Latest Update: 04.04.26
🎯 Features
□=== WEAPON MANAGER ===
□base
□shootFrequency
□isInfinityAmmo
□ammo
□projectilesPerShot
□dispersion
□quadDispersion
□velocity
□damageByDistance
□minDamageDistance
□maxDamageDistance
□minDamage
□maxDamage
□testShootEffect
□<nextShootTime>kBackingField
□<nextEmptyClipTime>kBackingField
□<velocityMultiplierMod>kBackingField
□<damageMultiplierMod>kBackingField
□autoShotOnFinishCharge
□chargeSpeed
□chargeDamageMultiplier
□changeVelocityByCharge
□chargeVelocityMultiplier
□automaticWeapon
□reloadTime
□reloadOneByOne
□clipSize
□dontUseReload
□autoReload
□autoReloadStyle
□ammoID
□moveSetID
□upperBodyID
□shotID
□reloadID
□equipID
□alignRightHandToAim
□alignRightUpperArmToAim
□raycastAimTarget
□useIkAttacking
□disableIkOnShot
□useIKOnAiming
□cameraStability
□recoilRight
□recoilLeft
□recoilUp
□onlyUseScopeUIView
□useUI
□scopeID
□scopeShootAnimationWeight
□scopeZoom
□backGroundScopeZoom
□keepScopeCameraRotationZ
□isAiming
□usingScope
□isSecundaryWeapon
□<IsEquipped>kBackingField
□<charge>kBackingField
□testTime
□=== PLAYER MANAGER ===
□Base
□isImmortal
□currentHealth
□maxHealth
□healthRecovery
□healthRecoveryDelay
□fillHealthOnStart
□currentHealthRecoveryDelay
□<inHealthRecovery>kBackingField
□currentStamina
□staminaRecovery
□maxStamina
□currentStaminaRecoveryDelay
□sprintStamina
□jumpStamina
□rollStamina
□crouchHeightReduction
□crouchColliderRadius
□crouchHeadDetect
□speedMultiplier
□rotateByWorld
□moveForwardInFree
□locomotionType
□disableAnimations
□useRootMotion
□useLeanMovementAnim
□leanSmooth
□useTurnOnSpotAnim
□turnOnSpotSmooth
□randomIdleTime
□ignoreAnimatorMovement
□useContinuousSprint
□sprintOnlyFree
□customFixedTimeStep
□jumpWithRigidbodyForce
□jumpAndRotate
□jumpTimer
□jumpStandingDelay
□jumpCounter
□inJumpStarted
□jumpHeight
□airSpeed
□airSmooth
□extraGravity
□limitFallVelocity
□ragdollVelocity
□fallMinHeight
□fallMinVerticalVelocity
□fallDamage
□useRollRootMotion
□rollTransition
□rollHeightReduction
□rollColliderRadius
□rollControl
□rollSpeed
□rollRotationSpeed
□rollUseGravity
□rollUseGravityTime
□timeToRollAgain
□noDamageWhileRolling
□noActiveRagdollWhileRolling
□isGrounded
□groundCheckMethod
□groundDetectionDistance
□useSnapGround
□snapPower
□groundMinDistance
□groundMaxDistance
□stopMoveRayDistance
□stopMoveMaxHeight
□stopMoveCheckMethod
□useSlopeLimit
□slopeLimit
□stopSlopeMargin
□SlopeSidewaysSmooth
□slopeMinDistance
□slopeMaxDistance
□slopeLimitHeight
□slopeSidewaysSmooth
□steepSlopeAhead
□useSlide
□slideDownVelocity
□slideDownSmooth
□slideSidewaysVelocity
□SlidingEnterTime
□slidingEnterTime
□RotateSlopeEnterTime
□rotateDownSlopeSmooth
□rotateSlopeEnterTime
□useStepOffset
□stepOffsetMaxHeight
□stepOffsetMinHeight
□stepOffsetDistance
□stopMoveWeight
□sprintWeight
□groundDistance
□debugWindow
□<disableCheckGround>kBackingField
□<inCrouchArea>kBackingField
□isSprinting
□<isSliding>kBackingField
□<autoCrouch>kBackingField
□isRolling
□isJumping
□isInAirborne
□isTurningOnSpot
□isSwimming
□customAction
□<defaultSpeedMultiplier>kBackingField
□<inputMagnitude>kBackingField
□<rotationMagnitude>kBackingField
□<verticalSpeed>kBackingField
□<horizontalSpeed>kBackingField
□<invertVerticalSpeed>kBackingField
□<invertHorizontalSpeed>kBackingField
□<moveSpeed>kBackingField
□<verticalVelocity>kBackingField
□<colliderRadius>kBackingField
□<colliderHeight>kBackingField
□<jumpMultiplier>kBackingField
□<timeToResetJumpMultiplier>kBackingField
□<heightReached>kBackingField
□<lockMovement>kBackingField
□<lockRotation>kBackingField
□<lockSetMoveSpeed>kBackingField
□<isStrafing>kBackingField
□<lockInStrafe>kBackingField
□<forceRootMotion>kBackingField
□<keepDirection>kBackingField
□<finishStaminaOnSprint>kBackingField
□<applyingStepOffset>kBackingField
□<lockAnimMovement>kBackingField
□<lockAnimRotation>kBackingField
□<colliderRadiusDefault>kBackingField
□<colliderHeightDefault>kBackingField
□<alwaysWalkByDefault>kBackingField
□<blockApplyFallDamage>kBackingField
□randomIdleCount
□=== MONEY ===
□=== WAVE MANAGER ===
□No description
□enemiesRemain
□waveIndex
□enemiesSpawned
□totalEnemiesToSpawn
□playerDamaged
License: GPL-3.0
Credits: SeryogaSK
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