Romancing SaGa 2: Revenge of the Seven

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Romancing SaGa 2: Revenge of the Seven

Post by bbfox »


ja-JP: ロマンシング サガ2 リベンジオブザセブン
zh-TW: 復活邪神2 七英雄的復仇

Cheat Engine / Cheat table scripts:

    □Comact mode
    □Battle end: restore overdrive to high watermark
        □Watermark
    □Battle control
        □Keep LP? : No, Yes
        □Keep BP?
        □Player HP option : None, Set min HP, Set max HP
        □Min. HP
        □    Max HP
        □Enemy HP option : No change, Set to 1,000,000, <= assigned HP
            □Assigned HP
    □Get money
        □money
        □?? income
        □?? income factor (exclude garden)
        □Era battle counter?
        □Battles total
        □Battles win
        □Battles lose
        □Battles retreat
        □Play Hour?
        □Play Minutes?
        □Play Seconds?
        □Enemy Level exp?
        □Enemy base level?
    □Advanced (choose one; use at your own risk)
        □(not recommend) Forge: method 1: set all item stock watermark back
        □Forge: method 2: Record & Restore all item stock count

Forge: method 1 is NOT recommended

In case if you still do not know how to use Forge: Method 2:

Spoiler


Equipment upgrade example (Please note: The number 5 in the video is just a random input. Based on the situation in the video, entering 2 will be okay.)

Spoiler

Forge: Method 2 can be used for equipment upgrades, but it's a bit tricky (you need to modify the 'Restore only when original item stock count >=' value) and does not apply universally (some items may cause a crash). This might waste your time, as certain items consistently cause the game to crash on my device.
Once item modified, just exit and re-enter forge shop, system will perform an autosave to see if game will crash.


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Old releases

Spoiler
Romancing SaGa 2 RotS-Win64.CT
v6 (2024/11/07): added "Battle end: restore overdrive to high watermark"; revise "Forge: method 2"
(45.95 KiB) Downloaded 2164 times
Romancing SaGa 2 RotS-Win64.CT
v5 (2024/11/04): add an option to set player max HP; change default values
(41.36 KiB) Downloaded 687 times
Romancing SaGa 2 RotS-Win64.CT
v4 (2024/10/30): added forge method 2; still unstable
(40.63 KiB) Downloaded 912 times
Romancing SaGa 2 RotS-Win64.CT
v3 (2024/10/29): added some stats / forge scrippt
(25.4 KiB) Downloaded 570 times
Romancing SaGa 2 RotS-Win64.CT
v2 (2024/10/28): added some stats
(19.59 KiB) Downloaded 594 times
Romancing SaGa 2 RotS-Win64.CT
v1 (2024/10/27)
(17.45 KiB) Downloaded 498 times
Last edited by bbfox on Tue May 13, 2025 4:45 am, edited 1 time in total.

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kurotetarou
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Re: Romancing SaGa 2: Revenge of the Seven

Post by kurotetarou »

Thank you very much
I am using it
If it's okay with you,
I would like to be able to change the number of turns to defeat the Dread Queen
but I can't find anything when I search here, so I'm having trouble


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Re: Romancing SaGa 2: Revenge of the Seven

Post by bbfox »

kurotetarou wrote: Sun Dec 15, 2024 2:12 am

Thank you very much
I am using it
If it's okay with you,
I would like to be able to change the number of turns to defeat the Dread Queen
but I can't find anything when I search here, so I'm having trouble

Try searching with two-byte length, or choose 'All' type.
If you want to search the value, you need to defeat the queen 3 to 5 times in the same game session with different records. This is because the game only saves the best record, so make sure the record changes. For example, defeat her the first time in 30 turns, the second time in 27 turns, and the third time in 25 turns, and so on.
If the game session is restarted (i.e. load from saves), you will need to restart all searches.
Or, use pointer scan if you know how to do it.

This will take several hours to do it. It's not achievement-aware data. So, I did not do it.


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Re: Romancing SaGa 2: Revenge of the Seven

Post by kurotetarou »

Thank you.
I spent a lot of time searching with 2 bytes and ALL, but I couldn't find any numbers that looked like turn numbers.
I checked 45 turns, 34 turns, 25 turns, etc., but
I wonder if the numbers displayed for turn numbers are different from the numbers in the game?


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Re: Romancing SaGa 2: Revenge of the Seven

Post by bbfox »

The default search all type are 4 bytes, float & double. If you do not change settings in CE, it will not search for byte or 2 bytes data in 'All'
In this case the data maybe in byte width, or encrypted data. I don't remember if it has time record; if yes, you can also search time data in different tab.

This is just my experience... The worst is search for "changed" data. It's not suitable for this case.


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Re: Romancing SaGa 2: Revenge of the Seven

Post by kurotetarou »

It was solved successfully. It seemed like the numbers were off by one, like 1st turn was 0 and 2nd turn was 1.


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Re: Romancing SaGa 2: Revenge of the Seven

Post by Rienfleche »

could you make the always glimmering?

thanks in advance


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Re: Romancing SaGa 2: Revenge of the Seven

Post by bbfox »

Well, I studied it and the answer is no.
SE encrypted UE offset addresses, so I did not to find function entry points in easy way.
But I remember it's easy to glimmering, just enter battle in high level areas. i.e to the sea (sorry I don't know what it called in English). Just make play & enemy HP locked, you will get new skills crazy.


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Re: Romancing SaGa 2: Revenge of the Seven

Post by Rienfleche »

bbfox wrote: Fri Apr 18, 2025 5:06 am

Well, I studied it and the answer is no.
SE encrypted UE offset addresses, so I did not to find function entry points in easy way.
But I remember it's easy to glimmering, just enter battle in high level areas. i.e to the sea (sorry I don't know what it called in English). Just make play & enemy HP locked, you will get new skills crazy.

okay, i just found a mods for easy glimmering that will do for now

pls update if you play the game again, thanks in advance

  • the script Battle end: restore overdrive to high watermark (not working anymore)
  • character editor if possible
  • drop rate

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Re: Romancing SaGa 2: Revenge of the Seven

Post by bbfox »

I already removed this game. I'll check it later.
I cannot say it will be 100% fixed. This need to be recalled what I done from my small memory.

EDIT: fixed.


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