Mega Man Star Force Legacy Collection & DS

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Mega Man Star Force Legacy Collection & DS

Post by Geo »

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Mega Man Star Force Legacy Collection

Game: Mega Man Star Force Legacy Collection

Engine: RE Engine

Table Info

Tested and made with Cheat Engine 7.6.6

This Cheat Table, utilizing my libraries, attempts to replicate what I've made for the DS games, and more.

Features (Categorized by Game)
MMSFLC / All
  • Pre-laid out Offsets:

    • MMSFLC:

      • Online | Menu | Config Data:

        • Main Menu Avatars (New / Watched Cutscenes)

        • Title Folders

        • Title Preferences

        • Personal Data:

          • Identification

          • Name

          • Rank Card

          • Wins

          • BP

          • Rank Points

        • MMSF3 Brother Data

        • Brother Profile Data

        • Settings

        • Unlocks

        • Main Menu Avatar

      • Awards

      • Selected Game

      • Selected Version

  • Scripts:

    • Increase Assist Movement Speed: Increases the multiplier that the assist movement speeds gives you. (This can cause you to skip event triggers and often get stuck in other entities.)

MMSF1
  • Pre-laid out Offsets:

    • MMSF1:

      • Game Data:

        • Main:

          • General

          • Flags

          • Items

          • Mystery Data

          • Shops

          • E-Mail

          • Folders

          • Special Cards

          • Cards

          • B.Combos

          • Legend Cards

        • Other:

          • Brothers

        • Battle:

          • General

          • Interface

          • Custom

      • Mega Man Data

      • Weapon Data

  • Scripts:

    • MMSF1:

      • Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)

      • Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.

      • Battle

        • Force Buster Stats: Allows you to customize the stats of your buster.

        • Always Charged Buster: Every shot fired is fully charged.

        • Instant Custom Gauge

        • All Cards Selectable: All cards can be selected without conditions.

        • All Star Force Forms Selectable: When activating the Star Force card, you can select any form without the need of brothers.

        • Infinite Legend Card Use: Legend Cards no longer get deleted on use.

        • Brother Cards as Star Force: Will allow the brother cards, in the custom screen, act as if they are Star Force cards.

        • Force Busting Level: Will allow you to choose which busting level to get at the end of the battle.

        • Remove Shield Cooldown: Allows you to shield right after the shield ended.

        • Force Initial Transformation: Sets the transformation, when initiating a battle.

        • Force Enemy ID: Overwrites all viruses, in an encounter, when the battle starts.

        • Force Battle Background

        • Force Battle BGM

      • Misc

        • Infinite Shop: Shop items never run out of stock.

        • Free Shop: Shop items cost zero zenny.

        • All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)

          • Ignore Unlocker Requirement: Allows you to access purple mystery waves without an Unlocker item.

        • Access All Comp Spaces: Make all comp spaces visible and accessible.

MMSF2
  • Pre-laid out Offsets:

    • MMSF2:

      • Game Data:

        • Main:

          • General

          • Flags

          • Items

          • Mystery Data

          • B.Combos

          • E-Mail

          • Shops

          • Special Cards

          • Cards

          • Legend Cards

          • Folders

        • Other:

          • Brothers

          • Abilities (Obtained)

        • Battle: (A bit messy)

          • General

          • Interface

          • Custom

      • Abilities (Equipped)

      • Skiing Minigame

      • Weapon Data

  • Scripts:

    • MMSF2:

      • Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)

      • Remove Max Health Cap: Allows health modifying items or abilities to go above the max 4000 health cap.

      • Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.

      • Remove Link Power Cap: Allows link power to exceed 1300.

      • Force All Abilities Usable/Visible: Allows you to see normally inaccessible abilities and equip them.

      • Battle

        • Force Buster Stats: Allows you to customize the stats of your buster.

        • Always Charged Buster: Every shot fired is fully charged.

        • Instant Custom Gauge

        • All Cards Selectable: All cards can be selected without conditions.

        • All Cards Usable: Not really needed in most cases, but, in whatever case exists, this will allow the card to be usable no matter what.

        • Ignore Transformation Turns: For the purpose of Tribe King, will ignore the removal of the transformation after the specific amount of turns.

        • Tribes Don't Take Up Card Slot: Normally inaccessible tribe cards and brother cards will be removed from select-able cards when activated.

        • Tribe Always Based on Brother: When using a brother to being your first Tribe On, will use the brother's tribe instead of your game/save file's tribe.

        • Infinite Legend Card Use: Legend Cards no longer get deleted on use.

        • Force Indie Tribe Default: Allows you to specify the default tribe to use when using the indie card. (Out of the ordinary tribes can cause issues, such as soft-locks.)

        • Allow Indie Mega Cards

        • Force Busting Level: Will allow you to choose which busting level to get at the end of the battle.

      • Misc

        • All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)

        • Pseudo Unlocker/Trader Ticket: Allows using locked mystery waves and the trader, with a ticket, without requiring the item.

        • Force All SP+ Boss Encounterable: Allows you to encounter or trigger bosses that are SP or above. (For encounters, the check to enable them occurs when pulsing out.)

        • Quick Clear Skiing Minigame: Will set the required SOS quantity to max. (Will decrease if you hit obstacles.)

MMSF3
  • Pre-laid out Offsets:

    • MMSF3:

      • Game Data:

        • Main:

          • Cards

          • Zenny

          • Key Items

          • Weapons

          • Sub-Cards

          • Power-Ups

          • Abilities (Obtained)

          • Subscreen Flags

          • Folders

        • Other:

          • Abilities (Equipped)

          • Real Brothers (& Self)

          • Real Brother Slot Properties

          • In-Game Brothers

          • Flags

          • Overworld

          • Noise Waves (Discovered)

          • Play Time

          • VS Match Brother Bonus LP

        • Mega Man:

          • Parameters (Final)

          • Equipment / Stats

          • Link Power (Used)

        • Battle:

          • State

          • Enemies

          • Mega Man

          • Custom Gauge

          • Noise Level

          • Custom Screen

          • Battle Time

      • NPC Data

  • Scripts:

    • MMSF3:

      • Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)

      • Remove Max Health Cap: Allows health modifying items or abilities to go above the max 5300 health cap.

      • Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.

      • Pseudo Same Team Brothers: Gives the max bonus link power of 6 brothers on the same team.

      • Remove Link Power Cap: Allows link power to exceed 1300.

      • Force All Abilities Usable/Visible: Allows you to see normally inaccessible abilities and equip them.

      • Remove All Folder Restrictions: Allows you to edit and equip your folder without restrictions.

      • Force Use Gemini Tag System: Allows you to use and edit your folder with Gemini Noise's card tagging system.

      • Battle

        • Instant Custom Gauge

        • No Card Overlapping: Prevents cards from being overlapped, which made them single use or support. They will act as regular cards.

        • All Cards Selectable: All cards can be selected without conditions.

        • Pseudo Ace Program: Will act as if you have the Ace Program ability equipped.

        • Noise

          • Max Noise Level

          • Meteor Server

            • Access Noise Level 9999 Meteor Server Level 12: Reaching max noise allows access to Meteor Server Level 12

            • Force Access Meteor Server: Regardless of story progression, if you have sufficient noise, the meteor server will be selectable in the custom screen.

            • Allow Infinite Meteor Server Activation: After losing your finalization and access to meteor server, you can get the button to access it again.

            • Ignore Meteor Server Noise Level Requirement: You can access the meteor server regardless of how much noise you have.

            • Force Meteor Server Level: Allows you to choose what meteor server level to access.

            • Force Game Meteor Server: Allows you to choose which finalization meteor server to use.

          • Finalization

            • Access Finalization Without Noise Change: Allows you to finalize transform without needing a noise change active/equipped.

            • Ignore Transformation Turns: For the purpose of Finalization, will ignore the removal of the transformation after the specific amount of turns.

            • Force Game Finalization: Allows you to choose which finalization to transform into.

        • Remove Finalize NFB Game Dependency: The two NFB cards will not get overwritten based on the game and can both be used.

        • Force Busting Level: Will allow you to choose which busting level to get at the end of the battle.

      • Misc

        • All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)

        • Prevent Temperature Decrease: Prevents the game from lowering your temperature in the Event Stage Cyber Cores.

        • Access Cyber Cores: Allows you to enter Cyber Cores regardless of restrictions.

        • Access & Discover All Noise Waves: Sets all noise waves as discovered and activates them. (Story-based access is still required when applicable.)

        • Force Various Event Flags: Experimental script to force flags to act as if they're set, with some being selectively ignored or unset (Ex. V2 Bosses being defeated, can pulse/trans out, etc.).

Version Info

Game Version: 1.00

MMSFLC.7z
Password: geo
Compressed with 7-Zip-zstd
(71.8 KiB) Downloaded 77 times
Edits

04/19/2026: Added MMSFLC settings, profile, and online data. Also dug into more stuff related to MMSF3 link power and in-game brothers.
04/17/2026: Added more stuff for MMSF3 and reorganized some scripts. Also added support for MMSF3 in the "Increase Assist Movement Speed" script.
04/11/2026: Fleshed out the MMSF3 pointers and scripts, as well as some fixes. Will need to look over each game again and create equivalent scripts, as the current features are somewhat random.
04/08/2026: Refactored a lot more in terms of features and my game text/message parsing, for the dynamic drop-down lists and what not. I've now added stuff for MMSF3, based on my DS table. There's still a few messy things that I need to look at and clean up. Also adjusted code to support other languages better, for the dynamic drop-down lists.
04/03/2026: Refactored table to work for multiple games. Added pointers and scripts for MMSF2, based on my DS table. Will need to dig a bit deeper.
04/01/2026: Added more features to MMSF1. Will likely move onto MMSF2 now.
03/30/2026: Fixed up and added more to the MMSF1 data.
03/29/2026: Added Cheat Table for MMSFLC. Currently focused on MMSF1 data.


Image


Nintendo DS Games

ImageImageImage

Mega Man Star Force - Pegasus x Leo x Dragon

Game: Mega Man Star Force - Pegasus x Leo x Dragon
Release/Localization: USA
Console: Nintendo DS

Emulator: MelonDS (1.0 & 1.1)

[IMPORTANT] You may need to to unpack the ROM's assembly when using my scripts. I've provided a check, a dialog asking you to do this, and some methods, when attempting to use my scripts. You should unpack it, save the new ROM, and, if the ROM has a new name, to rename your save file.

Features
  • [Tools]

    • Hide Pointers/Values' Script Messages: In the event you frequently use these types of scripts, and the message boxes become annoying, you can use this to disable them.

    • MMSF Encode String: Allows you to encode a string and get the AoB for it.

    • MMSF Get String: Decodes a string at the given address.

  • Game:

    • NDS ROM:

      • [Tools]

        • Save ROM: Save the current ROM in memory, including the changes made manually or from scripts.

        • Extract NDS FAT Files

        • Print FAT File that contains Addresss

    • Memory:

      • Pre-laid out Offsets:

        • Game Data:

          • General

          • Flags

          • Items

          • Folders

          • Special Cards

          • Cards

          • Inbox

          • B.Combos

          • Legend Cards

          • Encrypted Values

        • Brother Data:

          • Avatar / Face Pic.:

            • [Tools]

              • Save Image: Saves the current custom face picture as a 16 color bitmap.

              • Open & Apply Image: Takes a 40 x 48 image, with a maximum color count of 16. The image does not need to be palette based and, if there are 16 colors, the first color found, on the first pixel, will be the transparency/alpha.

    • ROM Info:

      • Directory

      • File

    • Scripts:

      • Ignore/Force Standard Encounters: Allows you to ignore encounters or force them to trigger instantly. (Forced encounters will not be affected.)

      • Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.

      • Battle

        • Force Buster Stats: Allows you to customize the stats of your buster.

        • Always Charged Buster: Every shot fired is fully charged.

        • Instant Custom Gauge

        • All Cards Selectable: All cards can be selected without conditions.

        • All Cards Usable in Battle: Allows you to use any card regardless of whether you legitimately obtained it. (Will avoid them becoming unusable "????" cards)

        • All Star Force Forms Selectable: When activating the Star Force card, you can select any form without the need of brothers.

        • Infinite Legend Card Use: Legend Cards no longer get deleted on use.

MMSF MelonDS.7z
Password: geo
Compressed with 7-Zip-zstd
(45.27 KiB) Downloaded 21 times
Showcase

Cheated/Cloned brothers, modified with custom images and properties:
Image

Edits

02/05/2026: Fixed a few bugs and added some more flags.
02/04/2026: Added Cheat Table for Mega Man Star Force. Noticed it's very similar to MMSF2, or I suppose it's the other way around, so I'll likely look more into this one and then go back to MMSF2.

ImageImage

Mega Man Star Force 2 - Zerker x Ninja x Saurian

Game: Mega Man Star Force 2 - Zerker x Ninja x Saurian
Release/Localization: USA
Console: Nintendo DS

Emulator: MelonDS (1.0 & 1.1)

Features
  • [Tools]

    • Hide Pointers/Values' Script Messages: In the event you frequently use these types of scripts, and the message boxes become annoying, you can use this to disable them.

    • MMSF Encode String: Allows you to encode a string and get the AoB for it.

    • MMSF Get String: Decodes a string at the given address.

  • Game:

    • NDS ROM:

      • [Tools]

        • Save ROM: Save the current ROM in memory, including the changes made manually or from scripts.

        • Extract NDS FAT Files

        • Print FAT File that contains Addresss

    • Memory:

      • Pre-laid out Offsets:

        • Game Data:

          • General

          • Flags

          • Items

          • Folders

          • Brother Cards

          • Cards

          • Inbox

          • B.Combos

          • Legend Cards

          • Encrypted Values

        • Abilities:

          • Equipped

          • Obtained

        • Overworld

        • Brother Data

        • Battle Data:

          • Player

        • Weapon Stats

        • Mini Game

    • ROM Info:

      • Directory

      • File

    • Scripts:

      • Ignore/Force Encounter: Allows you to ignore encounters or force them to trigger instantly.

      • Remove Max Health Cap: Allows health modifying items or abilities to go above the max 4000 health cap.

      • Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.

      • Remove Link Power Cap: Allows link power to exceed 1300.

      • Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.

        • Favorite Any Card: Allows you to favorite any card. (A little buggy, but manageable.)

      • Battle

        • Force Buster Stats: Allows you to customize the stats of your buster.

        • Always Charged Buster: Every shot fired is fully charged.

        • Instant Custom Gauge

        • All Cards Selectable: All cards can be selected without conditions.

        • All Cards Usable in Battle: Allows you to use any card regardless of whether you legitimately obtained it. (Will avoid them becoming unusable "????" cards)

        • Tribe Always Based on Brother: When using a brother to being your first Tribe On, will use the brother's tribe instead of your game/save file's tribe.

        • Tribes Don't Take Up Card Slot: Normally inaccessible tribe cards and brother cards will be removed from select-able cards when activated.

        • Infinite Tribe King: Tribe King won't deactivate after a certain amount of turns/gauge usages.

        • Force Indie Tribe Default: Allows you to specify the default tribe to use when using the indie card. (Double Tribes or Tribe King have textures issues, but Double Tribes are serviceable.)

MMSF2 MelonDS.7z
Password: geo
Compressed with 7-Zip-zstd
(39.89 KiB) Downloaded 34 times
Showcase

Multiple cheats on at the same time through a battle:
Image

Forcing any Tribe with Indie:
Image

Edits

12/29/2025: Fixed bugs, laid out more values with a focus on tribes and flags. Also added more scripts with the focus on tribes.
12/25/2025: Fixed bugs, laid out more offsets with a focus for brother data, and added more scripts. Also fixed the "Always Charged Buster" script, to not be as annoying, and added a Cheats section, at the beginning of "Memory", for adding cards and cloning brothers.

ImageImage

Mega Man Star Force 3 - Black Ace x Red Joker

Game: Mega Man Star Force 3 - Black Ace x Red Joker
Release/Localization: USA
Console: Nintendo DS

Emulator: MelonDS (1.0 & 1.1)

Features
  • [Tools]

    • Hide Pointers/Values' Script Messages: In the event you frequently use these types of scripts, and the message boxes become annoying, you can use this to disable them.

    • MMSF Encode String: Allows you to encode a string and get the AoB for it.

    • MMSF Get String: Decodes a string at the given address.

  • Game:

    • NDS ROM:

      • [Tools]

        • Save ROM: Save the current ROM in memory, including the changes made manually or from scripts.

        • Extract NDS FAT Files

          • Extract & Decompress BIN: Allows you to extract the individual sections of the packed binary files. It will also decompress the compressed sections.

        • Print FAT File that contains Addresss

    • Memory:

      • Pre-laid out Offsets:

        • Cards

        • Zenny

        • Key Items

        • Weapons

        • Sub-Cards

        • HPMem

        • Abilities

        • Subscreen Flags

        • Folders

        • Real Brothers (& Self)

        • Real Brother Slot Properties

        • In-Game Brothers

        • Mega Man:

          • Equipment / Stats

        • Location

        • Flags

        • Overworld

        • Battle Data (Maybe ???)

    • ROM Info:

      • Directory

      • File

    • Scripts:

      • Ignore/Force Standard Encounters: Allows you to ignore standard encounters or force them to trigger instantly. Forced encounters will be unchanged.

      • Remove Max Health Cap: Allows health modifying items or abilities to go above the max 4000 health cap.

      • Share Brother's Base Link Power: Uses the Brother's personal/base link power value as amount shared to you.

      • Remove Link Power Cap: Allows link power to exceed 1300.

      • Remove All Folder Restrictions: Allows you to edit the folder however you'd like without the game triggering any violations.

      • Force All Abilities Usable: All abilities in the game, including inaccessible ones, can be visible and usable like any other ability.

      • Battle

        • Force Buster Stats: Allows you to customize the stats of your buster.

        • Cursor on Any Card: Directional input can be used to put the cursor on any card.

        • All Cards Normally Selectable: All cards can be selected without restrictions.

        • Force Event Cards Usable: Allows event cards to be usable if they have not been unlocked.

        • Remove Finalize NFB Game Dependency: The two NFB cards will not get overwritten based on the game and can both be used.

        • Force Finalize Form/NFB: Allows you to choose which finalize form you transform into. (The card server will still be based on the game.)

      • Misc

        • Prevent Temperature Decrease: Prevents the game from lowering your temperature in the Event Stage Cyber Cores.

        • Prevent Tower Defense Damage: Prevents the tower defense-esque mini game, at WAZA HQ, from damaging the areas.

        • All Mystery Waves Available & Reusable: All mystery waves will be visible and can be used an infinite amount of times. (For different items, you need to reload the map.)

        • Access All Areas & Cyber Cores: Any area, except story restricted areas, can be accessed. (Ex. Candy Shop, Wave Liner wickets, etc.)

        • All Noise Waves Active: All noise waves will be discovered and activated.

MMSF3 MelonDS.7z
Password: geo
Compressed with 7-Zip-zstd
(44.19 KiB) Downloaded 22 times
Edits

01/23/2026: Added Cheat Table for Mega Man Star Force 3. Will need to revisit MMSF2 at some point.


Table Info/s

Tested and made with Cheat Engine 7.6.5 (With little support for 7.5)
Designed and tested on the MelonDS Emulator version 1.0 & 1.1.

Reliving some nostalgia, made a Cheat Table for it, and getting prepped for Legacy Collection port.
I'm also making this table with the Patreon 7.6.5 version, so the layout and/or expanding/collapsing items might not act as intended on older versions.


Edits

04/19/2026: (Refer to MMSFLC Section)
04/17/2026: (Refer to MMSFLC Section)
04/11/2026: (Refer to MMSFLC Section)
04/08/2026: (Refer to MMSFLC Section)
04/03/2026: (Refer to MMSFLC Section)
04/01/2026: (Refer to MMSFLC Section)
03/30/2026: (Refer to MMSFLC Section)
03/29/2026: (Refer to MMSFLC Section)
02/05/2026: (Refer to MMSF1 Section)
02/04/2026: (Refer to MMSF1 Section)
01/23/2026: (Refer to MMSF3 Section)
12/29/2025: (Refer to MMSF2 Section)
12/25/2025: (Refer to MMSF2 Section)

Last edited by Geo on Sun Apr 19, 2026 8:55 pm, edited 3 times in total.

Tags:

chronology123
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Joined: Thu Apr 16, 2026 12:53 am
Answers: 0

Re: Mega Man Star Force Legacy Collection & DS

Post by chronology123 »

Thank you for making this :) these work great.

I have 2 questions, both about MMSF3's "battle counting" mechanic.

  1. In MMSF3, if you battle with your brothers, you get 1 extra LP per battle for a maximum of 120. Can this value (number of battles with brothers) be modified in your table?

  2. MMSF3 also keeps track of the number of battles you've fought in single-player (for example, vs. viruses), and certain things only unlock after a certain number of battles. The door in Noise Wave 4 is one example, and the noise-exclusive abilities are another. Can this also be modified?

I know that your current tables let you directly access the things that these battle counters block off (e.g. modifying LP directly), but I would like to access these rewards in this other way instead if I can.


User avatar
Geo
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Re: Mega Man Star Force Legacy Collection & DS

Post by Geo »

chronology123 wrote: Thu Apr 16, 2026 1:02 am
  1. In MMSF3, if you battle with your brothers, you get 1 extra LP per battle for a maximum of 120. Can this value (number of battles with brothers) be modified in your table?

  2. MMSF3 also keeps track of the number of battles you've fought in single-player (for example, vs. viruses), and certain things only unlock after a certain number of battles. The door in Noise Wave 4 is one example, and the noise-exclusive abilities are another. Can this also be modified?

I've updated my table.

  1. I've never went online yet and I don't have anyone to test this out. The shared link power value I have seems to be the "final" value and I would believe there's a separate space in memory storing this battle count and other online related values that will then be calculated when you apply the brother in-game. If you, or someone else, are willing to spend some time testing this out with me, that would help. You can find my Discord or Matrix info in my profile.
    Edit: Currently working it out with someone. Getting close...

    
    

    So, I finished testing stuff out with the person helping me, who was kind enough to let me use them as test subject, and it turns out I misinterpreted how this whole thing worked. I ended up not finding it via these tests as I was using a different folder/save data during the matches, but I did find a ton of online related values which is a nice silver lining. After understanding how this worked and that it was tied to the game's save file, and not related to the brother's specific data, I debugged how the link power was being put together in hopes to find it. It apparently was being written in the same function, right next to the In-Game brother's link powers, which threw me off. So now I've found the specific byte holding the brother match (up to) 120 LP, as well as some In-Game brother data.

    Here's where you'll want to look for this brother match LP byte:

    • MMSF3:

      • Game Data:

        • Other:

          • VS Match Brother Bonus LP

    
    
  2. I've laid out the total battle count and noise change specific battle counts here:

    • MMSF3:

      • Game Data:

        • Mega Man:

          • Equipment / Stats:

            • Noise Change Battle Count

            • Battle Count


jokerfree
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Posts: 1
Joined: Mon Apr 20, 2026 2:10 pm
Answers: 0

Re: Mega Man Star Force Legacy Collection & DS

Post by jokerfree »

thx for the table
is there a way to edit the noise card in SF3 for more then 1 joker card noise.
also had a problem trying to link my brother in to a team for SF3 where they are under my team for more brother boost


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