PRAGMATA

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bbfox
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PRAGMATA

Post by bbfox »

Requires: REFramework dinput8.dll installed in game folder: https://github.com/praydog/REFramework-nightly/releases
Otherwise, game may crash when using CE.


Cheat engine / cheat table scripts:

    □Toggle scripts
    □Toggle Compact View
    □Set min bullet num
    □Get gravity (readonly)
    □Set gravity
    □Get Lunafilament / others amount (menus)
        □Lunafilament
        □Upgrade component
        □Cabin Coin
        □Repair
        □Pure Lunum
        □Red zone key
    □Get char HP
        □Enable Auto HP valid monitor
        □Enable HP clamp
    □inf hacking nodes (active peaks)
    □Fast kill (normal attack)
    □Fast Diana's Overdrive / inf thruster
    □Training: target time
        □mode : Max clamp, Min Clamp
    □Get app.EnhanceManager settings
    □Get app.EnemyBattleSystem partial settings
    □Get app.InventoryManager
    □Get app.HackingManager	
Spoiler

Table developed by using

RE-UNION - RE Engine dumper
RE-UNION - RE Engine dumper
RE-UNION-Logo-ss.jpg (163.84 KiB) Viewed 5998 times

in case if REFramework not available when site in refresh: old dinput8.dll

Spoiler

Different versions here, choose one of them.
2026/4/26 REF Nightly 01373 https://github.com/praydog/REFramework- ... edb669b49c

REFramework.zip
REF Nightly 01373
(12.6 MiB) Downloaded 146 times


2026/4/25 15:40 REF Nightly 01371 https://github.com/praydog/REFramework- ... 6779da6f76

REFramework.zip
REF Nightly 01371
(12.6 MiB) Downloaded 166 times


REF Nightly 01336 https://github.com/praydog/REFramework- ... 1a453b938f

dinput8 REF Nightly 01336.7z
REF Nightly 01336
(10.36 MiB) Downloaded 168 times


2026/4/17 12:35 built DLL (REF Nightly 01331) https://github.com/praydog/REFramework- ... 36d3a09a4d
Do not use this if you get new one

dinput8_20260417_1235.7z
REF Nightly 01331
(10.36 MiB) Downloaded 198 times

Old releases

Spoiler
PRAGMATA.CT
v6 (2026/04/26): added "Enable Auto HP valid monitor" / "Get app.HackingManager"
(347.79 KiB) Downloaded 208 times
PRAGMATA.CT
v5 (2026/04/22): revise scripts; added Get app.InventoryManager
(336.72 KiB) Downloaded 483 times
PRAGMATA.CT
v4 (2026/04/20): added: "inf hacking nodes (active peaks)" / "Training: target time" / "Get app.EnemyBattleSystem partial settings"
(110.85 KiB) Downloaded 293 times
PRAGMATA.CT
v3 (2026/04/18): added Capacity settings data
(62.78 KiB) Downloaded 286 times
PRAGMATA.CT
v2 (2026/04/17): added "Fast Diana's Overdrive / inf thruster" / Pure Lunum data
(44.06 KiB) Downloaded 218 times
PRAGMATA.CT
v1 (2026/04/17): init ver.
(33.94 KiB) Downloaded 193 times
Attachments
PRAGMATA.CT
v7 (2026/04/26): added "Fast kill (normal attack)"
(352.78 KiB) Downloaded 2181 times
Last edited by bbfox on Fri May 08, 2026 7:21 pm, edited 15 times in total.

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emhelmark
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Re: PRAGMATA

Post by emhelmark »

Do you have pure lunum address?


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Re: PRAGMATA

Post by bbfox »

emhelmark wrote: Fri Apr 17, 2026 6:07 am

Do you have pure lunum address?

Still in zone 1.
Do you mean this one?

Spoiler
195910.png
195910.png (178.06 KiB) Viewed 8783 times

EDIT: added


Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
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kali327
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Re: PRAGMATA

Post by kali327 »

It could be interesting to add a feature to install as many module as you can, doing a simple search and freezing the installed module value seem to work:

Image


emhelmark
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Re: PRAGMATA

Post by emhelmark »

how do you use gravity?


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Re: PRAGMATA

Post by bbfox »

kali327 wrote: Fri Apr 17, 2026 3:04 pm

It could be interesting to add a feature to install as many module as you can, doing a simple search and freezing the installed module value seem to work:

Spoiler

Image

Looks like you already have a working one. So keep on using it. From your screen I see many modules are used, this may be done by modify install/uninstall routine, or extent available slots.

I found the slot data but need to do some test. I only have two modules on hand.
EDIT: The max 8 slots is defined in game with a array list of 8 elements.

Spoiler
18 113124.png
18 113124.png (114.17 KiB) Viewed 8540 times
module.jpg
module.jpg (507.44 KiB) Viewed 8540 times

EDIT: it's internal record is an array with element limit 8.

emhelmark wrote: Fri Apr 17, 2026 10:15 pm

how do you use gravity?

I want to jump higher, but gravity factor does not affect jumping so I leave script there. Have to find other way if possible.

Last edited by bbfox on Tue Apr 28, 2026 9:11 am, edited 2 times in total.

Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
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Re: PRAGMATA

Post by JustTiny »

Thanks for the cheat table. Fearless revolution has nothing, and ppl just keep leeching without doing anything


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Re: PRAGMATA

Post by bbfox »

JustTiny wrote: Mon Apr 20, 2026 5:10 am

Thanks for the cheat table. Fearless revolution has nothing, and ppl just keep leeching without doing anything

Most people are just search for the cheats. If they don't find what they need, they'll just bounce to the next source.
But FRF is on another level of weird; I see some posts filled with 'trash table' that are basically just a speedhack and/or a self-promotion link. They’ve even got bot accounts spamming comments to inflate SEO rankings for that post.


Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
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hsraktu
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Re: PRAGMATA

Post by hsraktu »

I was finding the fast kill option too game breaking. so I modified the code a bit to reduce the current value by 1/4 instead of setting it to 1.

replace (Fast kill (instant kill)):

Code: Select all

  cmp dword ptr [rax+38], 0  // or 5C float=1 = player
  jne short @F
  cmp dword ptr [rax+18], 1
  jbe short @F
  mov dword ptr [rax+18], 1

with (Fast kill (% based)):

Code: Select all

  cmp dword ptr [rax+38], 0  // non-player/enemy entity filter or 5C float=1 = player
  jne short @F

  cmp dword ptr [rax+18], 4
  jbe short @F              // avoid reducing tiny HP values to 0 too early

  mov ecx, [rax+18]         // ecx = current HP
  shr ecx, 2                // ecx = HP / 4
  sub [rax+18], ecx         // HP = HP - HP/4

for my version.


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Re: PRAGMATA

Post by SoraSkyBlue »

I'm not sure if this is allowed here, only glazed through the ToS. Just made an account to post this.

I took BBFox's script along with a few references floating on the net to make some scaffolding changes.

I noticed several crashes happening while playing the game that were caused by a small bug in the infinite nodes memory call. Not 100% but I know that it would only crash when I had inf hacking nodes turned on. ActiveSkillUnits count write could corrupt state and would cause crashes based on the logs and forensics I was doing to troubleshoot. I made my own test version that raises small sane node counts.

Some of my saftey and debug code is still in this and I kept my watchdog turned on so it would load proper between levels without having to undo-redo the [x] box. I also did some rework here and there and changed a few things like how HP options and thrust toggles a little bit. ALso added a stale pointer checker for loads between levels. I figured I'd offer it up here and you could take out or use what you wanted, if anything.

Attachments
PRAGMATA.CT
(394.97 KiB) Downloaded 189 times

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