Anime Girls Sun of a Beach

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SeryogaSK
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Anime Girls Sun of a Beach

Post by SeryogaSK »


Latest Update: 04.04.26


🎯 Features

□=== WEAPON MANAGER ===
□base
shootFrequency
□isInfinityAmmo
ammo
□projectilesPerShot
□dispersion
□quadDispersion
□velocity
□damageByDistance
minDamageDistance
maxDamageDistance
minDamage
maxDamage
□testShootEffect
□<nextShootTime>kBackingField
□<
nextEmptyClipTime>kBackingField
□<velocityMultiplierMod>kBackingField
□<damageMultiplierMod>k
BackingField
□autoShotOnFinishCharge
□chargeSpeed
□chargeDamageMultiplier
□changeVelocityByCharge
□chargeVelocityMultiplier
□automaticWeapon
□reloadTime
□reloadOneByOne
clipSize
□dontUseReload
□autoReload
□autoReloadStyle
□ammoID
□moveSetID
□upperBodyID
□shotID
□reloadID
□equipID
□alignRightHandToAim
□alignRightUpperArmToAim
□raycastAimTarget
□useIkAttacking
□disableIkOnShot
□useIKOnAiming
□cameraStability
□recoilRight
□recoilLeft
□recoilUp
□onlyUseScopeUIView
□useUI
□scopeID
□scopeShootAnimationWeight
□scopeZoom
□backGroundScopeZoom
□keepScopeCameraRotationZ
□isAiming
□usingScope
□isSecundaryWeapon
□<IsEquipped>kBackingField
□<
charge>kBackingField
□testTime
□=== PLAYER MANAGER ===
□Base
□isImmortal
currentHealth
maxHealth
healthRecovery
healthRecoveryDelay
□fillHealthOnStart
currentHealthRecoveryDelay
□<inHealthRecovery>kBackingField
□currentStamina
staminaRecovery
maxStamina
□currentStaminaRecoveryDelay
sprintStamina
jumpStamina
rollStamina
□crouchHeightReduction
□crouchColliderRadius
□crouchHeadDetect
speedMultiplier
□rotateByWorld
□moveForwardInFree
locomotionType
□disableAnimations
□useRootMotion
□useLeanMovementAnim
□leanSmooth
□useTurnOnSpotAnim
□turnOnSpotSmooth
□randomIdleTime
□ignoreAnimatorMovement
□useContinuousSprint
□sprintOnlyFree
□customFixedTimeStep
□jumpWithRigidbodyForce
□jumpAndRotate
□jumpTimer
□jumpStandingDelay
□jumpCounter
□inJumpStarted
jumpHeight
airSpeed
airSmooth
extraGravity
limitFallVelocity
ragdollVelocity
fallMinHeight
fallMinVerticalVelocity
fallDamage
□useRollRootMotion
□rollTransition
□rollHeightReduction
□rollColliderRadius
□rollControl
rollSpeed
rollRotationSpeed
rollUseGravity
rollUseGravityTime
timeToRollAgain
noDamageWhileRolling
noActiveRagdollWhileRolling
isGrounded
□groundCheckMethod
□groundDetectionDistance
□useSnapGround
□snapPower
□groundMinDistance
□groundMaxDistance
□stopMoveRayDistance
□stopMoveMaxHeight
□stopMoveCheckMethod
useSlopeLimit
slopeLimit
stopSlopeMargin
SlopeSidewaysSmooth
slopeMinDistance
slopeMaxDistance
slopeLimitHeight
slopeSidewaysSmooth
□steepSlopeAhead
useSlide
slideDownVelocity
slideDownSmooth
slideSidewaysVelocity
SlidingEnterTime
slidingEnterTime
RotateSlopeEnterTime
rotateDownSlopeSmooth
rotateSlopeEnterTime
useStepOffset
stepOffsetMaxHeight
stepOffsetMinHeight
stepOffsetDistance
stopMoveWeight
sprintWeight
□groundDistance
□debugWindow
□<disableCheckGround>k
BackingField
□<inCrouchArea>kBackingField
isSprinting
□<isSliding>k
BackingField
□<autoCrouch>kBackingField
□isRolling
□isJumping
□isInAirborne
□isTurningOnSpot
□isSwimming
□customAction
□<defaultSpeedMultiplier>k
BackingField
□<inputMagnitude>kBackingField
□<rotationMagnitude>k
BackingField
□<verticalSpeed>kBackingField
□<horizontalSpeed>k
BackingField
□<invertVerticalSpeed>kBackingField
□<invertHorizontalSpeed>k
BackingField
□<moveSpeed>kBackingField
□<verticalVelocity>k
BackingField
□<colliderRadius>kBackingField
□<colliderHeight>k
BackingField
□<jumpMultiplier>kBackingField
□<timeToResetJumpMultiplier>k
BackingField
□<heightReached>kBackingField
□<lockMovement>k
BackingField
□<lockRotation>kBackingField
□<lockSetMoveSpeed>k
BackingField
□<
isStrafing>kBackingField
□<lockInStrafe>k
BackingField
□<forceRootMotion>kBackingField
□<keepDirection>k
BackingField
□<finishStaminaOnSprint>kBackingField
□<applyingStepOffset>k
BackingField
□<lockAnimMovement>kBackingField
□<lockAnimRotation>k
BackingField
□<colliderRadiusDefault>kBackingField
□<colliderHeightDefault>k
BackingField
□<alwaysWalkByDefault>kBackingField
□<blockApplyFallDamage>k
BackingField
□randomIdleCount
□=== MONEY ===
□=== WAVE MANAGER ===
□No description
□enemiesRemain
□waveIndex
□enemiesSpawned
□totalEnemiesToSpawn
□playerDamaged


License: GPL-3.0
Credits: SeryogaSK


Sun of a Beach.rar
(22.46 KiB) Downloaded 11 times

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