Vampire Survivors (1.14) Table

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deathnoodles
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Vampire Survivors (1.14) Table

Post by deathnoodles »

I was poking around with the current version of Vampire Survivors to find a few things I'd be using and created this table as a result. Works for me with version 1.14 of Vampire Survivors for steam. The Magnet, coin multiplier and experience multiplier were features someone named Send had in his table so I made similar features. They work the same as what I think his/hers did. Please read these notes on the features. I left assembly in the comment if someone wants to improve or maintain this table in the feature. Particularly the item reward edit.

Infinite weapon reward rerolls: You need at least one reroll already for this to work. I simply patched any existing rerolls from never counting down when going through weapons. When you unlock cards, there's a reroll that shares the same counter but that runs a different bit of code. I didn't modify that code, so rerolling arcana still uses up your rerolls. Best to max out your rerolls in upgrades first.

Make magnet powerup full map: once you pick up the magnet power-up, it'll hoover the whole map forever.

Coin multiplier: once you activate this option, you can change the multiplier to a preferred value. I set the default to 5. You can change it and re-save the table.

exp multiplier: Save as above. careful about using it later on in the run because as game progresses, the amount of exp you get and the clustered amount of exp gems get pretty high and you're already getting crazy exp without this.

lvl up item editor: Lets you edit the item you get. I left the default as Candybox. Candybox is an item that lets you pick from any of the already unlocked weapons. I don't know all the other item ID codes, so maybe if someone wants to improve it, go for it. the icon doesn't update because I wanted pick a lazy spot to get away with the least amount of work. NOTE: I only used this on unlocked weapons, so I can't garuntee if it'll effect anything related to equipment unlocking progression. The codes I used were:
88 - candybox
100 - super candybox 2
158 - arma dio

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