Lazy cheat table for Potionomics build 9738437.
The important one should be money and the card battle which should be under Card Game Controller. There's a few debug stuff that got dump that I didn't test over. Currently, I'm playing MMO game legitly, which take a lot of my time, thus the lack of cheat from me, but I do come in from time to time.
Code: Select all
[list]
[*]Enable
[list]
[*]FrameRateLimit
[*]Money
[list]
[*]Money
[/list]
[*]PlayerProfile
[list]
[*]ShopManager
[list]
[*]ShopFrontLevel
[*]ShopBackLevel
[*]ShopBasementLevel
[/list]
[*]StressPercentage
[*]IsInARelationship
[/list]
[*]BarterSystem
[list]
[*]Item.Quantity
[*]Item.ItemInformation.isStackable
[*]Item.ItemInformation.Cost
[*]CustomerInfo.TooLowMultiplier
[*]CustomerInfo.TooHighMultiplier
[*]CurrentOffer
[*]PreviousOffer
[*]Result
[*]AttemptCount
[*]MaxAttempts
[*]BarterMode
[*]basePrice
[*]bSkipDelay
[*]PotionSold
[*]HagglePotion
[*]ReasonCardGameEnded
[/list]
[*]VendorManager
[list]
[*]QuinnShopManager
[list]
[*]AvailableIngredients
[list]
[*][0] AvailableIngredients
[*][1] AvailableIngredients
[*][2] AvailableIngredients
[*][3] AvailableIngredients
[*][4] AvailableIngredients
[*][5] AvailableIngredients
[*][6] AvailableIngredients
[*][7] AvailableIngredients
[*][8] AvailableIngredients
[*][9] AvailableIngredients
[*][10] AvailableIngredients
[/list]
[*]DailyIngredients
[list]
[*][0] Ingredient.Volume
[*][0] Count
[/list]
[/list]
[*]LunaShopManager
[list]
[*]ActiveLunaMarketingPlan.Duration
[*]ActiveLunaMarketingPlan.Cost
[/list]
[*]RoxanneShopManager
[list]
[*]ActiveRoxanneEnchantment.Duration
[*]ActiveRoxanneEnchantment.Cost
[/list]
[*]SaffronShopManager
[list]
[*][0] Fuel.TimeSegmentsReduced
[*][0] Fuel.Price
[*][0] Count
[/list]
[*]PurchasedTreasureChestToday
[/list]
[*]PlayerController
[list]
[*]DebugItemID
[*]BarterTransactionCount
[*]bShuffleDeck
[*]bEnableWeightedCards
[*]CardToAdd
[*]CardSet_Ref
[*]NumberOfCardsToAdd
[*]CardsAnimationSpeed
[*]CardPickupDelay
[*]Error_Enum
[*]TurnState
[*]PlayerStateEnum
[*]CardSet
[*]bTurnActive
[*]MaxCardsInHand
[*]CardsInFirstHand
[*]CardsToDrawPerTurn
[*]bEnableInHandMovementRotation
[*]bIsValidClientDrop
[*]bPlayCardSuccess
[*]bIsPlayed
[*]CardHoldDistance
[*]CarnivalPotion.Category
[*]CarnivalPotion.TasteTrait
[*]CarnivalPotion.SensationTrait
[*]CarnivalPotion.AromaTrait
[*]CarnivalPotion.VisualTrait
[*]CarnivalPotion.SoundTrait
[*]CarnivalPotion.Rank
[*]CarnivalPotion.Tier
[*]CarnivalPotion.StarValue
[*]CarnivalPotion.PotionEffect
[*]CarnivalPotion.AdventuringEffectValue
[*]CarnivalPotion.AdventureEffectsStack
[*]CarnivalPotion.WasBarrelAged
[*]CarnivalPotion.AgingBarrelDataKey
[*]CarnivalPotion.AgedMultipler
[*]StressLevel
[*]StressIncrement
[*]StressShieldAmount
[*]bTestingAllCustomers
[/list]
[*]ActiveCustomer (Visual?)
[list]
[*]Speaking
[*]ActiveState
[*]Emotion
[*]CardHaggleState
[*]VendorState
[*]Class
[*]Personality
[*]IsVendor
[*]IsSpawnedVisible
[*]Patience
[*]Resilliance
[*]ResillianceShields
[*]MaleFemale
[*]Fatness
[*]Ears
[*]EarStrength
[*]IsThoughtBubbleReady
[/list]
[*]World State
[list]
[*]WorldState.Day
[*]WorldState.TimeSegments
[*]WorldState.TimeOfDay
[*]WorldState.Location
[*]WorldState.Weather
[/list]
[*]Card Game Controller
[list]
[*]CardGameState.GameState
[*]CardGameState.GameExecPoint
[*]CardGameState.PlayerHoldCard
[*]CardGameState.WhoseTurn
[*]CardGameState.CurrentTurnIndex
[*]CardGameState.AdditionalCardsInHandForTurn
[*]CardGameState.CardsToDraw
[*]CardGameState.CustomerState.Patience
[*]CardGameState.CustomerState.Shield
[*]CardGameState.CustomerState.TotalInterest
[*]CardGameState.CustomerState.MaxInterestReached
[*]CardGameState.CustomerState.LevelOfInterest
[*]CardGameState.CustomerState.LastInterestAttackReaction
[*]CardGameState.CustomerState.LastInterestAttackReactionIncreasesCounter
[*]CardGameState.CustomerState.CurrentCarnivalAntagonistInterestReactionType
[*]CardGameState.CustomerState.CurrentIncrement
[*]CardGameState.CustomerState.CurrentIncrementInterestStep
[*]CardGameState.CustomerState.CurrentIncrementInterestTotalSteps
[*]CardGameState.CustomerState.CurrentIncrementPercentageIncrease
[*]CardGameState.CustomerState.TotalIncrementsPriceIncreasePercentage
[*]CardGameState.PotionState.BasePrice
[*]CardGameState.AbilitiesExecuted
[*]CardGameState.CurrentExecutedCardIsCloser
[*]CardGameState.GameEndDetectionPoint
[*]CardGameState.GameEndReason
[*]CardGameState.GameEndTurn
[*]CardGameState.GameResult
[*]CardGameState.UpdateDescriptionMode
[*]CardGameState.CardToUpdateDescription
[*]CardGameState.EffectsToIgnoreInUpdateDescriptionMode
[/list]
[*]Misc + Debug Stuff
[list]
[*]CGV2_StressTier1MaxStressPercentage
[*]CGV2_StressTier2MaxStressPercentage
[*]DEBUG_DisableInterestDamage
[*]CGV2_FailedHaggleStressPercentageAmount
[*]FailedHaggleStressUpdateDelayBeforeContinue
[*]DEBUG_ForceStressCardProbability
[*]DEBUG_ForcedStressCardPropability
[*]CustomerCardAbilitiesExecutionWorkaroundTimer.Handle
[*]CustomerCardAbilitiesExecutionWorkaroundWatchdogPeriod
[*]UseEffectIconForCustomerHint
[*]CGV2_DeckGraveyardCardDetailedView_ZOrder
[*]UseEffectFullTooltipForCustomerHint
[*]NextMoveHintMode_Stress
[*]NextMoveHintMode_Patience
[*]NextMoveHintMode_PotionPricePercentage
[*]UseTiersForStressCustomerHint
[*]UseSpecialDropHighlightAnimationForCards
[*]HaggleCustomersSequencePosition
[*]UseCustomersUnlockingLogic
[*]DisableCardsRedirectionForStressPercentageMode
[*]TutorialActive
[*]WORKAROUND_TutorialDeckSylvia
[*]WORKAROUND_TutorialDeckCustomer
[*]ShownDailyEvents
[*]LastTimeHome.Day
[*]LastTimeHome.TimeSegments
[*]TimeSinceLastAtShop
[*]MinVendingSellsPerTimeSegment
[*]MaxVendingSellsPerTimeSegment
[*]HomeScreenMouseInputBlocker_ZOrder
[*]CGV2_NewTurnTitle_ZOrder
[*]ProcessVending
[*]StressCardResolutionFeedbackStage1Delay
[*]StressCardResolutionFeedbackStage2Delay
[*]StressCardResolutionFeedbackStage3Delay
[*]LastCustomerVendor
[*]LastCustomerClass
[*]LastCustomerPersonality
[*]LastCustomerIsVendor
[*]ExcludeLastCustomerType
[*]CarnivalToSylviaCameraMode
[*]DebugMenu_ZOrder
[*]TestingSpecificCustomers
[*]CarnivalJudgeSylviaVictoryDialogueKey
[*]CarnivalJudgeSylviaDefeatDialogueKey
[*]CustomerHeadSocketToTrackNameCarnival
[*]IntroStressCardsResolutionReactionDisableFlag
[*]DiscardCards_AllAtOnce
[*]DiscardCards_AllAtOnce_UseDelayForSync
[*]Discard_CheckPeriod_AnimCompletionBeforeStart
[*]BaseNumCustomers_Min
[*]BaseNumCustomers_Max
[*]DEBUG_UseDebugFrontShelvesBaseNumCustomers
[*]DEBUG_DebugFrontShelvesBaseNumCustomers
[*]Traveling
[*]ReloadLightingOnly
[*]CustomizationModeEnabled
[*]BeginPlayTime
[*]UseSpecificCustomers
[*]QueuedDialogue
[*]IsCinematic
[/list]
[/list]
[/list]
Best regards,
MRoses
