farthest Frontier.CT
v12: (2024/03/29) Revised for v0.9.2
(63.62 KiB) Downloaded 1186 times
Farthest Frontier.CT
v11: (2023/11/19) Revised for v0.9.1a
(62.77 KiB) Downloaded 762 times
Farthest Frontier.CT
v10: (2023/02/04) (v0.8.1a) Added "Prevent item corruption in storage & set max count for some items"; revise scripts; remove unused one
(58.41 KiB) Downloaded 572 times
Farthest Frontier.CT
v7: (2023/01/16): Added No HP damage to building
(85.17 KiB) Downloaded 331 times
Farthest Frontier.CT
v6: (2023/01/15): revised movement speed and armor detection for rider
(79.09 KiB) Downloaded 302 times
Farthest Frontier.CT
v5: (2023/01/14): Added "Try to prevent item corruption"
(76.06 KiB) Downloaded 313 times
Farthest Frontier.CT
v4: (2023/01/10): Revised Set villager move speed / life
(70.45 KiB) Downloaded 284 times
Farthest Frontier.CT
v3: (2023/01/07): Added move speed multiplier, revised Selected resource type 1 & 2
(67.72 KiB) Downloaded 312 times
Farthest Frontier.CT
v2: (2023/01/05): added scripts
(49.9 KiB) Downloaded 273 times
Farthest Frontier.CT
v1: init. release
(16.48 KiB) Downloaded 284 times

Latest Release
Please note:
if you find if builders are lazy -- please remove corrupt / storage scripts one by one to see if it's working.
disable "Prevent item corruption in storage & set max count for some items" when you are going to move goods from trade center to storage

Attachments
Farthest Frontier.CT
v22 (2025/11/09): rev. moving speed script
(98.83 KiB) Downloaded 2084 times
Last edited by bbfox on Sun Nov 09, 2025 12:17 am, edited 3 times in total.

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vosszaa
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Re: Farthest Frontier (v1.0.0)

Post by vosszaa »

Many of the scripts are no longer working with 1.0.2. Can you update please. Thank you


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Re: Farthest Frontier (v1.0.0)

Post by bbfox »

vosszaa wrote: Fri Nov 07, 2025 12:14 am

Many of the scripts are no longer working with 1.0.2. Can you update please. Thank you

Updated. Removed one and fixed all others. Not all scripts are fully tested.


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Re: Farthest Frontier (v1.0.3)

Post by Tahvosky »

Sadly the Devs already patched the game again (1.0.4), disabling most of the AOB scans. Just wanted to let you know.


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Re: Farthest Frontier (v1.0.3)

Post by piro »

Thank you for the great table.
I'd like a mono version of the table please.


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Re: Farthest Frontier (v1.0.3)

Post by bbfox »

Tahvosky wrote: Sat Nov 08, 2025 1:11 pm

Sadly the Devs already patched the game again (1.0.4), disabling most of the AOB scans. Just wanted to let you know.

I tested the script, all can be enabled.
Modified moving speed multiplier, added simple mode option.

But, game still got random crash. It's not easy to figure it out.


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Re: Farthest Frontier (v1.0.3)

Post by bbfox »

piro wrote: Sat Nov 08, 2025 9:03 pm

Thank you for the great table.
I'd like a mono version of the table please.

This will take time, just like develop a new table from 30% or 40% known knowledge with the same game.
I'm not sure what the difference for IL2CPP and Mono version to player. Did you get any difference when using mono mode?
I never use it.


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Re: Farthest Frontier (v1.0.3)

Post by vosszaa »

bbfox wrote: Sat Nov 08, 2025 11:43 pm

But, game still got random crash. It's not easy to figure it out.

Under movespeed/armor multiplier, if the min armor when moving option is set to 'yes' game is guaranteed to crash. set it to 'no' and the game never crash for me


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Re: Farthest Frontier (v1.0.3)

Post by bbfox »

vosszaa wrote: Sun Nov 09, 2025 1:42 am
bbfox wrote: Sat Nov 08, 2025 11:43 pm

But, game still got random crash. It's not easy to figure it out.

Under movespeed/armor multiplier, if the min armor when moving option is set to 'yes' game is guaranteed to crash. set it to 'no' and the game never crash for me

Thank you for your feedback. I'll revise the logic.


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Re: Farthest Frontier (v1.0.4)

Post by Tahvosky »

You're welcome. And thank you for updating this quickly! :)


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