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Core Keeper (1.0.1.11)
Posted: Sat Jul 23, 2022 9:13 pm
by bbfox
Engine: Unity
Environment: Single player only
Notice: this table is for AVX2-enabled CPU only.
Major game code changes in v1.0 release. May not work in your environment.
Cheat Engine / cheat table scripts:
□Compact mode
□Enable (enable twice)
□Pick up item & set stock (item count must >=2)
□inf. mana (magic)
□inf. magic (summon)
□Skill XP multiplier
□Get HP
□HP
□Keep food level
□Set item durability
Please note: The current scripts are not guaranteed to exist or maintain the same functionality in the next update(s). Therefore, if there are any special materials you need to stockpile, please do so.
Old Releases
Latest release:
Re: [STEAM] Core Keeper (0.4.3-b0ed)
Posted: Thu Sep 15, 2022 9:21 pm
by kawabunga
Hey could you update it to 0.4.4 please?
Re: [STEAM] Core Keeper (0.4.5-e6bd)
Posted: Sat Sep 17, 2022 12:26 am
by bbfox
kawabunga wrote: Thu Sep 15, 2022 9:21 pm
Hey could you update it to 0.4.4 please?
Updated.
Some scripts can be enabled already, so I do not check them. Any problem, just leave a post here. Thx.
Re: Core Keeper (0.5.5.0-3ad7)
Posted: Mon Apr 24, 2023 6:13 am
by angel1424
good update but the only thing I saw working was the food, the idea of choosing the level was cool, and the fast fishing, if you manage to fix the others, especially the EXP items, you would be God hahaha <3
Re: Core Keeper (0.5.5.0-3ad7)
Posted: Mon Apr 24, 2023 10:17 am
by bbfox
angel1424 wrote: Mon Apr 24, 2023 6:13 am
good update but the only thing I saw working was the food, the idea of choosing the level was cool, and the fast fishing, if you manage to fix the others, especially the EXP items, you would be God hahaha <3
I tested some scripts. Table is working. (Tested "Skill EXP multiplier", "damage multiplier"). Please notice you need to "Enable" two times.
For the first time, there is a green progress bar running at the bottom of CE (IL2CPP symbol enum:??%>). Please wait until its completed, then disable and enable again.
If you cannot enable "Skill EXP multiplier", that means you just enabled it once or re-enabled it too fast.

Damage multiplier:
Re: Core Keeper (0.6.0.3-3a54)
Posted: Wed May 24, 2023 11:48 am
by justAfaker
This game was hard for me to hack. It's compiled with il2cpp and using ECS + LLVM optimizations which completely screws with the assembly with weird lambda.Execute classes. I don't even know how you managed to find the lib_burst_generated.dll functions since there's like 50 of the same address if you try to search for values.
Here's my attempt at the game for v0.6.0.3-3a54 since it's not really any different from yours other than being a little simpler. You're free to merge it with your own table.
Re: Core Keeper (0.6.0.3-3a54)
Posted: Sat Jul 22, 2023 6:39 am
by Ceonci
any updates for latest version?
Re: Core Keeper (0.6.0.3-3a54)
Posted: Sun Jul 23, 2023 2:18 am
by bbfox
The scripts are working in current version (that is: all can be enabled but not fully tested)
Which script is not working for current version?
Re: Core Keeper (0.6.0.3-3a54)
Posted: Tue Jul 25, 2023 10:12 am
by Ceonci
bbfox wrote: Sun Jul 23, 2023 2:18 am
The scripts are working in current version (that is: all can be enabled but not fully tested)
Which script is not working for current version?
Sorry, my bad. I tested all the tables in CT. It is working as intended. I misread the instruction, I thought need to active the table wanted two times.
Re: Core Keeper (0.6.0.3-3a54)
Posted: Fri Sep 22, 2023 12:29 pm
by jesaaaaa
the IL2CPP doesnt load for me anymore, how do i fix this?