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PRAGMATA
Posted: Fri Apr 17, 2026 4:08 am
by bbfox
Requires: REFramework dinput8.dll installed in game folder: https://github.com/praydog/REFramework-nightly/releases
Otherwise, game may crash when using CE.
Cheat engine / cheat table scripts:
□Toggle scripts
□Toggle Compact View
□Set min bullet num
□Get gravity (readonly)
□Set gravity
□Get Lunafilament / others amount (menus)
□Lunafilament
□Upgrade component
□Cabin Coin
□Repair
□Pure Lunum
□Red zone key
□Get char HP
□Enable Auto HP valid monitor
□Enable HP clamp
□inf hacking nodes (active peaks)
□Fast kill (normal attack)
□Fast Diana's Overdrive / inf thruster
□Training: target time
□mode : Max clamp, Min Clamp
□Get app.EnhanceManager settings
□Get app.EnemyBattleSystem partial settings
□Get app.InventoryManager
□Get app.HackingManager

- RE-UNION - RE Engine dumper
- RE-UNION-Logo-ss.jpg (163.84 KiB) Viewed 5991 times
in case if REFramework not available when site in refresh: old dinput8.dll
Old releases
PRAGMATA.CT
- v6 (2026/04/26): added "Enable Auto HP valid monitor" / "Get app.HackingManager"
- (347.79 KiB) Downloaded 207 times
PRAGMATA.CT
- v5 (2026/04/22): revise scripts; added Get app.InventoryManager
- (336.72 KiB) Downloaded 481 times
PRAGMATA.CT
- v4 (2026/04/20): added: "inf hacking nodes (active peaks)" / "Training: target time" / "Get app.EnemyBattleSystem partial settings"
- (110.85 KiB) Downloaded 292 times
PRAGMATA.CT
- v3 (2026/04/18): added Capacity settings data
- (62.78 KiB) Downloaded 284 times
PRAGMATA.CT
- v2 (2026/04/17): added "Fast Diana's Overdrive / inf thruster" / Pure Lunum data
- (44.06 KiB) Downloaded 217 times
PRAGMATA.CT
- v1 (2026/04/17): init ver.
- (33.94 KiB) Downloaded 191 times
Re: PRAGMATA
Posted: Fri Apr 17, 2026 6:07 am
by emhelmark
Do you have pure lunum address?
Re: PRAGMATA
Posted: Fri Apr 17, 2026 8:00 am
by bbfox
emhelmark wrote: Fri Apr 17, 2026 6:07 am
Do you have pure lunum address?
Still in zone 1.
Do you mean this one?

- 195910.png (178.06 KiB) Viewed 8776 times
EDIT: added
Re: PRAGMATA
Posted: Fri Apr 17, 2026 3:04 pm
by kali327
It could be interesting to add a feature to install as many module as you can, doing a simple search and freezing the installed module value seem to work:

Re: PRAGMATA
Posted: Fri Apr 17, 2026 10:15 pm
by emhelmark
Re: PRAGMATA
Posted: Sat Apr 18, 2026 12:50 am
by bbfox
kali327 wrote: Fri Apr 17, 2026 3:04 pm
It could be interesting to add a feature to install as many module as you can, doing a simple search and freezing the installed module value seem to work:
Looks like you already have a working one. So keep on using it. From your screen I see many modules are used, this may be done by modify install/uninstall routine, or extent available slots.
I found the slot data but need to do some test. I only have two modules on hand.
EDIT: The max 8 slots is defined in game with a array list of 8 elements.

- 18 113124.png (114.17 KiB) Viewed 8533 times

- module.jpg (507.44 KiB) Viewed 8533 times
EDIT: it's internal record is an array with element limit 8.
emhelmark wrote: Fri Apr 17, 2026 10:15 pm
how do you use gravity?
I want to jump higher, but gravity factor does not affect jumping so I leave script there. Have to find other way if possible.
Re: PRAGMATA
Posted: Mon Apr 20, 2026 5:10 am
by JustTiny
Thanks for the cheat table. Fearless revolution has nothing, and ppl just keep leeching without doing anything
Re: PRAGMATA
Posted: Tue Apr 21, 2026 10:08 am
by bbfox
JustTiny wrote: Mon Apr 20, 2026 5:10 am
Thanks for the cheat table. Fearless revolution has nothing, and ppl just keep leeching without doing anything
Most people are just search for the cheats. If they don't find what they need, they'll just bounce to the next source.
But FRF is on another level of weird; I see some posts filled with 'trash table' that are basically just a speedhack and/or a self-promotion link. They’ve even got bot accounts spamming comments to inflate SEO rankings for that post.
Re: PRAGMATA
Posted: Mon May 18, 2026 12:35 am
by hsraktu
I was finding the fast kill option too game breaking. so I modified the code a bit to reduce the current value by 1/4 instead of setting it to 1.
replace (Fast kill (instant kill)):
Code: Select all
cmp dword ptr [rax+38], 0 // or 5C float=1 = player
jne short @F
cmp dword ptr [rax+18], 1
jbe short @F
mov dword ptr [rax+18], 1
with (Fast kill (% based)):
Code: Select all
cmp dword ptr [rax+38], 0 // non-player/enemy entity filter or 5C float=1 = player
jne short @F
cmp dword ptr [rax+18], 4
jbe short @F // avoid reducing tiny HP values to 0 too early
mov ecx, [rax+18] // ecx = current HP
shr ecx, 2 // ecx = HP / 4
sub [rax+18], ecx // HP = HP - HP/4
for my version.
Re: PRAGMATA
Posted: Wed May 27, 2026 10:18 pm
by SoraSkyBlue
I'm not sure if this is allowed here, only glazed through the ToS. Just made an account to post this.
I took BBFox's script along with a few references floating on the net to make some scaffolding changes.
I noticed several crashes happening while playing the game that were caused by a small bug in the infinite nodes memory call. Not 100% but I know that it would only crash when I had inf hacking nodes turned on. ActiveSkillUnits count write could corrupt state and would cause crashes based on the logs and forensics I was doing to troubleshoot. I made my own test version that raises small sane node counts.
Some of my saftey and debug code is still in this and I kept my watchdog turned on so it would load proper between levels without having to undo-redo the [x] box. I also did some rework here and there and changed a few things like how HP options and thrust toggles a little bit. ALso added a stale pointer checker for loads between levels. I figured I'd offer it up here and you could take out or use what you wanted, if anything.