[STEAM] Kemono Friends Cellien May Cry (v1.27.0)

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bbfox
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[STEAM] Kemono Friends Cellien May Cry (v1.27.0)

Post by bbfox »

zh-TW: 動物朋友 Cellien May Cry (修改器)
ja-JP: けものフレンズ Cellien May Cry (チートエンジン エディター)

Engine: Unity

Cheat Engine table scripts:

Code: Select all

    □Compact mode
    □Enable (Enable twice)
        □Stamina 100 (attack / action)
        □Stamina 100 (running)
        □HP Control
            □HP Full? : No, Yes
            □1 hit kill? : No, Yes
        □Player Stats
            □Base addr.
            □Stats+
                □maxHP
                □maxST
                □knockEndurance
                □knockEnduranceLight
                □knockRecovery
                □knockPower
                □attackPower
                □defensePower
                □dodgePower
                □maxSpeed
                □walkSpeed
                □acceleration
                □angularSpeed
                □lightKnockTime
                □lightKnockMove
                □lightStiffTime
                □heavyKnockTime
                □heavyKnockMove
                □heavyStiffTime
                □quickAttackRadius
                □faceHeight
                □throwingEnabled
                □throwingCancelOnDamage
                □characterId
                □forceDefaultDifficulty
                □isPlayer
                □isEnemy
                □isBoss
                □isSuperman
                □isItem
                □slidingFlag
                □mustKnockBackFlag
                □mustKnockEffectiveEnabled
                □state
                □command
                □ray
                □raycastHit
                □navMeshHit
                □deltaTimeMove
                □deltaTimeCache
                □nowHP
                □nowST
                □consumeStamina
                □knockRemain
                □knockRemainLight
                □cannotKnockDown
                □knockDirection
                □actDistNum
                □totalTime
                □stateTime
                □destination
                □mutekiTimeRemain
                □attackedTimeRemain
                □attackedTimeRemainReduceMultiplier
                □attackProcess
                □notResetAttackProcessOnDamage
                □attackType
                □attackPowerMultiplier
                □defensePowerMultiplier
                □knockPowerMultiplier
                □arrived
                □roveInterval
                □agentPathReserved
                □isJumpingAttack
                □canRun
                □groundedFlag
                □fieldLayerMask
                □checkGroundedLayerMask
                □checkGroundPivotHeight
                □checkGroundTolerance
                □checkGroundTolerance_Jumping
                □groundedFlag_ForAgent
                □minMoveDistance_Default
                □minMoveDistance_Special
                □nowSpeed
                □rotSpeed
                □lastRotateY
                □move
                □gravityMultiplier
                □isDamageHeavy
                □attackBiasValue
                □quickJumping
                □jumpType
                □rovingTime
                □idlingTime
                □idlingTimeCondition
                □isLockon
                □lockonRotSpeed
                □isSuperarmor
                □isAnimStopped
                □targetRadius
                □targetFixingTimeRemain
                □timeScale
                □belligerent
                □disableControlTimeRemain
                □gravityZeroTimeRemain
                □supermanTime
                □destroyOnDead
                □deadTimer
                □knockRestoreSpeed
                □mudToWalk
                □attackEffectEnabled
                □staminaTreatAsAttackTimeRemain
                □setAttackIntervalToStaminaDontHeal
                □resetAgentRadiusOnChangeState
                □resetAgentHeightOnChangeState
                □animatorForBattle
                □disableAttackStartTimeRemain
                □anyAttackEnabled
                □forceIgnoreFlag
                □atttackIntervalSave
                □lastKnockedSave
                □attackStiffTime
                □specialMoveDirection
                □specialMoveDistance
                □specialMoveDuration
                □specialMoveEasingType
                □specialMoveLastPoint
                □specialMoveElapsedTime
                □specialMoveVectorTemp
                □specialMovePointTemp
                □specialMoveDirectionAdjustEnabled
                □destinationUpdateInterval
                □level
                □watchoutTime
                □lockTargetTime
                □attackProcessResetTime
                □attackLockonDefaultSpeed
                □attackWaitingLockonRotSpeed
                □commonLockonTowardsMultiplier
                □lightMutekiTime
                □heavyMutekiTime
                □lightKnockRecoveryRate
                □stoppingDistanceWait
                □stoppingDistanceBattle
                □stoppingDistanceRove
                □defaultAgentRadius
                □defaultAgentHeight
                □agentResetTime
                □enableContinuousLightKnock
                □stopTurnRotSpeed
                □spawnStiffTime
                □jumpSaveTime
                □dodgeStiffTime
                □climbStiffTime
                □superAttackRate
                □superDefenseRate
                □superKnockRate
                □superKnockedRate
                □superSpeedRate
                □superAngularRate
                □superAccelerationRate
                □superSTRate
                □superCostRate
                □superAttackSuperarmor
                □sideStepDirection
                □fbStepTime
                □fbStepMaxDist
                □fbStepIgnoreY
                □fbStepConsiderRadius
                □fbStepEaseType
                □wallLayerMask
                □colorTypeDamage
                □lastDamagedColorType
                □attackedTimeRemainOnDamage
                □attackedTimeRemainOnRestoreKnockDown
                □isAnimParamDetail
                □isAnimIdleEnabled
                □idleType
                □disablizeAgentOnJump
                □enableFriendsEffect
                □damageReportEnabled
                □lightKnockCount
                □heavyKnockCount
                □quickAttackReduceRate
                □notAffectedByRisky
                □attackStiffTimeSave
                □attackIntervalSave
                □rideResetCheck
                □rideTimeLimitEnabled
                □rideTimeLimitDistance
                □rideContinueOnDamage
                □sickHealSpeed
                □fireDamageRate
                □targetHateEnabled
                □targetHateInitialized
                □dodgeRemain
                □dodgeDamageHealMax
                □dodgeCost
                □attackingDodgeEnabled
                □dodgeDistance
                □dodgeMutekiTime
                □friendsId
                □battleAnimatorId
                □itemAnimatorId
                □drownTolerance
                □fallingTolerance
                □existDynamicBone
                □isRestored
                □isMultiBuff
                □checkWeaponPreservedFlag
                □maxHPLevel
                □attackMultiLevel
                □defenseMultiLevel
                □fixFaceName
                □fixFaceTimeRemain
                □eventMutekiTimeRemain
                □superHealRate
                □superHealHPBias
                □superHealDecimal
                □specialStepBoxCenterOffset
                □specialStepBoxHalfExtents
                □specialStepBoxLayerMask
                □preMaxHP
                □sParticleTimeOutRemain
                □gutsMax
                □gutsRemain
                □fieldBuffContinuousHeal
                □mesTimeStamp
                □mesPrioritySave
                □mesItv
                □mesDmgLtMin
                □mesDmgLtMax
                □mesDmgHvMin
                □mesDmgHvMax
                □mesAtkMin
                □mesAtkMax
                □chatKeyInitialized
                □chatAttackCount
                □chatDamageCount
                □isRevive
                □battleTime
                □restTime
                □escapeTrapTimeRemain
                □escapeTrapDestination
                □headLookEffect
                □headLookEffectTargetFigure
                □drowningRemain
                □drowningDamageRemain
                □lastLandingPosition
                □drownToleranceNow
                □drownSurfaceHeight
                □drownIsLava
                □drownIsFalling
                □drownLavaDamageDecimal
                □idlingTimeForFriendsEffect
                □forceGroundedTimeRemain
                □forceStopReservedTimeRemain
                □releaseAttackReservedTimeRemain
                □isSacrificeOnDead
                □ignoreMegatonCoin
                □separatedBattleTime
                □separateFearRate
                □disadvantageTimeRemain
                □reviveTimer
                □currentFaceIndex
                □faceIndexInitialized
                □specialRotateElapsedTime
                □specialRotateDuration
                □specialRotateAngle
                □specialRotateLastPoint
                □moveByFloorRotationSave
                □isHyper
                □sandstarAutoHeal
                □controlEnabled
                □axisInput
                □climbLookQuaternion
                □inputMagMoment
                □inputMagInertia
                □lastAttackButtonTime
                □lastJumpButtonTime
                □isAnimEnd
                □costRunBaseSpeed
                □landingTime
                □climbEnabled
                □jumpAttackPosSave
                □jumpShortenTimeRemain
                □quickJumpShortenReserved
                □obstacleDisableTimeRemain
                □displaceEnabled
                □disableInputTimeRemain
                □boosterFlag
                □airJumpEnabled
                □_pileAttackCheckerEnabled
                □checkGroundBoxHalfExtents
                □supermanCoolTimeRemain
                □disableDodgeTimeRemain
                □particleJustDodgeTimeRemain
                □dodgeCancelEnabled
                □groundedFixTimeRemain
                □hyperJumpedTimeRemain
                □attackingMoveEnabled
                □attackingMoveReservedTimer
                □projectileNoticeTimeRemain
                □defCCRadius
                □defCCHeight
                □defCCStepOffset
                □defCCSlopeLimit
                □climbCC
                □climbAnimFlag
                □landingPointerLayer
                □turnSpeedMultiplier
                □targetDirection
                □lookDirection
                □freeRotation
                □velocity
                □fixMoveTimeRemain
                □fixMoveVector
                □targetMissingCount
                □bothHandAttacking
                □pileDuration
                □isSkillAttacking
                □isScrewJumping
                □impactAttackDuration
                □checkPaused
                □attackOffsetNormal
                □attackOffsetBothHand
                □eulerVec
                □isPlasma
                □minmiGoldenSave
                □photoSave
                □lightTypeSave
                □animConIsChanging
                □bothHandAttackMul
                □bothHandKnockMul
                □targetRadiusSave
                □ridingTime
                □firstPersonRotationDamp
                □footstepJumpTimeRemain
        □Get XP/Money (Active: gain XP)
            □Base addr.
            □Save+
                □dataExist
                □difficulty
                □progress
                □nowStage
                □nowFloor
                □exp
                □expStorage
                □money
                □hpUpSale
                □stUpSale
                □playerHP
                □minmi
                □tutorial
                □secret
                □randomSeed
                □isExpPreserved
                □unlockCount
                □playerType
                □moveByBus
                □facilityDisabled
                □language
                □seVolume
                □musicVolume
                □ambientVolume
                □equipedHpUp
                □equipedStUp
                □equipedInvUp
                □version
                □totalPlayTime
                □parkmanScore
                □parkmanScoreHard
                □sandstar
                □expSave
                □levelSave
        □EXP 4x
    □Kemono Friends Cellien May Cry 1.27.0  /  https://opencheattables.com  /  CE 7.4+
 
Attachments
KemonoFriendsCMC.CT
v1: v1.27.0
(150.91 KiB) Downloaded 280 times

Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
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