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Anime Girls Sun of a Beach

Posted: Sat Apr 04, 2026 4:18 pm
by SeryogaSK


Latest Update: 04.04.26


🎯 Features

â–¡=== WEAPON MANAGER ===
â–¡base
â–¡shootFrequency
â–¡isInfinityAmmo
â–¡
ammo
â–¡projectilesPerShot
â–¡dispersion
â–¡quadDispersion
â–¡velocity
â–¡damageByDistance
â–¡minDamageDistance
â–¡
maxDamageDistance
â–¡minDamage
â–¡
maxDamage
â–¡testShootEffect
â–¡<nextShootTime>kBackingField
â–¡<
nextEmptyClipTime>kBackingField
â–¡<velocityMultiplierMod>kBackingField
â–¡<damageMultiplierMod>k
BackingField
â–¡autoShotOnFinishCharge
â–¡chargeSpeed
â–¡chargeDamageMultiplier
â–¡changeVelocityByCharge
â–¡chargeVelocityMultiplier
â–¡automaticWeapon
â–¡reloadTime
â–¡reloadOneByOne
â–¡clipSize
â–¡dontUseReload
â–¡autoReload
â–¡autoReloadStyle
â–¡ammoID
â–¡moveSetID
â–¡upperBodyID
â–¡shotID
â–¡reloadID
â–¡equipID
â–¡alignRightHandToAim
â–¡alignRightUpperArmToAim
â–¡raycastAimTarget
â–¡useIkAttacking
â–¡disableIkOnShot
â–¡useIKOnAiming
â–¡cameraStability
â–¡recoilRight
â–¡recoilLeft
â–¡recoilUp
â–¡onlyUseScopeUIView
â–¡useUI
â–¡scopeID
â–¡scopeShootAnimationWeight
â–¡scopeZoom
â–¡backGroundScopeZoom
â–¡keepScopeCameraRotationZ
â–¡isAiming
â–¡usingScope
â–¡isSecundaryWeapon
â–¡<IsEquipped>kBackingField
â–¡<
charge>kBackingField
â–¡testTime
â–¡=== PLAYER MANAGER ===
â–¡Base
â–¡isImmortal
â–¡currentHealth
â–¡
maxHealth
â–¡healthRecovery
â–¡
healthRecoveryDelay
â–¡fillHealthOnStart
â–¡currentHealthRecoveryDelay
â–¡<inHealthRecovery>kBackingField
â–¡currentStamina
â–¡
staminaRecovery
â–¡maxStamina
â–¡currentStaminaRecoveryDelay
â–¡
sprintStamina
â–¡jumpStamina
â–¡
rollStamina
â–¡crouchHeightReduction
â–¡crouchColliderRadius
â–¡crouchHeadDetect
â–¡speedMultiplier
â–¡rotateByWorld
â–¡moveForwardInFree
â–¡
locomotionType
â–¡disableAnimations
â–¡useRootMotion
â–¡useLeanMovementAnim
â–¡leanSmooth
â–¡useTurnOnSpotAnim
â–¡turnOnSpotSmooth
â–¡randomIdleTime
â–¡ignoreAnimatorMovement
â–¡useContinuousSprint
â–¡sprintOnlyFree
â–¡customFixedTimeStep
â–¡jumpWithRigidbodyForce
â–¡jumpAndRotate
â–¡jumpTimer
â–¡jumpStandingDelay
â–¡jumpCounter
â–¡inJumpStarted
â–¡jumpHeight
â–¡
airSpeed
â–¡airSmooth
â–¡
extraGravity
â–¡limitFallVelocity
â–¡
ragdollVelocity
â–¡fallMinHeight
â–¡
fallMinVerticalVelocity
â–¡fallDamage
â–¡useRollRootMotion
â–¡rollTransition
â–¡rollHeightReduction
â–¡rollColliderRadius
â–¡rollControl
â–¡
rollSpeed
â–¡rollRotationSpeed
â–¡
rollUseGravity
â–¡rollUseGravityTime
â–¡
timeToRollAgain
â–¡noDamageWhileRolling
â–¡
noActiveRagdollWhileRolling
â–¡isGrounded
â–¡groundCheckMethod
â–¡groundDetectionDistance
â–¡useSnapGround
â–¡snapPower
â–¡groundMinDistance
â–¡groundMaxDistance
â–¡stopMoveRayDistance
â–¡stopMoveMaxHeight
â–¡stopMoveCheckMethod
â–¡
useSlopeLimit
â–¡slopeLimit
â–¡
stopSlopeMargin
â–¡SlopeSidewaysSmooth
â–¡
slopeMinDistance
â–¡slopeMaxDistance
â–¡
slopeLimitHeight
â–¡slopeSidewaysSmooth
â–¡steepSlopeAhead
â–¡
useSlide
â–¡slideDownVelocity
â–¡
slideDownSmooth
â–¡slideSidewaysVelocity
â–¡
SlidingEnterTime
â–¡slidingEnterTime
â–¡
RotateSlopeEnterTime
â–¡rotateDownSlopeSmooth
â–¡
rotateSlopeEnterTime
â–¡useStepOffset
â–¡
stepOffsetMaxHeight
â–¡stepOffsetMinHeight
â–¡
stepOffsetDistance
â–¡stopMoveWeight
â–¡
sprintWeight
â–¡groundDistance
â–¡debugWindow
â–¡<disableCheckGround>k
BackingField
â–¡<inCrouchArea>kBackingField
â–¡isSprinting
â–¡<isSliding>k
BackingField
â–¡<autoCrouch>kBackingField
â–¡isRolling
â–¡isJumping
â–¡isInAirborne
â–¡isTurningOnSpot
â–¡isSwimming
â–¡customAction
â–¡<defaultSpeedMultiplier>k
BackingField
â–¡<inputMagnitude>kBackingField
â–¡<rotationMagnitude>k
BackingField
â–¡<verticalSpeed>kBackingField
â–¡<horizontalSpeed>k
BackingField
â–¡<invertVerticalSpeed>kBackingField
â–¡<invertHorizontalSpeed>k
BackingField
â–¡<moveSpeed>kBackingField
â–¡<verticalVelocity>k
BackingField
â–¡<colliderRadius>kBackingField
â–¡<colliderHeight>k
BackingField
â–¡<jumpMultiplier>kBackingField
â–¡<timeToResetJumpMultiplier>k
BackingField
â–¡<heightReached>kBackingField
â–¡<lockMovement>k
BackingField
â–¡<lockRotation>kBackingField
â–¡<lockSetMoveSpeed>k
BackingField
â–¡<
isStrafing>kBackingField
â–¡<lockInStrafe>k
BackingField
â–¡<forceRootMotion>kBackingField
â–¡<keepDirection>k
BackingField
â–¡<finishStaminaOnSprint>kBackingField
â–¡<applyingStepOffset>k
BackingField
â–¡<lockAnimMovement>kBackingField
â–¡<lockAnimRotation>k
BackingField
â–¡<colliderRadiusDefault>kBackingField
â–¡<colliderHeightDefault>k
BackingField
â–¡<alwaysWalkByDefault>kBackingField
â–¡<blockApplyFallDamage>k
BackingField
â–¡randomIdleCount
â–¡=== MONEY ===
â–¡=== WAVE MANAGER ===
â–¡No description
â–¡enemiesRemain
â–¡waveIndex
â–¡enemiesSpawned
â–¡totalEnemiesToSpawn
â–¡playerDamaged


License: GPL-3.0
Credits: SeryogaSK


Sun of a Beach.rar
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