Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.02)

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bbfox
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Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.02)

Post by bbfox »

ja-JP: ライザのアトリエ ~常闇の女王と秘密の隠れ家~ DX
zh-TW: 萊莎的鍊金工房 ~常闇女王與秘密藏身處~ DX

The game loading speed is very slow. KT posted a temporary solution about to fix this. It can fix loading time too long but cannot fix others like slow item selection response in item box.

Item IDs are grabbed from new DX data.

Some scripts are not fixed because it's in later chapter.

Cheat Engine / Cheat Table list:

    □Compact mode
    □Init. <==== Enable after save loaded
        □+Static values
            □Cole
            □Gold Coins
            □Gems
            □Alchemy Lv
            □Alchemy XP
            □Difficult : Easy, Normal, Hard, Very Hard, Charisma, Legend, Very Easy
        □Cole multiplier
        □Walk/Run speed hack
        □Jump height multiplier
        □Recover HP after battle
        □Item Editor / アイテムエディター
            □Duplicate highlighted item (3x) to container
            □Enable Synthesis Item Editor / 調合アイテムエディター
            □- 日本語 -
            □- 正體中文 -
            □- English -
            □- Korean -
        □Get party quest accomplish count data
        □+Battle scripts
            □Battle: Fast break
            □Battle: AP increase multiplier
            □Battle: AP decrease multiplier
            □Battle: Damage control
            □Battle: EXP multiplier
            □Battle: core charges do not decrease
        □+Container, Basket & drop item
            □Set min. quality when store the item into container
            □+Set Container items quality
            □+Set Basket items quality
        □+Synthesis / 調合
            □Synthesis: # of material used
            □Synthesis: material loop (マテリアル環) multiplier 
            □Synthesis: Fast unlock connected loops ( マテリアル環接続ロックを解除)
            □Set Travel Bottle (採取地調合) gauge value
        □+Puni stats / ぷに
            □Puni Mood no decrease
            □Constitution / 体力
            □Luster / 色つや
            □Mood / 機嫌
            □Feed count
            □# to Outing 
    □Very, very minor performance improvement
        □These won't make a noticable performance improvement
        □But may improve FPS 1% low in old CPU
        □Patch coords calcuation code #1 (~ -12 cycles * 1x times/sec)
        □Patch coords calcuation code #2  (~ -18 cycles  * 1x times/sec)
        □Patch coords calcuation code #3 (~ -8 cycles  * 40-60 times/sec)
        □Patch item editor (~ -7 cycles)
        □Patch Synthesis item editor (~ -13 cycles)
        □Patch empty single item slot code(~ -94 cycles / 11K calls if back to title)
        □Patch single item slot arrange / move code (~ -6 cycles)
        □Patch high freq. executed code #1 (~ -14 cycles *300 times/sec)
        □Remove debug overhead routine (~ - 21 cycles * 2000+ calls/second)
        □Remove stack overflow check routine (~-30 cycles * 400 calls/sec)

Hmm...I see sometimes the code block is strange. I mean some code is not optimized in assembly level. Wish they will fix it in next update.

Notice: most of my tables can be only working on AVX instruction enabled CPUs (2011 Intel Sandy Bridge, AMD Bulldozer or later); Especially in this table.

Old releases

Spoiler
Atelier_Ryza_DX.CT
v8 (2025/12/08): added Set Travel Bottle (採取地調合) gauge value
(426.29 KiB) Downloaded 215 times
Atelier_Ryza_DX.CT
v7 (2025/12/04): added Puni related scripts
(418.95 KiB) Downloaded 126 times
Atelier_Ryza_DX.CT
v6 (2025/11/24): minor tweaks.
(415.86 KiB) Downloaded 347 times
Atelier_Ryza_DX.CT
v5 (2025/11/18) v1.01: fixed for 1.01; added "Jump height multiplier"; added minor scripts;
(366.23 KiB) Downloaded 337 times
Atelier_Ryza_DX.CT
v4 (2025/11/17): added "Synthesis: Fast unlock connected loops ( マテリアル環接続ロックを解除)" / consolidate item editors / extend "Get party quest accomplish count data" records# to 50
(351.88 KiB) Downloaded 191 times
Atelier_Ryza_DX.CT
v3 (2025/11/17): fixed item editors
(402.58 KiB) Downloaded 120 times
Atelier_Ryza_DX.CT
v2 (2025/11/16): update IDs
(383.94 KiB) Downloaded 102 times
Atelier_Ryza_DX.CT
v1 (2025/11/16): init. ver.
(308.34 KiB) Downloaded 103 times
Attachments
Atelier_Ryza_DX.CT
v9 (2025/12/22): rev. for v1.02
(426.31 KiB) Downloaded 586 times
Last edited by bbfox on Mon Dec 22, 2025 7:18 am, edited 6 times in total.

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Kurumi135
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Re: Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.00)

Post by Kurumi135 »

Thank you for your table, please update to Ver.1.01


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Re: Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.01)

Post by lorddratz »

Man I do not know why so few people have done anything with this game. I find plenty for the regular old versions released years ago, but cannot find much on these games. This table was awesome, but I am about to start the 2nd game, and nothing.


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Re: Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.01)

Post by mikygsl »

lorddratz wrote: Sat Nov 22, 2025 9:26 pm

Man I do not know why so few people have done anything with this game. I find plenty for the regular old versions released years ago, but cannot find much on these games. This table was awesome, but I am about to start the 2nd game, and nothing.

Me too, my wife is about to start Atelier Ryza 2 DX, but nothning can find on any forums...... When i find this DX table my wife have finished Ryza 1 DX already.
She have played through Ryza 1-3 for two times. This time she wants to use CT to complete dlc map. But nothing can find now.


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Re: Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.01)

Post by bbfox »

From the beginning I just think it will be easy to develop DX version tables -- just slightly revise the old one, but I was wrong.
Most of the 1st DX version AOBs are different then old one. Almost all scripts need to be re-find.

For 2nd and 3rd DX tables, I will do it but there is no plan yet. At least I'll be busy in next 10 days. And I tend to complete 1st first. So it may be started from mid. of Dec. (no guarantee)

Why I play 1st DX so slow is just because: it's my 4th run.


Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
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Re: Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.01)

Post by mildsevenX »

There are also cheats that can be used with Ryza 2 DX by slightly modifying bbfox's Ryza 1 DX table.
The Item Editor that seemed most in demand was AOB, so I changed it to
0F 10 07 0F 11 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 8B CF
and it worked.
The AOB for Ryza 3 DX's Item Editor was
0F 10 07 0F 11 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 8B CF
and it worked.

Thanks bbfox.


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Re: Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.01)

Post by lorddratz »

bbfox wrote: Mon Nov 24, 2025 8:21 am

From the beginning I just think it will be easy to develop DX version tables -- just slightly revise the old one, but I was wrong.
Most of the 1st DX version AOBs are different then old one. Almost all scripts need to be re-find.

For 2nd and 3rd DX tables, I will do it but there is no plan yet. At least I'll be busy in next 10 days. And I tend to complete 1st first. So it may be started from mid. of Dec. (no guarantee)

Why I play 1st DX so slow is just because: it's my 4th run.

Hey I appreciate it.. this is my first go with anything Atelier. I am just surprised, normally wemod would have cheats out, or several cheat engine tables across different things, but these games are just going under the radar entirely. I wish I had any idea how you guys do any of this lol.


mikygsl
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Re: Atelier Ryza: Ever Darkness & the Secret Hideout DX (1.01)

Post by mikygsl »

bbfox wrote: Mon Nov 24, 2025 8:21 am

From the beginning I just think it will be easy to develop DX version tables -- just slightly revise the old one, but I was wrong.
Most of the 1st DX version AOBs are different then old one. Almost all scripts need to be re-find.

For 2nd and 3rd DX tables, I will do it but there is no plan yet. At least I'll be busy in next 10 days. And I tend to complete 1st first. So it may be started from mid. of Dec. (no guarantee)

Why I play 1st DX so slow is just because: it's my 4th run.

Thank you for your reply


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