zh-TW: 動物朋友 Cellien May Cry (修改器)
ja-JP: けものフレンズ Cellien May Cry (チートエンジン エディター)
Engine: Unity
Cheat Engine table scripts:
Code: Select all
□Compact mode
□Enable (Enable twice)
□Stamina 100 (attack / action)
□Stamina 100 (running)
□HP Control
□HP Full? : No, Yes
□1 hit kill? : No, Yes
□Player Stats
□Base addr.
□Stats+
□maxHP
□maxST
□knockEndurance
□knockEnduranceLight
□knockRecovery
□knockPower
□attackPower
□defensePower
□dodgePower
□maxSpeed
□walkSpeed
□acceleration
□angularSpeed
□lightKnockTime
□lightKnockMove
□lightStiffTime
□heavyKnockTime
□heavyKnockMove
□heavyStiffTime
□quickAttackRadius
□faceHeight
□throwingEnabled
□throwingCancelOnDamage
□characterId
□forceDefaultDifficulty
□isPlayer
□isEnemy
□isBoss
□isSuperman
□isItem
□slidingFlag
□mustKnockBackFlag
□mustKnockEffectiveEnabled
□state
□command
□ray
□raycastHit
□navMeshHit
□deltaTimeMove
□deltaTimeCache
□nowHP
□nowST
□consumeStamina
□knockRemain
□knockRemainLight
□cannotKnockDown
□knockDirection
□actDistNum
□totalTime
□stateTime
□destination
□mutekiTimeRemain
□attackedTimeRemain
□attackedTimeRemainReduceMultiplier
□attackProcess
□notResetAttackProcessOnDamage
□attackType
□attackPowerMultiplier
□defensePowerMultiplier
□knockPowerMultiplier
□arrived
□roveInterval
□agentPathReserved
□isJumpingAttack
□canRun
□groundedFlag
□fieldLayerMask
□checkGroundedLayerMask
□checkGroundPivotHeight
□checkGroundTolerance
□checkGroundTolerance_Jumping
□groundedFlag_ForAgent
□minMoveDistance_Default
□minMoveDistance_Special
□nowSpeed
□rotSpeed
□lastRotateY
□move
□gravityMultiplier
□isDamageHeavy
□attackBiasValue
□quickJumping
□jumpType
□rovingTime
□idlingTime
□idlingTimeCondition
□isLockon
□lockonRotSpeed
□isSuperarmor
□isAnimStopped
□targetRadius
□targetFixingTimeRemain
□timeScale
□belligerent
□disableControlTimeRemain
□gravityZeroTimeRemain
□supermanTime
□destroyOnDead
□deadTimer
□knockRestoreSpeed
□mudToWalk
□attackEffectEnabled
□staminaTreatAsAttackTimeRemain
□setAttackIntervalToStaminaDontHeal
□resetAgentRadiusOnChangeState
□resetAgentHeightOnChangeState
□animatorForBattle
□disableAttackStartTimeRemain
□anyAttackEnabled
□forceIgnoreFlag
□atttackIntervalSave
□lastKnockedSave
□attackStiffTime
□specialMoveDirection
□specialMoveDistance
□specialMoveDuration
□specialMoveEasingType
□specialMoveLastPoint
□specialMoveElapsedTime
□specialMoveVectorTemp
□specialMovePointTemp
□specialMoveDirectionAdjustEnabled
□destinationUpdateInterval
□level
□watchoutTime
□lockTargetTime
□attackProcessResetTime
□attackLockonDefaultSpeed
□attackWaitingLockonRotSpeed
□commonLockonTowardsMultiplier
□lightMutekiTime
□heavyMutekiTime
□lightKnockRecoveryRate
□stoppingDistanceWait
□stoppingDistanceBattle
□stoppingDistanceRove
□defaultAgentRadius
□defaultAgentHeight
□agentResetTime
□enableContinuousLightKnock
□stopTurnRotSpeed
□spawnStiffTime
□jumpSaveTime
□dodgeStiffTime
□climbStiffTime
□superAttackRate
□superDefenseRate
□superKnockRate
□superKnockedRate
□superSpeedRate
□superAngularRate
□superAccelerationRate
□superSTRate
□superCostRate
□superAttackSuperarmor
□sideStepDirection
□fbStepTime
□fbStepMaxDist
□fbStepIgnoreY
□fbStepConsiderRadius
□fbStepEaseType
□wallLayerMask
□colorTypeDamage
□lastDamagedColorType
□attackedTimeRemainOnDamage
□attackedTimeRemainOnRestoreKnockDown
□isAnimParamDetail
□isAnimIdleEnabled
□idleType
□disablizeAgentOnJump
□enableFriendsEffect
□damageReportEnabled
□lightKnockCount
□heavyKnockCount
□quickAttackReduceRate
□notAffectedByRisky
□attackStiffTimeSave
□attackIntervalSave
□rideResetCheck
□rideTimeLimitEnabled
□rideTimeLimitDistance
□rideContinueOnDamage
□sickHealSpeed
□fireDamageRate
□targetHateEnabled
□targetHateInitialized
□dodgeRemain
□dodgeDamageHealMax
□dodgeCost
□attackingDodgeEnabled
□dodgeDistance
□dodgeMutekiTime
□friendsId
□battleAnimatorId
□itemAnimatorId
□drownTolerance
□fallingTolerance
□existDynamicBone
□isRestored
□isMultiBuff
□checkWeaponPreservedFlag
□maxHPLevel
□attackMultiLevel
□defenseMultiLevel
□fixFaceName
□fixFaceTimeRemain
□eventMutekiTimeRemain
□superHealRate
□superHealHPBias
□superHealDecimal
□specialStepBoxCenterOffset
□specialStepBoxHalfExtents
□specialStepBoxLayerMask
□preMaxHP
□sParticleTimeOutRemain
□gutsMax
□gutsRemain
□fieldBuffContinuousHeal
□mesTimeStamp
□mesPrioritySave
□mesItv
□mesDmgLtMin
□mesDmgLtMax
□mesDmgHvMin
□mesDmgHvMax
□mesAtkMin
□mesAtkMax
□chatKeyInitialized
□chatAttackCount
□chatDamageCount
□isRevive
□battleTime
□restTime
□escapeTrapTimeRemain
□escapeTrapDestination
□headLookEffect
□headLookEffectTargetFigure
□drowningRemain
□drowningDamageRemain
□lastLandingPosition
□drownToleranceNow
□drownSurfaceHeight
□drownIsLava
□drownIsFalling
□drownLavaDamageDecimal
□idlingTimeForFriendsEffect
□forceGroundedTimeRemain
□forceStopReservedTimeRemain
□releaseAttackReservedTimeRemain
□isSacrificeOnDead
□ignoreMegatonCoin
□separatedBattleTime
□separateFearRate
□disadvantageTimeRemain
□reviveTimer
□currentFaceIndex
□faceIndexInitialized
□specialRotateElapsedTime
□specialRotateDuration
□specialRotateAngle
□specialRotateLastPoint
□moveByFloorRotationSave
□isHyper
□sandstarAutoHeal
□controlEnabled
□axisInput
□climbLookQuaternion
□inputMagMoment
□inputMagInertia
□lastAttackButtonTime
□lastJumpButtonTime
□isAnimEnd
□costRunBaseSpeed
□landingTime
□climbEnabled
□jumpAttackPosSave
□jumpShortenTimeRemain
□quickJumpShortenReserved
□obstacleDisableTimeRemain
□displaceEnabled
□disableInputTimeRemain
□boosterFlag
□airJumpEnabled
□_pileAttackCheckerEnabled
□checkGroundBoxHalfExtents
□supermanCoolTimeRemain
□disableDodgeTimeRemain
□particleJustDodgeTimeRemain
□dodgeCancelEnabled
□groundedFixTimeRemain
□hyperJumpedTimeRemain
□attackingMoveEnabled
□attackingMoveReservedTimer
□projectileNoticeTimeRemain
□defCCRadius
□defCCHeight
□defCCStepOffset
□defCCSlopeLimit
□climbCC
□climbAnimFlag
□landingPointerLayer
□turnSpeedMultiplier
□targetDirection
□lookDirection
□freeRotation
□velocity
□fixMoveTimeRemain
□fixMoveVector
□targetMissingCount
□bothHandAttacking
□pileDuration
□isSkillAttacking
□isScrewJumping
□impactAttackDuration
□checkPaused
□attackOffsetNormal
□attackOffsetBothHand
□eulerVec
□isPlasma
□minmiGoldenSave
□photoSave
□lightTypeSave
□animConIsChanging
□bothHandAttackMul
□bothHandKnockMul
□targetRadiusSave
□ridingTime
□firstPersonRotationDamp
□footstepJumpTimeRemain
□Get XP/Money (Active: gain XP)
□Base addr.
□Save+
□dataExist
□difficulty
□progress
□nowStage
□nowFloor
□exp
□expStorage
□money
□hpUpSale
□stUpSale
□playerHP
□minmi
□tutorial
□secret
□randomSeed
□isExpPreserved
□unlockCount
□playerType
□moveByBus
□facilityDisabled
□language
□seVolume
□musicVolume
□ambientVolume
□equipedHpUp
□equipedStUp
□equipedInvUp
□version
□totalPlayTime
□parkmanScore
□parkmanScoreHard
□sandstar
□expSave
□levelSave
□EXP 4x
□Kemono Friends Cellien May Cry 1.27.0 / https://opencheattables.com / CE 7.4+
