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Cell To Singularity [+1]
Posted: Sat Apr 15, 2023 10:24 pm
by J1327
| Cell to Singularity - Evolution Never Ends |
| Game Engine | Unity |
| App ID | 977400 |
| App Type | Game |
| Table for | Windows(intel) x64 |
Before activating script backup your save files at
Code: Select all
%USERPROFILE%\AppData\LocalLow\Computer Lunch\Cell to Singularity
Open downloaded cheat table. Run the game and wait for the game to be fully loaded.
Then attach game process to cheat engine and ""Activate Mono Features"".
- Debug console
To activate debug console press [=] button which should open side-menu and with side-menu menu should appear debug console, then script is enabled.
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Re: Cell To Singularity [+1]
Posted: Sun Sep 24, 2023 5:59 am
by GoopyPls
hi i would really appreciate it if you would update this CT because it no longer works. thank you for making this. 
Re: Cell To Singularity [+1]
Posted: Mon Sep 25, 2023 3:34 pm
by J1327
GoopyPls wrote: Sun Sep 24, 2023 5:59 am
Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)
if failure determining what (...) means then
- Launch game
- Launch cheat engine or open table
- Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
- If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
Select Mono->"Activate Mono Features"
- Press activate square on the script
(...)
Re: Cell To Singularity [+1]
Posted: Wed Sep 27, 2023 2:38 am
by GoopyPls
J1327 wrote: Mon Sep 25, 2023 3:34 pm
GoopyPls wrote: Sun Sep 24, 2023 5:59 am
Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)
if failure determining what (...) means then
- Launch game
- Launch cheat engine or open table
- Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
- If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
Select Mono->"Activate Mono Features"
- Press activate square on the script
(...)
this is a screenshot of what my cheat engine looks like. i didnt get any sort of "mono" menu
Re: Cell To Singularity [+1]
Posted: Wed Sep 27, 2023 3:16 am
by GoopyPls
J1327 wrote: Mon Sep 25, 2023 3:34 pm
GoopyPls wrote: Sun Sep 24, 2023 5:59 am
Interesting. What error shows while activating script ?
I meant you can check error message, if error happens, while trying to activate the script by right clicking on script description. (...)
if failure determining what (...) means then
- Launch game
- Launch cheat engine or open table
- Attach "Cell to Singularity" process to cheat engine (by selecting File->Open Process)
- If cheat engine successfully attached to the game a new Mono menu will appear in cheat engine,
Select Mono->"Activate Mono Features"
- Press activate square on the script
(...)
hey, my bad dude. i completely missed it. it works just fine lol. my bad!! im so sorry.
Re: Cell To Singularity [+1]
Posted: Thu Nov 09, 2023 1:15 am
by legalityciv
does this still work? no debug menu is opening in game, no error codes, mono features are activated, and box is activated.
Re: Cell To Singularity [+1]
Posted: Sun Feb 25, 2024 8:42 am
by Bino
legalityciv wrote: Thu Nov 09, 2023 1:15 am
does this still work? no debug menu is opening in game, no error codes, mono features are activated, and box is activated.
Hi! I'm having the same issue, did you happen to figure it out?
Re: Cell To Singularity [+1]
Posted: Sun Feb 25, 2024 8:47 am
by Bino
Ok so I tried again but now it's just saying 'failure to launch' but no errors when I try to activate mono.
Re: Cell To Singularity [+1]
Posted: Sat Mar 02, 2024 7:17 am
by seltelur
Failure to determines what DebugController:Start+37 means
Re: Cell To Singularity [+1]
Posted: Sat Mar 02, 2024 11:33 am
by satandidnowrong
seltelur wrote: Sat Mar 02, 2024 7:17 am
Failure to determines what DebugController:Start+37 means
I don't own the game, so I can only investigate so far.
Did you activate mono features?
I imagine that DebugController is defined there.
May be DebugController is an already defined class in the game, accessed through mono.

The entire table is a little more than 800 bytes, not even 1 Kb.
This leads me to believe that the DebugController:Start+37 is defined elsewhere, which may be in mono features, unless the table is incomplete.
It is not, as far as I can tell, a part of this table.