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[STEAM] Orbital Bullet – The 360° Rogue-lite (1.0.4)

Posted: Mon Jul 25, 2022 1:35 am
by bbfox

Cheat Engine table scripts:

Code: Select all

    □Compact mode
    □Enable (enable twice before load save / new game)
        □Step. 1: (Optional) Game manager detection (Active before load game save / new game)
            □GameManager addr.
            □GameManager+
                □Currency+
                    □currentShardPieces
                    □<MetalShardsInCurrentRun>k__BackingField
                    □<NanoBytesInCurrentRun>k__BackingField
                    □<NanoBytesInSafe>k__BackingField
                    □<NanoBytesSafeCap>k__BackingField
                    □<KeycardsInCurrentRun>k__BackingField
                    □<BatteryKeysInCurrentRun>k__BackingField
                    □<EternityShardsInCurrentRun>k__BackingField
                    □<OverchargeFragmentsInCurrentRun>k__BackingField
                    □currentNeuropods
                    □currentWeaponParts
                □AmmoHUD+
                    □<MaxBulletAmmo>k__BackingField
                    □<MaxShellAmmo>k__BackingField
                    □<MaxEnergyAmmo>k__BackingField
                    □<MaxExplosiveAmmo>k__BackingField
                    □<CurrentBulletAmmo>k__BackingField
                    □<CurrentShellAmmo>k__BackingField
                    □<CurrentEnergyAmmo>k__BackingField
                    □<CurrentExplosiveAmmo>k__BackingField
                □playerStat+
                    □chanceToSpawnGrenadeOnShoot
                    □reducedExplosiveDMG
                    □increasedExplosiveDMG
                    □increasedEnergyDMG
                    □increasedBulletDMG
                    □increasedShellDMG
                    □increasedExplosionRadius
                    □increasedMovementSpeed
                    □increasedDMGperMovementSpeed
                    □reducedRecoil
                    □reducedRechargeTimeAfterKill
                    □stunChanceOnHit
                    □increasedHealth
                    □increasedDamagePercentage
                    □increasedCritChanceWithBulletTypeAmmo
                    □increasedCloseRangeDMG
                    □increasedLongRangeDMG
                    □increasedDMGonLowHealth
                    □comboStreakIncreasedIRCurrencyFind
                    □comboStreakIncreasedFlatDMG
                    □comboReduceTakenDMG
                    □comboIncreasedTimeDuration
                    □increasedChanceToFindIRCurrency
                    □increasedChanceToFindORCurrency
                    □chanceOnDoubleDMG
                    □chanceOnCritTwice
                    □chanceToChainLighting
                    □chanceToPreventDMG
                    □chanceToLifestealOnKill
                    □increasedDamageWhenNoEnemyIsClose
                    □increasedCritChancePerDistance
                    □increasedAmmoCapacity
                    □comboShieldAmount
                    □chanceForShopSale
                    □reduceCritDamage
                    □chanceToCauseBleeding
                    □healAmount
                    □healPotLevel
                    □increasedHealPotCharges
                    □startMetalShards
                    □damageGainedFromMaxHealth
                    □laserBootsLevel
                    □critShurikenLevel
                    □critDamageModifier
                    □droneLevel
                    □itemStackCharges
                    □laserWallLevel
                    □droneArmorLevel
                    □slowTrailDodgeLevel
                    □meleeSwingLevel
                    □shieldStartValue
                    □experienceMultiplier
                    □comboExperienceMultiplier
                    □itemCooldownRecovery
                    □spikedBootsDamage
                    □cashDamageIncrease
                    □hackingAttempts
                    □classIncreasedCritRate
                    □classIncreasedCritDamage
                    □classIncreasedExplosiveRange
                    □classReducedItemCooldown
                    □isComboSystemRunning
                    □isWeaponSwapBuffActive
                    □weaponSwapBuffTicker
                    □weaponSwapBuffThreshold
                    □weaponSwapBuffDamageIncrease
                    □healthPerkLevel
                    □critPerkLevel
                    □stunPerkLevel
                    □currencyChancePerkLevel
                    □lifestealPerkLevel
                    □damagePerkLevel
                    □currentExperienceLevel
                    □currentExperience
                    □experienceNeededForLevelUp
                    □currentClassRef
                □playerHealth+
                    □<MaxHealth>k__BackingField
                    □startHealth
                    □currentHealth
                    □isAlive
                    □<IsLowLife>k__BackingField
                    □<IsFullLife>k__BackingField
                    □deathCalled
                    □isInvulnerableRoutineRunning
                    □isVisualizeHitRoutineRunning
                    □invincibilityTime
                    □invincibilityFlashCounter
                    □lastTimeHitted
                    □<PlayerIsImmortal>k__BackingField
                    □isBuzzsawArmorRoutineRunning
                    □isFireArmorRoutineRunning
                    □buzzsawArmorRoutineHandle
                    □fireArmorRoutineHandle
                    □wasLastStandTriggered
                    □lifeStealCounter
                    □guaranteedLifeStealThreshold
                    □lifeStealHealValue
                    □isEnemyFreezeRoutineRunning
                    □deathParameterLerpTimer
                    □lerpDeathParameter
                    □allSoundsFaded
                    □invulnerableRoutine
                    □<CanTakeDamage>k__BackingField
                    □healthRegenTicker
                    □healthRegenThreshhold
                    □isOneHitChallengeRunning
                    □currentShield
                    □maxShield
                    □poisonDamage
                    □poisonRunning
                □General+
                    □wasStageCleared_10
                    □wasStageCleared_15
                    □wasStageCleared_20
                    □wasStageCleared_25
                    □wasStageCleared_30
                    □wasStageCleared_35
                    □wasStageCleared_40
                    □wasStageCleared_45
                    □wasStageCleared_50
                    □wasStageCleared_55
                    □wasStageCleared_60
                    □wasStageCleared_65
                    □wasStageCleared_70
                    □wasStageCleared_75
                    □wasStageCleared_80
                    □wasStageCleared_85
                    □wasStageCleared_90
                    □wasStageCleared_95
                    □wasStageCleared_100
                    □currentStreak
                    □unlockedDifficulties
                    □isUsingStreakSystem
                    □maxDifficulty
                    □enemiesKilledInRun
        □Player Health (active: get hit)
            □Player health addr.
            □Min. health threshold
            □<MaxHealth>k__BackingField
            □startHealth
            □currentHealth
            □Values+
                □isAlive
                □invincibilityTime
                □invincibilityFlashCounter
                □lifeStealCounter
                □guaranteedLifeStealThreshold
                □lifeStealHealValue
                □healthRegenTicker
                □healthRegenThreshhold
                □isOneHitChallengeRunning
                □currentShield
                □maxShield
                □poisonDamage
                □poisonRunning
                □<IsLowLife>k__BackingField
                □<IsFullLife>k__BackingField
                □deathCalled
        □Min. ammo
            □Base addr.
            □Min. ammo
            □Cur. Value+
                □<MaxBulletAmmo>k__BackingField
                □<MaxShellAmmo>k__BackingField
                □<MaxEnergyAmmo>k__BackingField
                □<MaxExplosiveAmmo>k__BackingField
                □<CurrentBulletAmmo>k__BackingField
                □<CurrentShellAmmo>k__BackingField
                □<CurrentEnergyAmmo>k__BackingField
                □<CurrentExplosiveAmmo>k__BackingField
        □Skill tree (Active: open skill tree)
            □base addr
            □availableSkillPoints
            □Values+
                □skillPatternXPos
                □skillPatternYPos
                □isDoingSkillTreeUpgrade
                □isInPatternSelection
                □isDoingOvercharge
                □canSkillUpgrades
                □hasSelectedANewPattern
                □skillPointsPerUpgradeStation
                □availableSkillPoints
                □tierOneSkillsSet
                □currentSkillTreeRow
                □isTopPatternSelected
                □firstTimeOpened
                □randomSeed
        □Get currency data (active: get metal shard) 
            □Base addr.
            □Values+
                □currentShardPieces
                □<MetalShardsInCurrentRun>k__BackingField
                □<NanoBytesInCurrentRun>k__BackingField
                □<NanoBytesInSafe>k__BackingField
                □<NanoBytesSafeCap>k__BackingField
                □<KeycardsInCurrentRun>k__BackingField
                □<BatteryKeysInCurrentRun>k__BackingField
                □<EternityShardsInCurrentRun>k__BackingField
                □<OverchargeFragmentsInCurrentRun>k__BackingField
                □currentNeuropods
                □currentWeaponParts
        □Damage multiplier / drop
            □Base addr.
            □Damage multiplier
            □Drop multiplier (every hit)
            □Values+
                □enemy
                □unitType
                □maxHealth
                □ammoDropChance
                □metalShardDropChance
                □keycardDropChance
                □blueprintDropChance
                □creditDropChance
                □weaponPartDropChance
                □canDropOverchargeFragment
                □minCreditShardsDrop
                □maxCreditShardsDrop
                □minBodyPartsDrop
                □maxBodyPartsDrop
                □preventEffectSpawn
                □<CurrentHealth>k__BackingField
    □Orbital Bullet 1.0.4  /  https://opencheattables.com  /  CE 7.4