Latest Update: 29.11.25
🎯 Features
Code: Select all
=== PLAYER MANAGER ===
□base
□DroidScript
□controller
□horizontalRayCount
□verticalRayCount
□horizontalRaySpacing
□verticalRaySpacing
□maxSlopeAngle
□collisions
□Speed
□ShootingCooldown
□up
□down
□facingLeft
□left
□active
□cooldownTimeRemaining
□controller
□horizontalRayCount
□verticalRayCount
□horizontalRaySpacing
□verticalRaySpacing
□maxSlopeAngle
□playerShooter
□ShootingCooldown
□MaxAmmo
□ChargeTime
□currentAmmo
□chargeTime
□startCharge
□startChargeParticles
□cooldownTimeRemaining
□timeBetweenTicks
□playerHealth
□MaxHealth
□ImmunityTime
□ShieldCooldown
□immunityTimeRemaining
□shieldCooldownTimeRemaining
□beingDamaged
□currentHealth
□shieldActive
□dead
□timeBetweenTicks
□Module
□wallSliding
□Dashing
□scriptEnabled
□FreshlyLanded
□canAirDash
□airJumpRemaining
□groundSlam
□reachedGroundSlamVelocity
□Underwater
□Activated
□maxJumpheight
□minJumpHeight
□timeToJumpApex
□GlideGravity
□GroundSlamSpeed
□accelerationTimeAirborne
□accelerationTimeGrounded
□moveSpeed
□wallJumpClimb
□wallJumpOff
□wallLeap
□TimeBetweenDashGhosts
□TimeBetweenSlamGhosts
□GroundSlamTimeNeeded
□DashSpeed
□wallSlideSpeedMax
□wallStickTime
□timeToWallUnstick
□gravity
□originalGravity
□underwaterGravity
□maxJumpVelocity
□minJumpVelocity
□velocityXSmoothing
□wallDirX
□FlinchAmount
□slowTimeRemaining
□originalSlideParticlesPosition
□originalYVelocity
□elapsedTimeSinceDashGhost
□elapsedTimeSinceSlamGhost
□elapsedGroundSlamTime
□timeSinceRoomChange
□m_frameCounter
□m_timeCounter
□m_lastFramerate
□m_refreshTime
□UseFixedUpdate
License: GPL-3.0
Credits: SeryogaSK
If you enjoy using my Cheat Engine Tables and want to support future releases, consider joining my Patreon:
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