Engine: Unity
Version: 2.0.16
zh-TW: 戰爭迷你兵 - Warpips (修改器)
Not spend much time in search code yet. Just played around 2-3 rounds.
Cheat Table scripts:
Code: Select all
□Basic info (open menu)
□Base addr.
□money
□Name.Length
□Name.Value
□PlayTimeHours
□PlayTimeMinutes
□PlayTimeSeconds
□Get main data address (open menu=> item)
□Base addr
□PARTY_ADDR
□plaWork
□Count
□Char[0]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[1]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[2]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[3]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[4]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[5]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[6]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[7]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Char[8]
□Name.Length
□Name.Value
□hp
□inithp
□maxhp
□lp
□maxlp
□wp
□maxwp
□mp
□maxmp
□id
□NotGrowCnt
□initResist
□damageResist
□staResAmp
□statusResist
□Battle: when get hit HP/WP/LP/JP (not god mode)
□HP Option : Normal, try to full, Divide by divisor, 1pt
□Divisor
□Recover WP? : No, Yes
□Recover JP?
□Recover LP?
□Damage to monster : Normal, try to full, by multiplier, 1 hit
□Damage multiplier
□Last HP
□Last addr.
□Faster grow
□Credit multiplier
□multiplier
□Treasure drop multiplier
□multiplier
□Min. item amount (active: open item menu)
□Min amount
□First item (id-#)
□Compact Mode
□Enable (enable twice)
□Battle: Cash 2000
□Battle: Upgrade Point 16
□Battle: inf. army count (counter type: mercenary, mine, missile...etc)
□Battle: inf. army used count (limit type)
□Prepare: Cash 1000
□Prepare: Ticket 100
□Endless Attack: TimeScore
