Potionomics

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MarianaRoses
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Potionomics

Post by MarianaRoses »

Lazy cheat table for Potionomics build 9738437.

The important one should be money and the card battle which should be under Card Game Controller. There's a few debug stuff that got dump that I didn't test over. Currently, I'm playing MMO game legitly, which take a lot of my time, thus the lack of cheat from me, but I do come in from time to time.

Code: Select all

[list]
    [*]Enable
    [list]
        [*]FrameRateLimit
        [*]Money
        [list]
            [*]Money
        [/list]
        [*]PlayerProfile
        [list]
            [*]ShopManager
            [list]
                [*]ShopFrontLevel
                [*]ShopBackLevel
                [*]ShopBasementLevel
            [/list]
            [*]StressPercentage
            [*]IsInARelationship
        [/list]
        [*]BarterSystem
        [list]
            [*]Item.Quantity
            [*]Item.ItemInformation.isStackable
            [*]Item.ItemInformation.Cost
            [*]CustomerInfo.TooLowMultiplier
            [*]CustomerInfo.TooHighMultiplier
            [*]CurrentOffer
            [*]PreviousOffer
            [*]Result
            [*]AttemptCount
            [*]MaxAttempts
            [*]BarterMode
            [*]basePrice
            [*]bSkipDelay
            [*]PotionSold
            [*]HagglePotion
            [*]ReasonCardGameEnded
        [/list]
        [*]VendorManager
        [list]
            [*]QuinnShopManager
            [list]
                [*]AvailableIngredients
                [list]
                    [*][0] AvailableIngredients
                    [*][1] AvailableIngredients
                    [*][2] AvailableIngredients
                    [*][3] AvailableIngredients
                    [*][4] AvailableIngredients
                    [*][5] AvailableIngredients
                    [*][6] AvailableIngredients
                    [*][7] AvailableIngredients
                    [*][8] AvailableIngredients
                    [*][9] AvailableIngredients
                    [*][10] AvailableIngredients
                [/list]
                [*]DailyIngredients
                [list]
                    [*][0] Ingredient.Volume
                    [*][0] Count
                [/list]
            [/list]
            [*]LunaShopManager
            [list]
                [*]ActiveLunaMarketingPlan.Duration
                [*]ActiveLunaMarketingPlan.Cost
            [/list]
            [*]RoxanneShopManager
            [list]
                [*]ActiveRoxanneEnchantment.Duration
                [*]ActiveRoxanneEnchantment.Cost
            [/list]
            [*]SaffronShopManager
            [list]
                [*][0] Fuel.TimeSegmentsReduced
                [*][0] Fuel.Price
                [*][0] Count
            [/list]
            [*]PurchasedTreasureChestToday
        [/list]
        [*]PlayerController
        [list]
            [*]DebugItemID
            [*]BarterTransactionCount
            [*]bShuffleDeck
            [*]bEnableWeightedCards
            [*]CardToAdd
            [*]CardSet_Ref
            [*]NumberOfCardsToAdd
            [*]CardsAnimationSpeed
            [*]CardPickupDelay
            [*]Error_Enum
            [*]TurnState
            [*]PlayerStateEnum
            [*]CardSet
            [*]bTurnActive
            [*]MaxCardsInHand
            [*]CardsInFirstHand
            [*]CardsToDrawPerTurn
            [*]bEnableInHandMovementRotation
            [*]bIsValidClientDrop
            [*]bPlayCardSuccess
            [*]bIsPlayed
            [*]CardHoldDistance
            [*]CarnivalPotion.Category
            [*]CarnivalPotion.TasteTrait
            [*]CarnivalPotion.SensationTrait
            [*]CarnivalPotion.AromaTrait
            [*]CarnivalPotion.VisualTrait
            [*]CarnivalPotion.SoundTrait
            [*]CarnivalPotion.Rank
            [*]CarnivalPotion.Tier
            [*]CarnivalPotion.StarValue
            [*]CarnivalPotion.PotionEffect
            [*]CarnivalPotion.AdventuringEffectValue
            [*]CarnivalPotion.AdventureEffectsStack
            [*]CarnivalPotion.WasBarrelAged
            [*]CarnivalPotion.AgingBarrelDataKey
            [*]CarnivalPotion.AgedMultipler
            [*]StressLevel
            [*]StressIncrement
            [*]StressShieldAmount
            [*]bTestingAllCustomers
        [/list]
        [*]ActiveCustomer (Visual?)
        [list]
            [*]Speaking
            [*]ActiveState
            [*]Emotion
            [*]CardHaggleState
            [*]VendorState
            [*]Class
            [*]Personality
            [*]IsVendor
            [*]IsSpawnedVisible
            [*]Patience
            [*]Resilliance
            [*]ResillianceShields
            [*]MaleFemale
            [*]Fatness
            [*]Ears
            [*]EarStrength
            [*]IsThoughtBubbleReady
        [/list]
        [*]World State
        [list]
            [*]WorldState.Day
            [*]WorldState.TimeSegments
            [*]WorldState.TimeOfDay
            [*]WorldState.Location
            [*]WorldState.Weather
        [/list]
        [*]Card Game Controller
        [list]
            [*]CardGameState.GameState
            [*]CardGameState.GameExecPoint
            [*]CardGameState.PlayerHoldCard
            [*]CardGameState.WhoseTurn
            [*]CardGameState.CurrentTurnIndex
            [*]CardGameState.AdditionalCardsInHandForTurn
            [*]CardGameState.CardsToDraw
            [*]CardGameState.CustomerState.Patience
            [*]CardGameState.CustomerState.Shield
            [*]CardGameState.CustomerState.TotalInterest
            [*]CardGameState.CustomerState.MaxInterestReached
            [*]CardGameState.CustomerState.LevelOfInterest
            [*]CardGameState.CustomerState.LastInterestAttackReaction
            [*]CardGameState.CustomerState.LastInterestAttackReactionIncreasesCounter
            [*]CardGameState.CustomerState.CurrentCarnivalAntagonistInterestReactionType
            [*]CardGameState.CustomerState.CurrentIncrement
            [*]CardGameState.CustomerState.CurrentIncrementInterestStep
            [*]CardGameState.CustomerState.CurrentIncrementInterestTotalSteps
            [*]CardGameState.CustomerState.CurrentIncrementPercentageIncrease
            [*]CardGameState.CustomerState.TotalIncrementsPriceIncreasePercentage
            [*]CardGameState.PotionState.BasePrice
            [*]CardGameState.AbilitiesExecuted
            [*]CardGameState.CurrentExecutedCardIsCloser
            [*]CardGameState.GameEndDetectionPoint
            [*]CardGameState.GameEndReason
            [*]CardGameState.GameEndTurn
            [*]CardGameState.GameResult
            [*]CardGameState.UpdateDescriptionMode
            [*]CardGameState.CardToUpdateDescription
            [*]CardGameState.EffectsToIgnoreInUpdateDescriptionMode
        [/list]
        [*]Misc + Debug Stuff
        [list]
            [*]CGV2_StressTier1MaxStressPercentage
            [*]CGV2_StressTier2MaxStressPercentage
            [*]DEBUG_DisableInterestDamage
            [*]CGV2_FailedHaggleStressPercentageAmount
            [*]FailedHaggleStressUpdateDelayBeforeContinue
            [*]DEBUG_ForceStressCardProbability
            [*]DEBUG_ForcedStressCardPropability
            [*]CustomerCardAbilitiesExecutionWorkaroundTimer.Handle
            [*]CustomerCardAbilitiesExecutionWorkaroundWatchdogPeriod
            [*]UseEffectIconForCustomerHint
            [*]CGV2_DeckGraveyardCardDetailedView_ZOrder
            [*]UseEffectFullTooltipForCustomerHint
            [*]NextMoveHintMode_Stress
            [*]NextMoveHintMode_Patience
            [*]NextMoveHintMode_PotionPricePercentage
            [*]UseTiersForStressCustomerHint
            [*]UseSpecialDropHighlightAnimationForCards
            [*]HaggleCustomersSequencePosition
            [*]UseCustomersUnlockingLogic
            [*]DisableCardsRedirectionForStressPercentageMode
            [*]TutorialActive
            [*]WORKAROUND_TutorialDeckSylvia
            [*]WORKAROUND_TutorialDeckCustomer
            [*]ShownDailyEvents
            [*]LastTimeHome.Day
            [*]LastTimeHome.TimeSegments
            [*]TimeSinceLastAtShop
            [*]MinVendingSellsPerTimeSegment
            [*]MaxVendingSellsPerTimeSegment
            [*]HomeScreenMouseInputBlocker_ZOrder
            [*]CGV2_NewTurnTitle_ZOrder
            [*]ProcessVending
            [*]StressCardResolutionFeedbackStage1Delay
            [*]StressCardResolutionFeedbackStage2Delay
            [*]StressCardResolutionFeedbackStage3Delay
            [*]LastCustomerVendor
            [*]LastCustomerClass
            [*]LastCustomerPersonality
            [*]LastCustomerIsVendor
            [*]ExcludeLastCustomerType
            [*]CarnivalToSylviaCameraMode
            [*]DebugMenu_ZOrder
            [*]TestingSpecificCustomers
            [*]CarnivalJudgeSylviaVictoryDialogueKey
            [*]CarnivalJudgeSylviaDefeatDialogueKey
            [*]CustomerHeadSocketToTrackNameCarnival
            [*]IntroStressCardsResolutionReactionDisableFlag
            [*]DiscardCards_AllAtOnce
            [*]DiscardCards_AllAtOnce_UseDelayForSync
            [*]Discard_CheckPeriod_AnimCompletionBeforeStart
            [*]BaseNumCustomers_Min
            [*]BaseNumCustomers_Max
            [*]DEBUG_UseDebugFrontShelvesBaseNumCustomers
            [*]DEBUG_DebugFrontShelvesBaseNumCustomers
            [*]Traveling
            [*]ReloadLightingOnly
            [*]CustomizationModeEnabled
            [*]BeginPlayTime
            [*]UseSpecificCustomers
            [*]QueuedDialogue
            [*]IsCinematic
        [/list]
    [/list]
[/list]

Best regards,
MRoses

Attachments
Potionomics Steam Build 9738437.CT
(106 KiB) Downloaded 596 times

Creating cheat for a hobby, not obligated for requests or update.
My ct will always be free to be shared without removing the credit or where it originally came from.
Anyone can update in case I'm not doing this anymore.


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