All scripts are fixed and can be enabled, but I'm not fully tested if all are working.
Cheat Engine table scripts list:
□Compact mode
□Enable (enable twice)
□Set item count to 800 (item stock # must >=2)
□Only works in AVX2-enabled CPU
□Freeze durability of held equip.
□Freeze durability of equips except held one
□Player move speed
□Damage to Player HP multiplier
□HP recover multiplier
□Skill XP multiplier
□Approx. Damage multiplier
□*** Core Keeper EA / https://opencheattables.com / CE 7.5+ ***
Last edited by bbfox on Sun Dec 31, 2023 4:00 am, edited 25 times in total.
I create tables to suit my preferences. Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but kindly provide credit to the source.
Some scripts can be enabled already, so I do not check them. Any problem, just leave a post here. Thx.
I create tables to suit my preferences. Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but kindly provide credit to the source.
good update but the only thing I saw working was the food, the idea of choosing the level was cool, and the fast fishing, if you manage to fix the others, especially the EXP items, you would be God hahaha <3
good update but the only thing I saw working was the food, the idea of choosing the level was cool, and the fast fishing, if you manage to fix the others, especially the EXP items, you would be God hahaha <3
I tested some scripts. Table is working. (Tested "Skill EXP multiplier", "damage multiplier"). Please notice you need to "Enable" two times.
For the first time, there is a green progress bar running at the bottom of CE (IL2CPP symbol enum:??%>). Please wait until its completed, then disable and enable again.
If you cannot enable "Skill EXP multiplier", that means you just enabled it once or re-enabled it too fast.
Damage multiplier:
► Show Spoiler
I create tables to suit my preferences. Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but kindly provide credit to the source.
This game was hard for me to hack. It's compiled with il2cpp and using ECS + LLVM optimizations which completely screws with the assembly with weird lambda.Execute classes. I don't even know how you managed to find the lib_burst_generated.dll functions since there's like 50 of the same address if you try to search for values.
Here's my attempt at the game for v0.6.0.3-3a54 since it's not really any different from yours other than being a little simpler. You're free to merge it with your own table.
The scripts are working in current version (that is: all can be enabled but not fully tested)
Which script is not working for current version?
I create tables to suit my preferences. Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but kindly provide credit to the source.
The scripts are working in current version (that is: all can be enabled but not fully tested)
Which script is not working for current version?
Sorry, my bad. I tested all the tables in CT. It is working as intended. I misread the instruction, I thought need to active the table wanted two times.