The password hacking minigame involves matching a string pattern to a table of characters constantly changing. After messing around a bit, I figured out how to hack it. Here are the steps:
There's a structure called "UAPUIAction_HackingMiniGameManager", then at some point (from +0x884 to +0x8A0 in my game version) there's a sequence of 8 float values. These 8 float values store the coordinates x and y, both for the player's patterns locations and the matching paterns locations. The game then does a subtraction, and if the result is zero, then the password has matched, and that's how it decides you won the minigame. Making a script then becomes very simple: just make all addresses hold the same value.
Scanning for unknown float value, then use changed/unchanged scans as you move the pattern around. At the top-most left-most coordinates, the value should be 0, making it easier to find the correct address. Then find what instruction access it, disassemble and make the script.
If the table doesn't work, then with this explanation you can make one yourself.
