So, I understand that you can script tables using Lua, but my question is why? I was admittedly taught the more primitive way for isolating variables, where you just manually track down pointers to your addresses, but the reason for using Lua just escapes me logically when it comes to common hunting. Is it easier or more direct in some way? Can you create tables for Unity and Unreal games in the same way that you would for an older game, with no immediate concern for using e.g. the Mono dissection tools?
Learning how to use the Lua scripting functionality is one thing, but I guess I'm just confused on why I would logically use the Lua scripting approach rather than go hunting for pointers manually. And forgive the disjointed post, but I figured that I would ask the more experienced people, since I just dabble.

