Thank you previously for using / trying this. From pointers to just a dev menu. If it worked for you at the time, it means a lot, that means my intentions was successful in mind that I was building only for my OS version only. I think it is a good time to wrap this up before my current* methods gets patched out. Because my applied methods for this case are way "beyond" (in some other peoples words "overhead") of currently needed abilities to make debug menu for this.. Basically took what CSkylines:2 needed and applied likewise. (where CE can't handle mono addresses prev. known to me as class Read-Only data -- CE can see data but can't access from celua side by this day -- until that will be fixed and IF will be fixed -- well it is what it is )...
Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)
Spoiler
if failure determining what (...) means then
Launch game
Launch cheat engine or open table
Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
Select Mono->"Activate Mono Features"
Press activate square on the script
(...)
Last edited by J1327 on Wed Sep 27, 2023 11:53 am, edited 1 time in total.
When you do things right... people won't be sure you have done anything at all
Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)
if failure determining what (...) means then
Launch game
Launch cheat engine or open table
Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
Select Mono->"Activate Mono Features"
Press activate square on the script
(...)
this is a screenshot of what my cheat engine looks like. i didnt get any sort of "mono" menu
Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)
if failure determining what (...) means then
Launch game
Launch cheat engine or open table
Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
Select Mono->"Activate Mono Features"
Press activate square on the script
(...)
hey, my bad dude. i completely missed it. it works just fine lol. my bad!! im so sorry.
Failure to determines what DebugController:Start+37 means
I don't own the game, so I can only investigate so far.
Did you activate mono features?
I imagine that DebugController is defined there. May be DebugController is an already defined class in the game, accessed through mono.
The entire table is a little more than 800 bytes, not even 1 Kb.
This leads me to believe that the DebugController:Start+37 is defined elsewhere, which may be in mono features, unless the table is incomplete.
It is not, as far as I can tell, a part of this table.
Tables must have credit if distributed/modified and link to opencheattables.com