[STEAM] The Planet Crafter (v0.6.006)

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bbfox
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[STEAM] The Planet Crafter (v0.6.006)

Post by bbfox »


Engine: Unity

First, when you open the game, the first thing is change mouse / gamepad sensitivity, or the turnaround speed is toooooo slow.

Completed all game achievements. Suggestion: do not build too many objects near main base in viewable range, or FPS will drop down from 60 FPS to 10-20 FPS.

Cheat Engine table scripts:

Code: Select all

    □Compact Mode
    □Make sure all mono related windows (.Net info, Disseect Mono) is closed
    □Enable (enable twice)
        □Life gauges
            □Turn on?? : No, Yes
            □Min. value
        □Ti/Pressure... multiplier
            □Grow multiplier (exclude energy)
            □Ti
            □Pressure
            □Heat
            □Oxygen
            □Biomass
            □Try to keep energy positive?
            □Energy
                □currentTotalValue
                □currentValuePerSec
                □increaseValuePerSec
                □decreaseValuePerSec
        □PlayerStatus
            □Base addr.
            □canisterGroup+
                □hideInCrafter
                □unlockingWorldUnit
                □unlockingValue
                □inventorySize
                □unitGenerationOxygen
                □unitGenerationPressure
                □unitGenerationHeat
                □unitGenerationEnergy
                □unitGenerationBiomass
                □rotationFixed
                □groupCategory
                □worlUnitMultiplied
            □playerGaugeHandler+
                □gOxygen+
                    □gaugeValue
                    □initialValue
                    □maxValue
                    □isInited
                    □hasAlertedCritical
                    □hasAlertedLow
                □gThirst+
                    □gaugeValue
                    □initialValue
                    □maxValue
                    □isInited
                    □hasAlertedCritical
                    □hasAlertedLow
                □gHealth+
                    □gaugeValue
                    □initialValue
                    □maxValue
                    □isInited
                    □hasAlertedCritical
                    □hasAlertedLow
                □oxygenChangeValuePerSec
                □healthChangeValuePerSec
                □thirstChangeValuePerSec
                □outsideOxygenChangeValuePerSec
                □insideOxygenChangeValuePerSec
                □playerHaveOxygenRebreather
                □playerCanBreath
                □coroutineHasStarted
            □lastBreathingPosition
            □isDying
            □timeStartDying
        □PlayerCanAct
            □Base addr
            □playerMovable+
                □playerGroundRelation+
                    □isGrounded
                    □isOnTerrain
                    □isOnMetal
                    □isOnRocks
                    □consideredGroundedDistance
                    □groundDistance
                    □groundHit
                    □previousPosition
                □playerFallDamage+
                    □fallDamage
                    □maximumFallVelocity
                    □shouldBeHurt
                    □lastGroundedPlace
                    □distanceMinForDamage
                □PlayerHeight
                □PlayerRadius
                □PlayerWeight
                □flyMode
                □isSwimming
                □MoveSpeed
                □RunSpeed
                □MaximumFallVelocity
                □EnableJump
                □JumpImpulse
                □m_Fall
                □m_Grounded
                □jumpActionValue
                □runActionValue
                □lastMoveAxis
                □moveSpeedChangePercentage
                □autoRun
                □lastRunValue
                □jetpackFactor
                □jumpStatusInAir
                □previousSwimmingStatus
            □playerLookable+
                □sensitivity
                □gamePadLookSensitivity
                □PitchSpeed
                □TurnSpeed
                □MaxPitch
                □isIntro
                □m_Pitch
                □mouseDelta
                □smoothMouse
                □invertMouseAxisX
                □invertMouseAxisY
            □playerActionController+
                □distanceHitLimit
                □mousePosition
                □aimingRay
                □layerMask
                □previousMultitoolState
                □centerMousePosition
                □mineTime
                □mineTimeReducer
            □hasToBeBlocked
            □devBlockView
            □isDying
        □PlayerMovable
            □Base addr.
            □General+
                □PlayerHeight
                □PlayerRadius
                □PlayerWeight
                □flyMode
                □isSwimming
                □MoveSpeed
                □RunSpeed
                □MaximumFallVelocity
                □EnableJump
                □JumpImpulse
                □m_Fall
                □m_Grounded
                □jumpActionValue
                □runActionValue
                □lastMoveAxis
                □moveSpeedChangePercentage
                □autoRun
                □lastRunValue
                □jetpackFactor
                □jumpStatusInAir
                □previousSwimmingStatus
            □playerGroundRelation+
                □isGrounded
                □isOnTerrain
                □isOnMetal
                □isOnRocks
                □consideredGroundedDistance
                □consideredGroundedDistance
                □groundDistance
                □groundHit
                □previousPosition
            □playerFallDamage+
                □fallDamage
                □maximumFallVelocity
                □shouldBeHurt
                □lastGroundedPlace
                □distanceMinForDamage
        □Jump multiplier
            □Multiplier
        □Run multiplier
            □Multiplier
        □Free Craft - All (include construction & station)
        □Free Craft - Craft Station
        □Backpack item will not be removed temporary (include seed, blueprint chip..)
            □Drop = duplicate; Turn off when not in use
        □Build / Craft will not consume materials (temporary, lost after load from save, materials must exist)
            □After reload save, material will be lost. destruct building and use its "dummy" material to construct building.
        □Set left/right container to max (Usage: open container twice)
            □Disable when not in use!!
        □Backpack size 40
            □usage: Turn on, Open backpack ->change size -> turn off immediately
    □The Planet Crafter v0.6.006  /  https://opencheattables.com  /  CE 7.4+

Old releases

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Attachments
Planet Crafter.CT
v3: (2022/10/20) update for v0.6.006
(113.82 KiB) Downloaded 1349 times

Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
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