ja-JP: 紅の錬金術士と白の守護者 ~レスレリアーナのアトリエ~ (チートエンジン エディター)
zh-TW:紅色的鍊金術士和白色的守護者 ~蕾斯萊莉婭娜的鍊金工房~ (修改器)
Still in Charter 1...
Cheat Engine / Cheat Table script list:
□Toggle Compact View
□Enable mono (waiting IL2CPP complete)
□Toggle Scripts
□Battle: inf. item use
□Battle: Damage multiplier
□Battle: try to keep min HP/AP
□monitor another check point
□Fix HP gauge
□HP ratio
□AP ratio
□Enemy min HP ratio
□Max enemy HP ratio
□Get SP
□Battle: TP multiplier
□Battle: break multiplier
□Battle: fast unite gauge
□Item Editor
- How to change item type from one to another
Spoiler
Important: Make several backups of your save before you proceed
• You must have at least one material of the target item type.
• This may corrupt your data.
• I am not responsible for any damage to your save.
Example: modify a water material to ingot bug:

- Active Item editor, navigate to ingot bug. Record following data:
m_ItemID (Example: 1912722015)
m_Item (Example: 290826265A0)
m_categoryIDs -> Count (Example: 2)
m_categoryIDs -> [0]ItemCategoryID (Example: 1726839395)
m_categoryIDs -> [1]ItemCategoryID (Example: 180132134)
Count is 2, have to record 2 ItemCategoryID: [0]ItemCategoryID, [1]ItemCategoryID
m_Item is dynamic value, it may change every time when you load/restart game

- Navigate to water that we want to change to ingot bug:

- Modify related data:

Text data changed, but icon is not:

Close menu and reopen:

- if "neighbor" material type amount is enough, just lock these CE values, and change selected material to the one that want to change. This is the most easy way.
Old releases

