
Mega Man Star Force Legacy Collection
Game: Mega Man Star Force Legacy Collection
Engine: RE Engine
Table Info
Tested and made with Cheat Engine 7.6.6
This Cheat Table, utilizing my libraries, attempts to replicate what I've made for the DS games, and more.
Features (Categorized by Game)
MMSFLC / All
Pre-laid out Offsets:
MMSFLC:
Online | Menu | Config Data:
Main Menu Avatars (New / Watched Cutscenes)
Title Folders
Title Preferences
Personal Data:
Identification
Name
Rank Card
Wins
BP
Rank Points
MMSF3 Brother Data
Brother Profile Data
Settings
Unlocks
Main Menu Avatar
Awards
Selected Game
Selected Version
Scripts:
Increase Assist Movement Speed: Increases the multiplier that the assist movement speeds gives you. (This can cause you to skip event triggers and often get stuck in other entities.)
MMSF1
Pre-laid out Offsets:
MMSF1:
Game Data:
Main:
General
Flags
Items
Mystery Data
Shops
E-Mail
Folders
Special Cards
Cards
B.Combos
Legend Cards
Other:
Brothers
Battle:
General
Interface
Custom
Mega Man Data
Weapon Data
Scripts:
MMSF1:
Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)
Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.
Battle
Force Buster Stats: Allows you to customize the stats of your buster.
Always Charged Buster: Every shot fired is fully charged.
Instant Custom Gauge
All Cards Selectable: All cards can be selected without conditions.
All Star Force Forms Selectable: When activating the Star Force card, you can select any form without the need of brothers.
Infinite Legend Card Use: Legend Cards no longer get deleted on use.
Brother Cards as Star Force: Will allow the brother cards, in the custom screen, act as if they are Star Force cards.
Force Busting Level: Will allow you to choose which busting level to get at the end of the battle.
Remove Shield Cooldown: Allows you to shield right after the shield ended.
Force Initial Transformation: Sets the transformation, when initiating a battle.
Force Enemy ID: Overwrites all viruses, in an encounter, when the battle starts.
Force Battle Background
Force Battle BGM
Misc
Infinite Shop: Shop items never run out of stock.
Free Shop: Shop items cost zero zenny.
All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)
Ignore Unlocker Requirement: Allows you to access purple mystery waves without an Unlocker item.
Access All Comp Spaces: Make all comp spaces visible and accessible.
MMSF2
Pre-laid out Offsets:
MMSF2:
Game Data:
Main:
General
Flags
Items
Mystery Data
B.Combos
E-Mail
Shops
Special Cards
Cards
Legend Cards
Folders
Other:
Brothers
Abilities (Obtained)
Battle: (A bit messy)
General
Interface
Custom
Abilities (Equipped)
Skiing Minigame
Weapon Data
Scripts:
MMSF2:
Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)
Remove Max Health Cap: Allows health modifying items or abilities to go above the max 4000 health cap.
Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.
Remove Link Power Cap: Allows link power to exceed 1300.
Force All Abilities Usable/Visible: Allows you to see normally inaccessible abilities and equip them.
Battle
Force Buster Stats: Allows you to customize the stats of your buster.
Always Charged Buster: Every shot fired is fully charged.
Instant Custom Gauge
All Cards Selectable: All cards can be selected without conditions.
All Cards Usable: Not really needed in most cases, but, in whatever case exists, this will allow the card to be usable no matter what.
Ignore Transformation Turns: For the purpose of Tribe King, will ignore the removal of the transformation after the specific amount of turns.
Tribes Don't Take Up Card Slot: Normally inaccessible tribe cards and brother cards will be removed from select-able cards when activated.
Tribe Always Based on Brother: When using a brother to being your first Tribe On, will use the brother's tribe instead of your game/save file's tribe.
Infinite Legend Card Use: Legend Cards no longer get deleted on use.
Force Indie Tribe Default: Allows you to specify the default tribe to use when using the indie card. (Out of the ordinary tribes can cause issues, such as soft-locks.)
Allow Indie Mega Cards
Force Busting Level: Will allow you to choose which busting level to get at the end of the battle.
Misc
All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)
Pseudo Unlocker/Trader Ticket: Allows using locked mystery waves and the trader, with a ticket, without requiring the item.
Force All SP+ Boss Encounterable: Allows you to encounter or trigger bosses that are SP or above. (For encounters, the check to enable them occurs when pulsing out.)
Quick Clear Skiing Minigame: Will set the required SOS quantity to max. (Will decrease if you hit obstacles.)
MMSF3
Pre-laid out Offsets:
MMSF3:
Game Data:
Main:
Cards
Zenny
Key Items
Weapons
Sub-Cards
Power-Ups
Abilities (Obtained)
Subscreen Flags
Folders
Other:
Abilities (Equipped)
Real Brothers (& Self)
Real Brother Slot Properties
In-Game Brothers
Flags
Overworld
Noise Waves (Discovered)
Play Time
VS Match Brother Bonus LP
Mega Man:
Parameters (Final)
Equipment / Stats
Link Power (Used)
Battle:
State
Enemies
Mega Man
Custom Gauge
Noise Level
Custom Screen
Battle Time
NPC Data
Scripts:
MMSF3:
Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)
Remove Max Health Cap: Allows health modifying items or abilities to go above the max 5300 health cap.
Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.
Pseudo Same Team Brothers: Gives the max bonus link power of 6 brothers on the same team.
Remove Link Power Cap: Allows link power to exceed 1300.
Force All Abilities Usable/Visible: Allows you to see normally inaccessible abilities and equip them.
Remove All Folder Restrictions: Allows you to edit and equip your folder without restrictions.
Force Use Gemini Tag System: Allows you to use and edit your folder with Gemini Noise's card tagging system.
Battle
Instant Custom Gauge
No Card Overlapping: Prevents cards from being overlapped, which made them single use or support. They will act as regular cards.
All Cards Selectable: All cards can be selected without conditions.
Pseudo Ace Program: Will act as if you have the Ace Program ability equipped.
Noise
Max Noise Level
Meteor Server
Access Noise Level 9999 Meteor Server Level 12: Reaching max noise allows access to Meteor Server Level 12
Force Access Meteor Server: Regardless of story progression, if you have sufficient noise, the meteor server will be selectable in the custom screen.
Allow Infinite Meteor Server Activation: After losing your finalization and access to meteor server, you can get the button to access it again.
Ignore Meteor Server Noise Level Requirement: You can access the meteor server regardless of how much noise you have.
Force Meteor Server Level: Allows you to choose what meteor server level to access.
Force Game Meteor Server: Allows you to choose which finalization meteor server to use.
Finalization
Access Finalization Without Noise Change: Allows you to finalize transform without needing a noise change active/equipped.
Ignore Transformation Turns: For the purpose of Finalization, will ignore the removal of the transformation after the specific amount of turns.
Force Game Finalization: Allows you to choose which finalization to transform into.
Remove Finalize NFB Game Dependency: The two NFB cards will not get overwritten based on the game and can both be used.
Force Busting Level: Will allow you to choose which busting level to get at the end of the battle.
Misc
All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)
Prevent Temperature Decrease: Prevents the game from lowering your temperature in the Event Stage Cyber Cores.
Access Cyber Cores: Allows you to enter Cyber Cores regardless of restrictions.
Access & Discover All Noise Waves: Sets all noise waves as discovered and activates them. (Story-based access is still required when applicable.)
Force Various Event Flags: Experimental script to force flags to act as if they're set, with some being selectively ignored or unset (Ex. V2 Bosses being defeated, can pulse/trans out, etc.).
Version Info
Game Version: 1.00
Edits
04/19/2026: Added MMSFLC settings, profile, and online data. Also dug into more stuff related to MMSF3 link power and in-game brothers.
04/17/2026: Added more stuff for MMSF3 and reorganized some scripts. Also added support for MMSF3 in the "Increase Assist Movement Speed" script.
04/11/2026: Fleshed out the MMSF3 pointers and scripts, as well as some fixes. Will need to look over each game again and create equivalent scripts, as the current features are somewhat random.
04/08/2026: Refactored a lot more in terms of features and my game text/message parsing, for the dynamic drop-down lists and what not. I've now added stuff for MMSF3, based on my DS table. There's still a few messy things that I need to look at and clean up. Also adjusted code to support other languages better, for the dynamic drop-down lists.
04/03/2026: Refactored table to work for multiple games. Added pointers and scripts for MMSF2, based on my DS table. Will need to dig a bit deeper.
04/01/2026: Added more features to MMSF1. Will likely move onto MMSF2 now.
03/30/2026: Fixed up and added more to the MMSF1 data.
03/29/2026: Added Cheat Table for MMSFLC. Currently focused on MMSF1 data.

Nintendo DS Games



Mega Man Star Force - Pegasus x Leo x Dragon
Game: Mega Man Star Force - Pegasus x Leo x Dragon
Release/Localization: USA
Console: Nintendo DS
Emulator: MelonDS (1.0 & 1.1)
[IMPORTANT] You may need to to unpack the ROM's assembly when using my scripts. I've provided a check, a dialog asking you to do this, and some methods, when attempting to use my scripts. You should unpack it, save the new ROM, and, if the ROM has a new name, to rename your save file.
Features
[Tools]
Hide Pointers/Values' Script Messages: In the event you frequently use these types of scripts, and the message boxes become annoying, you can use this to disable them.
MMSF Encode String: Allows you to encode a string and get the AoB for it.
MMSF Get String: Decodes a string at the given address.
Game:
NDS ROM:
[Tools]
Save ROM: Save the current ROM in memory, including the changes made manually or from scripts.
Extract NDS FAT Files
Print FAT File that contains Addresss
Memory:
Pre-laid out Offsets:
Game Data:
General
Flags
Items
Folders
Special Cards
Cards
Inbox
B.Combos
Legend Cards
Encrypted Values
Brother Data:
Avatar / Face Pic.:
[Tools]
Save Image: Saves the current custom face picture as a 16 color bitmap.
Open & Apply Image: Takes a 40 x 48 image, with a maximum color count of 16. The image does not need to be palette based and, if there are 16 colors, the first color found, on the first pixel, will be the transparency/alpha.
ROM Info:
Directory
File
Scripts:
Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)
Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.
Battle
Force Buster Stats: Allows you to customize the stats of your buster.
Always Charged Buster: Every shot fired is fully charged.
Instant Custom Gauge
All Cards Selectable: All cards can be selected without conditions.
All Cards Usable in Battle: Allows you to use any card regardless of whether you legitimately obtained it. (Will avoid them becoming unusable "????" cards)
All Star Force Forms Selectable: When activating the Star Force card, you can select any form without the need of brothers.
Infinite Legend Card Use: Legend Cards no longer get deleted on use.
Showcase
Cheated/Cloned brothers, modified with custom images and properties:

Edits
02/05/2026: Fixed a few bugs and added some more flags.
02/04/2026: Added Cheat Table for Mega Man Star Force. Noticed it's very similar to MMSF2, or I suppose it's the other way around, so I'll likely look more into this one and then go back to MMSF2.


Mega Man Star Force 2 - Zerker x Ninja x Saurian
Game: Mega Man Star Force 2 - Zerker x Ninja x Saurian
Release/Localization: USA
Console: Nintendo DS
Emulator: MelonDS (1.0 & 1.1)
Features
[Tools]
Hide Pointers/Values' Script Messages: In the event you frequently use these types of scripts, and the message boxes become annoying, you can use this to disable them.
MMSF Encode String: Allows you to encode a string and get the AoB for it.
MMSF Get String: Decodes a string at the given address.
Game:
NDS ROM:
[Tools]
Save ROM: Save the current ROM in memory, including the changes made manually or from scripts.
Extract NDS FAT Files
Print FAT File that contains Addresss
Memory:
Pre-laid out Offsets:
Game Data:
General
Flags
Items
Folders
Brother Cards
Cards
Inbox
B.Combos
Legend Cards
Encrypted Values
Abilities:
Equipped
Obtained
Overworld
Brother Data
Battle Data:
Player
Weapon Stats
Mini Game
ROM Info:
Directory
File
Scripts:
Ignore/Force Encounter: Allows you to ignore encounters or force them to trigger instantly.
Remove Max Health Cap: Allows health modifying items or abilities to go above the max 4000 health cap.
Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.
Remove Link Power Cap: Allows link power to exceed 1300.
Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.
Favorite Any Card: Allows you to favorite any card. (A little buggy, but manageable.)
Battle
Force Buster Stats: Allows you to customize the stats of your buster.
Always Charged Buster: Every shot fired is fully charged.
Instant Custom Gauge
All Cards Selectable: All cards can be selected without conditions.
All Cards Usable in Battle: Allows you to use any card regardless of whether you legitimately obtained it. (Will avoid them becoming unusable "????" cards)
Tribe Always Based on Brother: When using a brother to being your first Tribe On, will use the brother's tribe instead of your game/save file's tribe.
Tribes Don't Take Up Card Slot: Normally inaccessible tribe cards and brother cards will be removed from select-able cards when activated.
Infinite Tribe King: Tribe King won't deactivate after a certain amount of turns/gauge usages.
Force Indie Tribe Default: Allows you to specify the default tribe to use when using the indie card. (Double Tribes or Tribe King have textures issues, but Double Tribes are serviceable.)
Showcase
Multiple cheats on at the same time through a battle:

Forcing any Tribe with Indie:

Edits
12/29/2025: Fixed bugs, laid out more values with a focus on tribes and flags. Also added more scripts with the focus on tribes.
12/25/2025: Fixed bugs, laid out more offsets with a focus for brother data, and added more scripts. Also fixed the "Always Charged Buster" script, to not be as annoying, and added a Cheats section, at the beginning of "Memory", for adding cards and cloning brothers.


Mega Man Star Force 3 - Black Ace x Red Joker
Game: Mega Man Star Force 3 - Black Ace x Red Joker
Release/Localization: USA
Console: Nintendo DS
Emulator: MelonDS (1.0 & 1.1)
Features
[Tools]
Hide Pointers/Values' Script Messages: In the event you frequently use these types of scripts, and the message boxes become annoying, you can use this to disable them.
MMSF Encode String: Allows you to encode a string and get the AoB for it.
MMSF Get String: Decodes a string at the given address.
Game:
NDS ROM:
[Tools]
Save ROM: Save the current ROM in memory, including the changes made manually or from scripts.
Extract NDS FAT Files
Extract & Decompress BIN: Allows you to extract the individual sections of the packed binary files. It will also decompress the compressed sections.
Print FAT File that contains Addresss
Memory:
Pre-laid out Offsets:
Cards
Zenny
Key Items
Weapons
Sub-Cards
HPMem
Abilities
Subscreen Flags
Folders
Real Brothers (& Self)
Real Brother Slot Properties
In-Game Brothers
Mega Man:
Equipment / Stats
Location
Flags
Overworld
Battle Data (Maybe ???)
ROM Info:
Directory
File
Scripts:
Ignore/Force Standard Encounters: Allows you to ignore standard encounters or force them to trigger instantly. Forced encounters will be unchanged.
Remove Max Health Cap: Allows health modifying items or abilities to go above the max 4000 health cap.
Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.
Remove Link Power Cap: Allows link power to exceed 1300.
Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.
Force All Abilities Usable: All abilities in the game, including inaccessible ones, can be visible and usable like any other ability.
Battle
Force Buster Stats: Allows you to customize the stats of your buster.
Cursor on Any Card: Directional input can be used to put the cursor on any card.
All Cards Normally Selectable: All cards can be selected without restrictions.
Force Event Cards Usable: Allows event cards to be usable if they have not been unlocked.
Remove Finalize NFB Game Dependency: The two NFB cards will not get overwritten based on the game and can both be used.
Force Finalize Form/NFB: Allows you to choose which finalize form you transform into. (The card server will still be based on the game.)
Misc
Prevent Temperature Decrease: Prevents the game from lowering your temperature in the Event Stage Cyber Cores.
Prevent Tower Defense Damage: Prevents the tower defense-esque mini game, at WAZA HQ, from damaging the areas.
All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)
Access All Areas & Cyber Cores: Any area, except story restricted areas, can be accessed. (Ex. Candy Shop, Wave Liner wickets, etc.)
All Noise Waves Active: All noise waves will be discovered and activated.
Edits
01/23/2026: Added Cheat Table for Mega Man Star Force 3. Will need to revisit MMSF2 at some point.
Table Info/s
Tested and made with Cheat Engine 7.6.5 (With little support for 7.5)
Designed and tested on the MelonDS Emulator version 1.0 & 1.1.
Reliving some nostalgia, made a Cheat Table for it, and getting prepped for Legacy Collection port.
I'm also making this table with the Patreon 7.6.5 version, so the layout and/or expanding/collapsing items might not act as intended on older versions.
Edits
04/19/2026: (Refer to MMSFLC Section)
04/17/2026: (Refer to MMSFLC Section)
04/11/2026: (Refer to MMSFLC Section)
04/08/2026: (Refer to MMSFLC Section)
04/03/2026: (Refer to MMSFLC Section)
04/01/2026: (Refer to MMSFLC Section)
03/30/2026: (Refer to MMSFLC Section)
03/29/2026: (Refer to MMSFLC Section)
02/05/2026: (Refer to MMSF1 Section)
02/04/2026: (Refer to MMSF1 Section)
01/23/2026: (Refer to MMSF3 Section)
12/29/2025: (Refer to MMSF2 Section)
12/25/2025: (Refer to MMSF2 Section)

