Cell To Singularity [+1]

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J1327
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Cell To Singularity [+1]

Post by J1327 »

Spoiler

Thank you previously for using / trying this. From pointers to just a dev menu. If it worked for you at the time, it means a lot, that means my intentions was successful in mind that I was building only for my OS version only. I think it is a good time to wrap this up before my current* methods gets patched out. Because my applied methods for this case are way "beyond" (in some other peoples words "overhead") of currently needed abilities to make debug menu for this.. Basically took what CSkylines:2 needed and applied likewise. (where CE can't handle mono addresses prev. known to me as class Read-Only data -- CE can see data but can't access from celua side by this day -- until that will be fixed and IF will be fixed -- well it is what it is )...

Community driven (Last known to me):
viewtopic.php?p=5440#p5440

If you need cheat table Use above link to table instead.
Thanks. Above and beyond.. 😊

Last edited by J1327 on Fri Jul 31, 2026 7:20 pm, edited 6 times in total.

When you do things right... people won't be sure you have done anything at all


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GoopyPls
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Re: Cell To Singularity [+1]

Post by GoopyPls »

hi i would really appreciate it if you would update this CT because it no longer works. thank you for making this. :)


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Re: Cell To Singularity [+1]

Post by J1327 »

GoopyPls wrote: Sun Sep 24, 2023 5:59 am

Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)

Spoiler

Image

if failure determining what (...) means then

  1. Launch game
  2. Launch cheat engine or open table
  3. Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
  4. If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
    Select Mono->"Activate Mono Features"
  5. Press activate square on the script

(...)

Last edited by J1327 on Wed Sep 27, 2023 11:53 am, edited 1 time in total.

When you do things right... people won't be sure you have done anything at all


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Re: Cell To Singularity [+1]

Post by GoopyPls »

J1327 wrote: Mon Sep 25, 2023 3:34 pm
GoopyPls wrote: Sun Sep 24, 2023 5:59 am

Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)

if failure determining what (...) means then

  1. Launch game
  2. Launch cheat engine or open table
  3. Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
  4. If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
    Select Mono->"Activate Mono Features"
  5. Press activate square on the script

(...)

this is a screenshot of what my cheat engine looks like. i didnt get any sort of "mono" menu


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Re: Cell To Singularity [+1]

Post by GoopyPls »

J1327 wrote: Mon Sep 25, 2023 3:34 pm
GoopyPls wrote: Sun Sep 24, 2023 5:59 am

Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)

if failure determining what (...) means then

  1. Launch game
  2. Launch cheat engine or open table
  3. Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
  4. If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
    Select Mono->"Activate Mono Features"
  5. Press activate square on the script

(...)

hey, my bad dude. i completely missed it. it works just fine lol. my bad!! im so sorry.


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Re: Cell To Singularity [+1]

Post by legalityciv »

does this still work? no debug menu is opening in game, no error codes, mono features are activated, and box is activated.


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Re: Cell To Singularity [+1]

Post by Bino »

legalityciv wrote: Thu Nov 09, 2023 1:15 am

does this still work? no debug menu is opening in game, no error codes, mono features are activated, and box is activated.

Hi! I'm having the same issue, did you happen to figure it out?


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Re: Cell To Singularity [+1]

Post by Bino »

Ok so I tried again but now it's just saying 'failure to launch' but no errors when I try to activate mono.


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Re: Cell To Singularity [+1]

Post by seltelur »

Failure to determines what DebugController:Start+37 means


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Re: Cell To Singularity [+1]

Post by satandidnowrong »

seltelur wrote: Sat Mar 02, 2024 7:17 am

Failure to determines what DebugController:Start+37 means

I don't own the game, so I can only investigate so far.
Did you activate mono features?
I imagine that DebugController is defined there.
May be DebugController is an already defined class in the game, accessed through mono.
Image
The entire table is a little more than 800 bytes, not even 1 Kb.
This leads me to believe that the DebugController:Start+37 is defined elsewhere, which may be in mono features, unless the table is incomplete.
It is not, as far as I can tell, a part of this table.

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