AColony [Demo]

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Junior5a
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AColony [Demo]

Post by Junior5a »

Game Name: AColony
Game Engine: Unity
Game Version: v0.0.965
Options Required: Enable debug button, multiplier attack and resources etc, Colonists pointer, Game speed, No breakdown event, No Damage, Stats foods, moods and more, Freeze energy, unlock all researches, weapons stats.
Steam Website:


Junior5a
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Re: AColony [Demo]

Post by Junior5a »

Notice there is demo version


Junior5a
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Re: AColony [Demo]

Post by Junior5a »

I'm sure that was an early access release, but nobody wants it.


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J1327
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Re: AColony [Demo]

Post by J1327 »

Hey-o, Junior5a,
(...)
For [DEMO] dev menu you requested : i found instantly in .NET. Class called "DebugSettings"" (found by typing "Debug" in .NET form). There are static address'es.

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So that means you can "fire up" (open up) mono dissect and find that debug class. From there make auto-generated script for static values.

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(...)
Changing bytes () from 0 to 1 (in bool, 0 equals to false, 1 to true) will enable things such as ""IS_INSTANT_BUILD"".

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(...)
As for this example, this should give you instant build without consuming any resources (there is option to unlock all buildings. So avoid building "blank" or white building icons, game could crash).

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