Engine: Unity
First, when you open the game, the first thing is change mouse / gamepad sensitivity, or the turnaround speed is toooooo slow.
Completed all game achievements. Suggestion: do not build too many objects near main base in viewable range, or FPS will drop down from 60 FPS to 10-20 FPS.
Cheat Engine table scripts:
Code: Select all
□Compact Mode
□Make sure all mono related windows (.Net info, Disseect Mono) is closed
□Enable (enable twice)
□Life gauges
□Turn on?? : No, Yes
□Min. value
□Ti/Pressure... multiplier
□Grow multiplier (exclude energy)
□Ti
□Pressure
□Heat
□Oxygen
□Biomass
□Try to keep energy positive?
□Energy
□currentTotalValue
□currentValuePerSec
□increaseValuePerSec
□decreaseValuePerSec
□PlayerStatus
□Base addr.
□canisterGroup+
□hideInCrafter
□unlockingWorldUnit
□unlockingValue
□inventorySize
□unitGenerationOxygen
□unitGenerationPressure
□unitGenerationHeat
□unitGenerationEnergy
□unitGenerationBiomass
□rotationFixed
□groupCategory
□worlUnitMultiplied
□playerGaugeHandler+
□gOxygen+
□gaugeValue
□initialValue
□maxValue
□isInited
□hasAlertedCritical
□hasAlertedLow
□gThirst+
□gaugeValue
□initialValue
□maxValue
□isInited
□hasAlertedCritical
□hasAlertedLow
□gHealth+
□gaugeValue
□initialValue
□maxValue
□isInited
□hasAlertedCritical
□hasAlertedLow
□oxygenChangeValuePerSec
□healthChangeValuePerSec
□thirstChangeValuePerSec
□outsideOxygenChangeValuePerSec
□insideOxygenChangeValuePerSec
□playerHaveOxygenRebreather
□playerCanBreath
□coroutineHasStarted
□lastBreathingPosition
□isDying
□timeStartDying
□PlayerCanAct
□Base addr
□playerMovable+
□playerGroundRelation+
□isGrounded
□isOnTerrain
□isOnMetal
□isOnRocks
□consideredGroundedDistance
□groundDistance
□groundHit
□previousPosition
□playerFallDamage+
□fallDamage
□maximumFallVelocity
□shouldBeHurt
□lastGroundedPlace
□distanceMinForDamage
□PlayerHeight
□PlayerRadius
□PlayerWeight
□flyMode
□isSwimming
□MoveSpeed
□RunSpeed
□MaximumFallVelocity
□EnableJump
□JumpImpulse
□m_Fall
□m_Grounded
□jumpActionValue
□runActionValue
□lastMoveAxis
□moveSpeedChangePercentage
□autoRun
□lastRunValue
□jetpackFactor
□jumpStatusInAir
□previousSwimmingStatus
□playerLookable+
□sensitivity
□gamePadLookSensitivity
□PitchSpeed
□TurnSpeed
□MaxPitch
□isIntro
□m_Pitch
□mouseDelta
□smoothMouse
□invertMouseAxisX
□invertMouseAxisY
□playerActionController+
□distanceHitLimit
□mousePosition
□aimingRay
□layerMask
□previousMultitoolState
□centerMousePosition
□mineTime
□mineTimeReducer
□hasToBeBlocked
□devBlockView
□isDying
□PlayerMovable
□Base addr.
□General+
□PlayerHeight
□PlayerRadius
□PlayerWeight
□flyMode
□isSwimming
□MoveSpeed
□RunSpeed
□MaximumFallVelocity
□EnableJump
□JumpImpulse
□m_Fall
□m_Grounded
□jumpActionValue
□runActionValue
□lastMoveAxis
□moveSpeedChangePercentage
□autoRun
□lastRunValue
□jetpackFactor
□jumpStatusInAir
□previousSwimmingStatus
□playerGroundRelation+
□isGrounded
□isOnTerrain
□isOnMetal
□isOnRocks
□consideredGroundedDistance
□consideredGroundedDistance
□groundDistance
□groundHit
□previousPosition
□playerFallDamage+
□fallDamage
□maximumFallVelocity
□shouldBeHurt
□lastGroundedPlace
□distanceMinForDamage
□Jump multiplier
□Multiplier
□Run multiplier
□Multiplier
□Free Craft - All (include construction & station)
□Free Craft - Craft Station
□Backpack item will not be removed temporary (include seed, blueprint chip..)
□Drop = duplicate; Turn off when not in use
□Build / Craft will not consume materials (temporary, lost after load from save, materials must exist)
□After reload save, material will be lost. destruct building and use its "dummy" material to construct building.
□Set left/right container to max (Usage: open container twice)
□Disable when not in use!!
□Backpack size 40
□usage: Turn on, Open backpack ->change size -> turn off immediately
□The Planet Crafter v0.6.006 / https://opencheattables.com / CE 7.4+
Old releases
