Cheat Engine table scripts:
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□Compact mode
□Enable (enable twice before load save / new game)
□Step. 1: (Optional) Game manager detection (Active before load game save / new game)
□GameManager addr.
□GameManager+
□Currency+
□currentShardPieces
□<MetalShardsInCurrentRun>k__BackingField
□<NanoBytesInCurrentRun>k__BackingField
□<NanoBytesInSafe>k__BackingField
□<NanoBytesSafeCap>k__BackingField
□<KeycardsInCurrentRun>k__BackingField
□<BatteryKeysInCurrentRun>k__BackingField
□<EternityShardsInCurrentRun>k__BackingField
□<OverchargeFragmentsInCurrentRun>k__BackingField
□currentNeuropods
□currentWeaponParts
□AmmoHUD+
□<MaxBulletAmmo>k__BackingField
□<MaxShellAmmo>k__BackingField
□<MaxEnergyAmmo>k__BackingField
□<MaxExplosiveAmmo>k__BackingField
□<CurrentBulletAmmo>k__BackingField
□<CurrentShellAmmo>k__BackingField
□<CurrentEnergyAmmo>k__BackingField
□<CurrentExplosiveAmmo>k__BackingField
□playerStat+
□chanceToSpawnGrenadeOnShoot
□reducedExplosiveDMG
□increasedExplosiveDMG
□increasedEnergyDMG
□increasedBulletDMG
□increasedShellDMG
□increasedExplosionRadius
□increasedMovementSpeed
□increasedDMGperMovementSpeed
□reducedRecoil
□reducedRechargeTimeAfterKill
□stunChanceOnHit
□increasedHealth
□increasedDamagePercentage
□increasedCritChanceWithBulletTypeAmmo
□increasedCloseRangeDMG
□increasedLongRangeDMG
□increasedDMGonLowHealth
□comboStreakIncreasedIRCurrencyFind
□comboStreakIncreasedFlatDMG
□comboReduceTakenDMG
□comboIncreasedTimeDuration
□increasedChanceToFindIRCurrency
□increasedChanceToFindORCurrency
□chanceOnDoubleDMG
□chanceOnCritTwice
□chanceToChainLighting
□chanceToPreventDMG
□chanceToLifestealOnKill
□increasedDamageWhenNoEnemyIsClose
□increasedCritChancePerDistance
□increasedAmmoCapacity
□comboShieldAmount
□chanceForShopSale
□reduceCritDamage
□chanceToCauseBleeding
□healAmount
□healPotLevel
□increasedHealPotCharges
□startMetalShards
□damageGainedFromMaxHealth
□laserBootsLevel
□critShurikenLevel
□critDamageModifier
□droneLevel
□itemStackCharges
□laserWallLevel
□droneArmorLevel
□slowTrailDodgeLevel
□meleeSwingLevel
□shieldStartValue
□experienceMultiplier
□comboExperienceMultiplier
□itemCooldownRecovery
□spikedBootsDamage
□cashDamageIncrease
□hackingAttempts
□classIncreasedCritRate
□classIncreasedCritDamage
□classIncreasedExplosiveRange
□classReducedItemCooldown
□isComboSystemRunning
□isWeaponSwapBuffActive
□weaponSwapBuffTicker
□weaponSwapBuffThreshold
□weaponSwapBuffDamageIncrease
□healthPerkLevel
□critPerkLevel
□stunPerkLevel
□currencyChancePerkLevel
□lifestealPerkLevel
□damagePerkLevel
□currentExperienceLevel
□currentExperience
□experienceNeededForLevelUp
□currentClassRef
□playerHealth+
□<MaxHealth>k__BackingField
□startHealth
□currentHealth
□isAlive
□<IsLowLife>k__BackingField
□<IsFullLife>k__BackingField
□deathCalled
□isInvulnerableRoutineRunning
□isVisualizeHitRoutineRunning
□invincibilityTime
□invincibilityFlashCounter
□lastTimeHitted
□<PlayerIsImmortal>k__BackingField
□isBuzzsawArmorRoutineRunning
□isFireArmorRoutineRunning
□buzzsawArmorRoutineHandle
□fireArmorRoutineHandle
□wasLastStandTriggered
□lifeStealCounter
□guaranteedLifeStealThreshold
□lifeStealHealValue
□isEnemyFreezeRoutineRunning
□deathParameterLerpTimer
□lerpDeathParameter
□allSoundsFaded
□invulnerableRoutine
□<CanTakeDamage>k__BackingField
□healthRegenTicker
□healthRegenThreshhold
□isOneHitChallengeRunning
□currentShield
□maxShield
□poisonDamage
□poisonRunning
□General+
□wasStageCleared_10
□wasStageCleared_15
□wasStageCleared_20
□wasStageCleared_25
□wasStageCleared_30
□wasStageCleared_35
□wasStageCleared_40
□wasStageCleared_45
□wasStageCleared_50
□wasStageCleared_55
□wasStageCleared_60
□wasStageCleared_65
□wasStageCleared_70
□wasStageCleared_75
□wasStageCleared_80
□wasStageCleared_85
□wasStageCleared_90
□wasStageCleared_95
□wasStageCleared_100
□currentStreak
□unlockedDifficulties
□isUsingStreakSystem
□maxDifficulty
□enemiesKilledInRun
□Player Health (active: get hit)
□Player health addr.
□Min. health threshold
□<MaxHealth>k__BackingField
□startHealth
□currentHealth
□Values+
□isAlive
□invincibilityTime
□invincibilityFlashCounter
□lifeStealCounter
□guaranteedLifeStealThreshold
□lifeStealHealValue
□healthRegenTicker
□healthRegenThreshhold
□isOneHitChallengeRunning
□currentShield
□maxShield
□poisonDamage
□poisonRunning
□<IsLowLife>k__BackingField
□<IsFullLife>k__BackingField
□deathCalled
□Min. ammo
□Base addr.
□Min. ammo
□Cur. Value+
□<MaxBulletAmmo>k__BackingField
□<MaxShellAmmo>k__BackingField
□<MaxEnergyAmmo>k__BackingField
□<MaxExplosiveAmmo>k__BackingField
□<CurrentBulletAmmo>k__BackingField
□<CurrentShellAmmo>k__BackingField
□<CurrentEnergyAmmo>k__BackingField
□<CurrentExplosiveAmmo>k__BackingField
□Skill tree (Active: open skill tree)
□base addr
□availableSkillPoints
□Values+
□skillPatternXPos
□skillPatternYPos
□isDoingSkillTreeUpgrade
□isInPatternSelection
□isDoingOvercharge
□canSkillUpgrades
□hasSelectedANewPattern
□skillPointsPerUpgradeStation
□availableSkillPoints
□tierOneSkillsSet
□currentSkillTreeRow
□isTopPatternSelected
□firstTimeOpened
□randomSeed
□Get currency data (active: get metal shard)
□Base addr.
□Values+
□currentShardPieces
□<MetalShardsInCurrentRun>k__BackingField
□<NanoBytesInCurrentRun>k__BackingField
□<NanoBytesInSafe>k__BackingField
□<NanoBytesSafeCap>k__BackingField
□<KeycardsInCurrentRun>k__BackingField
□<BatteryKeysInCurrentRun>k__BackingField
□<EternityShardsInCurrentRun>k__BackingField
□<OverchargeFragmentsInCurrentRun>k__BackingField
□currentNeuropods
□currentWeaponParts
□Damage multiplier / drop
□Base addr.
□Damage multiplier
□Drop multiplier (every hit)
□Values+
□enemy
□unitType
□maxHealth
□ammoDropChance
□metalShardDropChance
□keycardDropChance
□blueprintDropChance
□creditDropChance
□weaponPartDropChance
□canDropOverchargeFragment
□minCreditShardsDrop
□maxCreditShardsDrop
□minBodyPartsDrop
□maxBodyPartsDrop
□preventEffectSpawn
□<CurrentHealth>k__BackingField
□Orbital Bullet 1.0.4 / https://opencheattables.com / CE 7.4
