ja-JP: ライザのアトリエ2 ~失われた伝承と秘密の妖精~ DX
zh-TW: 萊莎的鍊金工房2 ~失落傳說與秘密妖精~ DX
Hmm... Again I almost develop whole table from blank (except 1-2 scripts and item editor fields). Just found old Ryza 2 table didn't have any Synthesis related script? Seems my skill level is slightly up.
Cheat Engine / Cheat Table scripts:
□Compact mode
□Init. (v1.00) <==== Enable after save loaded
□+Static values
□Cole
□Gold Coins
□Core crystals
□Gems (not confirmed)
□Gems
□Fire mist
□Ice mist
□Lighting mist
□Wind mist
□Light mist
□Get data by script
□Difficult : Easy, Normal, Hard, Very Hard, Charisma, Legend, Very Easy
□Get daytime address
□Walk/Run speed hack
□Recover HP after battle
□SP: no decrease when use
□Item Editor / アイテムエディター
□Duplicate highlighted item (3x) to container (v1.00 only)
□Enable Synthesis Item Editor / 調合アイテムエディター
□Enable Synthesis rebuild Editor / 重組アイテムエディター
□- 日本語 -
□- 正體中文 -
□- English -
□- Korean -
□Get party quest accomplish count data
□Get side quests reputation data
□Adjsut core crystal: no decrease
□+Battle scripts
□Battle: Fast break
□Battle: AP increase multiplier
□Battle: AP decrease multiplier
□Battle: Damage control
□Battle: EXP multiplier
□Battle: CC multiplier
□+Container, Basket & drop item
□Set min. quality when store the item into container
□+Set Container items quality
□+Set Basket items quality
□+Synthesis / 調合
□Synthesis: material loop (マテリアル環) multiplier
□Synthesis: Fast unlock connected loops ( マテリアル環接続ロックを解除)
□Synthesis: Gems no decrease
□Synthesis: Essences no decrease
□+Puni stats / ぷに
□Puni Mood no decrease
□Very, very minor performance improvement
□These won't make a noticeable performance improvement
□But may improve FPS 1% low in old CPU
□Patch coords calculation code #1 (~ -12 cycles * 1x times/sec)
□Patch coords calculation code #2 (~ -18 cycles * 1x times/sec)
□Patch coords calculation code #3 (~ -8 cycles * 40-60 times/sec)
□Patch high freq. executed code #1 (~ -14 cycles *300 times/sec)
□Remove debug overhead routine (~ - 21 cycles * 2000+ calls/second)
□Remove stack overflow check routine (~-30 cycles * 400 calls/sec)
Note:
-
If you don’t want the script to automatically adjust certain traits, disable the option "Tuning some traits?" in "Set min. quality when storing the item into container".
Otherwise, it will modify some traits and their levels. -
Duplicate highlighted item:
Now it will check and set the internal item serial number log data.
This fixes item sorting issues.If you want to fix the sorting of existing items, adjust "internal: next item serial" to a slightly higher number (but don’t set it too high).
The next crafted or picked-up item will then appear in the correct order.
Known issue (No plan to fix them):
Item IDs are not all correct (higher ID numbers are incorrect). Item ID data and offset is grab from in game xml data. this may be caused by my own tool, or game's design.
Moving control failed when ride.
Old releases

